Player Matchup

Medusa
Medusa
Gold I
Doctor_Ojay
Medusa
Gold I
Level 105
God Stats
3W - 2L
1,269 SR
Queue Stats
190W - 155L
1,409 MMR
Party 1
Bacchus
Bacchus
Gold V
barbosamejia
Bacchus
Gold V
Level 73
God Stats
29W - 22L
1,568 SR
Queue Stats
133W - 118L
1,198 MMR
Party 1
Scylla
Scylla
Gold V
haut_water
Scylla
Gold V
Level 105
God Stats
12W - 17L
1,725 SR
Queue Stats
230W - 207L
1,329 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,521 SR
1,312 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,410 SR
1,083 MMR
Ymir
Ymir
Silver IV
DAKLIN
Ymir
Silver IV
Level 108
God Stats
56W - 59L
1,502 SR
Queue Stats
141W - 197L
832 MMR
Solo
Mulan
Mulan
Gold II
ICEspose So
Mulan
Gold II
Level 157
God Stats
0W - 1L
1,193 SR
Queue Stats
26W - 49L
1,195 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
Jk3yyy
Baba Yaga
Silver II
Level 138
God Stats
19W - 18L
1,536 SR
Queue Stats
230W - 236L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 1 / 4
9,961
623
11,203
14,724
7,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
barbosamejia
Bacchus
15
0 / 0 / 9
10,889
681
10,163
17,105
24,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
haut_water
Scylla
17
8 / 1 / 2
11,516
720
14,727
8,535
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshAtlasShivaAh Muzen CabBastet

VS

Bans
ZeusAresKing ArthurChironAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DAKLIN
Ymir
15
0 / 1 / 2
10,202
638
6,031
12,534
15,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
1 / 6 / 1
9,316
582
11,879
18,564
12,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baba Yaga
Jk3yyy
Baba Yaga
15
1 / 3 / 1
9,930
621
12,697
11,976
5,928
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
2
2
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
DAKLIN
Ymir
0
1
2
1
W
Medusa
2
1
4
4
L
1
6
1
0.25
L
Baba Yaga
Jk3yyy
Baba Yaga
1
3
1
0.5
W
Bacchus
barbosamejia
Bacchus
0
0
9
4.5
W
Scylla
haut_water
Scylla
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,093
Damage
30,607
40,364
Taken
43,074
35,447
Mitigated
34,255
9,836
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
DAKLIN
Ymir
6,031
1,698
30
4,752
12,534
15,631
0
7,765
4,769
20,059
0
W
Medusa
11,203
3,893
0
1,722
14,724
7,538
899
8,564
5,926
0
47,849
L
11,879
1,977
0
5,117
18,564
12,696
0
10,480
8,084
0
31,993
L
Baba Yaga
Jk3yyy
Baba Yaga
12,697
796
0
2,739
11,976
5,928
40
7,243
4,733
57,622
0
W
Bacchus
barbosamejia
Bacchus
10,163
1,910
0
6,378
17,105
24,260
103
5,986
10,806
19,199
0
W
Scylla
haut_water
Scylla
14,727
1,413
0
1,736
8,535
3,649
351
4,370
4,008
43,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
29,448
157
Minions Killed
169
6
Camps Cleared
9
928,507
Distance Traveled
851,562
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,202
638
21
1
2
295,962
2
W
Medusa
9,961
623
69
4
2
307,297
6
L
Mulan
9,316
582
51
3
3
282,324
4
L
Baba Yaga
9,930
621
97
6
4
273,276
2
W
Bacchus
10,889
681
20
1
1
325,281
3
W
Scylla
11,516
720
68
4
3
295,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role