Player Matchup

Pele
Pele
Arch---x
Pele
Level 42
God Stats
0W - 2L
1,309 SR
Queue Stats
5W - 10L
1,311 Elo+
Party 3
Freya
Freya
AyeShutUpWitch
Freya
Level 118
God Stats
2W - 5L
1,695 SR
Queue Stats
272W - 263L
1,575 Elo+
Party 2
Zeus
Zeus
DCTGVILLAIN
Zeus
Level 29
God Stats
2W - 2L
1,495 SR
Queue Stats
39W - 41L
1,559 Elo+
Party 2
Achilles
Achilles
MennyLee
Achilles
Level 154
God Stats
37W - 43L
1,537 SR
Queue Stats
644W - 793L
1,499 Elo+
Solo
Izanami
Izanami
RenesAbeast
Izanami
Level 55
God Stats
57W - 40L
1,673 SR
Queue Stats
94W - 81L
1,590 Elo+
Party 3
Team Averages
Level 80
1,542 SR
1,507 Elo+

VS

Team Averages
Level 100
1,632 SR
1,587 Elo+
Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Garieda
Baron Samedi
Level 86
God Stats
6W - 2L
1,801 SR
Queue Stats
54W - 44L
1,528 Elo+
Party 1
Jormungandr
Jormungandr
MoonLightVoid
Jormungandr
Level 49
God Stats
3W - 0L
1,604 SR
Queue Stats
42W - 19L
1,693 Elo+
Party 1
Mulan
Mulan
Rekignition
Mulan
Level 138
God Stats
2W - 2L
1,753 SR
Queue Stats
112W - 70L
1,579 Elo+
Party 1
Bakasura
Bakasura
Zazzexx
Bakasura
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 13L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
0 / 5 / 1
6,594
659
2,281
9,632
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

16
2 / 0 / 1
7,935
794
6,962
4,991
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 6 / 1
6,736
674
3,067
7,710
2,887
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MennyLee
Achilles
13
3 / 3 / 1
7,403
740
9,266
13,031
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
RenesAbeast
Izanami
13
1 / 3 / 2
7,161
716
6,631
9,546
3,897
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 0 / 3
7,239
724
4,580
4,372
2,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
Garieda
Baron Samedi
14
2 / 0 / 11
7,524
752
9,335
5,379
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
MoonLightVoid
Jormungandr
14
6 / 2 / 8
7,956
796
7,520
10,564
7,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 0 / 10
8,338
834
10,850
12,069
12,441
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
Zazzexx
Bakasura
13
3 / 4 / 9
7,463
746
6,593
11,470
5,303
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
17
17
Deaths
6
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
3
3.5
L
Pele
0
5
1
0.1
L
2
0
1
2.5
L
0
6
1
0.08
W
Baron Samedi
Garieda
Baron Samedi
2
0
11
7.5
L
Achilles
MennyLee
Achilles
3
3
1
1.17
W
Jormungandr
MoonLightVoid
Jormungandr
6
2
8
5
W
4
0
10
9
L
Izanami
RenesAbeast
Izanami
1
3
2
0.67
W
Bakasura
Zazzexx
Bakasura
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
38,878
44,910
Taken
43,854
23,365
Mitigated
30,184
7,194
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,580
155
288
1,247
4,372
2,273
651
932
3,244
27,169
0
L
Pele
2,281
163
46
470
9,632
3,974
0
4,817
4,815
0
15,139
L
6,962
1,716
0
3,154
4,991
2,327
0
2,029
2,962
31,123
0
L
3,067
123
0
330
7,710
2,887
0
2,625
4,723
11,965
0
W
Baron Samedi
Garieda
Baron Samedi
9,335
601
4,107
2,748
5,379
2,885
385
2,278
3,045
26,026
0
L
Achilles
MennyLee
Achilles
9,266
911
0
2,648
13,031
10,280
0
8,012
4,689
0
16,340
W
Jormungandr
MoonLightVoid
Jormungandr
7,520
3,969
0
0
10,564
7,282
105
2,082
8,446
18,729
0
W
10,850
1,574
652
4,162
12,069
12,441
268
2,613
9,358
0
25,487
L
Izanami
RenesAbeast
Izanami
6,631
4,893
0
546
9,546
3,897
378
3,952
4,957
0
24,494
W
Bakasura
Zazzexx
Bakasura
6,593
4,093
0
808
11,470
5,303
32
2,124
9,145
0
19,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,829
Gold Earned
38,520
162
Minions Killed
175
0
Camps Cleared
0
917,063
Distance Traveled
1,057,390
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,239
724
37
4
0
189,134
2
L
Pele
6,594
659
23
2
0
185,191
0
L
Freya
7,935
794
51
5
0
196,845
3
L
Zeus
6,736
674
30
3
0
171,002
0
W
Baron Samedi
7,524
752
47
5
0
209,203
0
L
Achilles
7,403
740
13
1
0
176,427
3
W
Jormungandr
7,956
796
29
3
0
210,658
1
W
Mulan
8,338
834
30
3
0
226,547
4
L
Izanami
7,161
716
45
5
0
187,598
4
W
Bakasura
7,463
746
32
3
0
221,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role