Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
MaryPoppinsRaps
Janus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 42L
1,374 Elo+
Solo
King Arthur
King Arthur
PunishedVan
King Arthur
Level 46
God Stats
19W - 21L
1,510 SR
Queue Stats
101W - 91L
1,553 Elo+
Party 1
Medusa
Medusa
Spagoodagoo
Medusa
Level 146
God Stats
21W - 25L
1,524 SR
Queue Stats
341W - 396L
1,453 Elo+
Party 2
Mercury
Mercury
TheycallmeDan
Mercury
Level 120
God Stats
12W - 6L
1,702 SR
Queue Stats
172W - 160L
1,551 Elo+
Party 1
Team Averages
Level 119
1,547 SR
1,486 Elo+

VS

Team Averages
Level 73
1,552 SR
1,521 Elo+
Baron Samedi
Baron Samedi
GANGSTTAAAA
Baron Samedi
Level 116
God Stats
2W - 0L
1,581 SR
Queue Stats
13W - 6L
1,678 Elo+
Party 4
Mercury
Mercury
Radiant0307
Mercury
Level 71
God Stats
2W - 1L
1,592 SR
Queue Stats
25W - 17L
1,480 Elo+
Solo
Hades
Hades
mvhanca
Hades
Level 29
God Stats
11W - 15L
1,441 SR
Queue Stats
148W - 173L
1,498 Elo+
Party 3
Charybdis
Charybdis
pueblahan
Charybdis
Level 105
God Stats
5W - 6L
1,643 SR
Queue Stats
258W - 282L
1,516 Elo+
Party 3
King Arthur
King Arthur
urmomisloki
King Arthur
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,432 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 1 / 2
6,573
365
4,345
6,594
2,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 2
6,874
382
2,491
7,611
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PunishedVan
King Arthur
16
5 / 4 / 0
10,020
557
16,166
22,537
23,578
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
14
1 / 2 / 3
8,083
449
6,672
10,790
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
13
2 / 8 / 3
7,920
440
10,904
18,313
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GANGSTTAAAA
Baron Samedi
14
4 / 3 / 3
8,955
498
6,972
12,936
13,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Radiant0307
Mercury
15
6 / 1 / 2
9,070
504
6,014
15,270
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
mvhanca
Hades
14
5 / 2 / 4
9,206
511
11,842
12,997
8,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
pueblahan
Charybdis
16
1 / 1 / 3
9,404
522
6,864
11,009
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
urmomisloki
King Arthur
15
4 / 2 / 5
10,203
567
12,927
19,659
24,692
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
20
20
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
2
2
W
Baron Samedi
GANGSTTAAAA
Baron Samedi
4
3
3
1.83
L
0
5
2
0.2
L
King Arthur
PunishedVan
King Arthur
5
4
0
1.25
W
Mercury
Radiant0307
Mercury
6
1
2
7
L
Medusa
1
2
3
1.25
L
Mercury
2
8
3
0.44
W
Hades
mvhanca
Hades
5
2
4
3.5
W
Charybdis
pueblahan
Charybdis
1
1
3
2.5
W
King Arthur
urmomisloki
King Arthur
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
44,619
65,845
Taken
71,871
41,793
Mitigated
57,508
8,885
Healing
23,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,345
1,787
120
538
6,594
2,786
0
3,429
3,165
26,050
0
W
Baron Samedi
GANGSTTAAAA
Baron Samedi
6,972
490
1,452
4,148
12,936
13,203
1,092
1,783
11,153
38,343
0
L
2,491
99
0
500
7,611
2,722
705
1,768
5,843
34,292
0
L
King Arthur
PunishedVan
King Arthur
16,166
2,014
0
3,700
22,537
23,578
0
3,892
18,645
103
75,496
W
Mercury
Radiant0307
Mercury
6,014
3,344
0
3,589
15,270
6,472
790
596
14,674
0
60,863
L
Medusa
6,672
2,815
0
3,327
10,790
5,165
0
5,015
5,775
0
66,744
L
Mercury
10,904
7,598
0
700
18,313
7,542
0
4,710
13,603
0
63,499
W
Hades
mvhanca
Hades
11,842
935
900
8,025
12,997
8,138
540
2,484
10,513
60,797
0
W
Charybdis
pueblahan
Charybdis
6,864
2,435
0
4,452
11,009
5,003
1,970
1,730
9,279
0
85,036
W
King Arthur
urmomisloki
King Arthur
12,927
1,505
0
910
19,659
24,692
803
291
19,368
0
66,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
46,838
407
Minions Killed
503
0
Camps Cleared
0
1,449,116
Distance Traveled
1,705,749
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,573
365
37
2
0
226,393
6
W
Baron Samedi
8,955
498
36
2
0
296,303
1
L
Janus
6,874
382
62
3
0
232,963
1
L
King Arthur
10,020
557
117
7
0
321,570
0
W
Mercury
9,070
504
88
5
0
428,938
1
L
Medusa
8,083
449
106
6
0
328,928
6
L
Mercury
7,920
440
85
5
0
339,262
0
W
Hades
9,206
511
111
6
0
330,110
10
W
Charybdis
9,404
522
155
9
0
333,449
13
W
King Arthur
10,203
567
113
6
0
316,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role