Player Matchup

Merlin
Merlin
Joey59_7
Merlin
Level 142
God Stats
6W - 5L
1,836 SR
Queue Stats
248W - 241L
1,632 Elo+
Solo
King Arthur
King Arthur
LOLTHEMANBEAST
King Arthur
Level 147
God Stats
11W - 7L
1,393 SR
Queue Stats
674W - 628L
1,622 Elo+
Party 2
Apollo
Apollo
Nebula
Apollo
Level 128
God Stats
2W - 5L
1,418 SR
Queue Stats
94W - 82L
1,607 Elo+
Party 1
Yemoja
Yemoja
Verci10
Yemoja
Level 160
God Stats
7W - 6L
1,639 SR
Queue Stats
182W - 186L
1,571 Elo+
Party 2
Serqet
Serqet
Zunoz
Serqet
Level 110
God Stats
1W - 2L
1,548 SR
Queue Stats
87W - 72L
1,581 Elo+
Party 1
Team Averages
Level 137
1,567 SR
1,603 Elo+

VS

Team Averages
Level 119
1,691 SR
1,578 Elo+
Chang'e
Chang'e
Aimasist
Chang'e
Level 78
God Stats
4W - 1L
1,672 SR
Queue Stats
142W - 108L
1,611 Elo+
Party 3
Loki
Loki
ObsidianSpectre
Loki
Level 155
God Stats
11W - 5L
1,778 SR
Queue Stats
190W - 161L
1,628 Elo+
Party 3
Kali
Kali
Penny1Cents-_-
Kali
Level 129
God Stats
5W - 3L
1,693 SR
Queue Stats
323W - 320L
1,577 Elo+
Solo
Ares
Ares
obitmendler112
Ares
Level 127
God Stats
38W - 28L
1,679 SR
Queue Stats
338W - 320L
1,530 Elo+
Solo
Rama
Rama
swollinator
Rama
Level 108
God Stats
22W - 21L
1,635 SR
Queue Stats
314W - 294L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Joey59_7
Merlin
15
1 / 2 / 3
9,142
457
12,992
9,589
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
LOLTHEMANBEAST
King Arthur
16
0 / 4 / 0
9,714
486
7,753
21,671
24,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Nebula
Apollo
17
3 / 2 / 3
10,320
516
13,355
14,165
5,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Verci10
Yemoja
12
1 / 3 / 5
8,274
414
8,711
18,166
16,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
Zunoz
Serqet
15
5 / 2 / 0
9,345
467
7,826
15,473
7,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aimasist
Chang'e
16
1 / 2 / 3
10,116
506
8,902
9,580
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 0 / 2
12,374
619
16,179
13,244
9,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 6
10,833
542
8,771
23,379
12,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 8
8,990
450
7,807
22,168
22,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 4 / 3
10,978
549
11,726
17,303
7,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
13
13
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aimasist
Chang'e
1
2
3
1.25
L
Merlin
Joey59_7
Merlin
1
2
3
1.25
L
King Arthur
LOLTHEMANBEAST
King Arthur
0
4
0
0
L
Apollo
Nebula
Apollo
3
2
3
2.25
W
6
0
2
7
W
3
0
6
6
L
Yemoja
Verci10
Yemoja
1
3
5
1.17
L
Serqet
Zunoz
Serqet
5
2
0
2.5
W
0
4
8
1
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,637
Damage
53,385
79,064
Taken
85,674
57,718
Mitigated
56,343
16,244
Healing
29,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aimasist
Chang'e
8,902
1,204
2,915
4,239
9,580
4,525
352
3,579
5,726
98,599
0
L
Merlin
Joey59_7
Merlin
12,992
1,210
0
1,729
9,589
4,334
0
4,805
4,784
88,294
0
L
King Arthur
LOLTHEMANBEAST
King Arthur
7,753
571
0
3,765
21,671
24,204
0
1,504
20,167
0
88,110
L
Apollo
Nebula
Apollo
13,355
9,934
0
4,556
14,165
5,639
0
1,745
12,420
0
101,099
W
16,179
4,286
0
2,976
13,244
9,637
1,014
652
12,216
0
99,167
W
8,771
4,679
0
7,183
23,379
12,102
0
6,515
15,906
0
105,547
L
Yemoja
Verci10
Yemoja
8,711
2,166
3,115
2,908
18,166
16,106
0
7,828
10,338
33,969
0
L
Serqet
Zunoz
Serqet
7,826
2,325
0
171
15,473
7,435
0
1,134
14,339
0
89,865
W
7,807
653
464
4,454
22,168
22,534
20
9,265
12,491
22,992
0
W
11,726
9,754
0
7,063
17,303
7,545
996
1,399
15,378
0
112,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,795
Gold Earned
53,291
653
Minions Killed
662
0
Camps Cleared
0
2,029,208
Distance Traveled
2,029,964
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,116
506
167
8
0
397,375
8
L
Merlin
9,142
457
148
7
0
377,628
2
L
King Arthur
9,714
486
169
8
0
392,637
6
L
Apollo
10,320
516
167
8
0
415,247
5
W
Loki
12,374
619
159
8
0
429,561
2
W
Kali
10,833
542
149
7
0
482,395
6
L
Yemoja
8,274
414
45
2
0
377,156
6
L
Serqet
9,345
467
124
6
0
466,540
9
W
Ares
8,990
450
18
1
0
394,558
11
W
Rama
10,978
549
169
8
0
326,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role