Player Matchup

Pele
Pele
 
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Conxty
Thor
Level 158
God Stats
45W - 26L
1,740 SR
Queue Stats
789W - 472L
1,677 Elo+
Party 2
Medusa
Medusa
DARKninja9xx
Medusa
Level 107
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 2L
2,095 Elo+
Party 2
The Morrigan
The Morrigan
SteavyWeavy
The Morrigan
Level 103
God Stats
26W - 9L
1,715 SR
Queue Stats
1,755W - 879L
1,759 Elo+
Party 2
Mulan
Mulan
TBEBlue
Mulan
Level 143
God Stats
2W - 0L
1,727 SR
Queue Stats
367W - 112L
1,860 Elo+
Party 2
Team Averages
Level 133
1,680 SR
1,778 Elo+

VS

Team Averages
Level 127
1,537 SR
1,552 Elo+
Jing Wei
Jing Wei
Relax lts Me
Jing Wei
Level 128
God Stats
12W - 11L
1,508 SR
Queue Stats
582W - 559L
1,627 Elo+
Party 1
Nu Wa
Nu Wa
YeetMasta420
Nu Wa
Level 65
God Stats
0W - 1L
1,339 SR
Queue Stats
74W - 64L
1,570 Elo+
Party 1
Zhong Kui
Zhong Kui
afroborinqueno
Zhong Kui
Level 140
God Stats
5W - 7L
1,488 SR
Queue Stats
131W - 148L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
lAvatarAppal
Baron Samedi
Level 157
God Stats
2W - 2L
1,796 SR
Queue Stats
261W - 279L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
the12gagesage
Ne Zha
Level 147
God Stats
8W - 15L
1,557 SR
Queue Stats
122W - 160L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 1 / 7
9,355
624
12,122
14,729
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Conxty
Thor
12
3 / 1 / 11
8,095
540
7,463
12,361
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
14
2 / 1 / 3
8,877
592
5,378
7,448
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Morrigan
SteavyWeavy
The Morrigan
15
11 / 2 / 7
10,039
669
14,512
9,154
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
TBEBlue
Mulan
17
5 / 2 / 3
10,143
676
11,896
13,928
9,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Relax lts Me
Jing Wei
14
2 / 3 / 1
8,168
545
3,906
10,257
3,422
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 8 / 3
6,073
405
4,995
12,822
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
afroborinqueno
Zhong Kui
15
4 / 4 / 1
8,663
578
6,840
15,234
10,275
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
lAvatarAppal
Baron Samedi
11
1 / 6 / 2
7,274
485
4,055
13,425
10,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 8 / 1
6,523
435
4,130
17,897
6,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
29
Kills
7
7
Deaths
29
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
7
11.5
W
Thor
Conxty
Thor
3
1
11
8.5
W
Medusa
2
1
3
3.5
L
Jing Wei
Relax lts Me
Jing Wei
2
3
1
0.83
W
The Morrigan
SteavyWeavy
The Morrigan
11
2
7
7.25
W
Mulan
TBEBlue
Mulan
5
2
3
3.25
L
0
8
3
0.19
L
Zhong Kui
afroborinqueno
Zhong Kui
4
4
1
1.13
L
Baron Samedi
lAvatarAppal
Baron Samedi
1
6
2
0.33
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,371
Damage
23,926
57,620
Taken
69,635
28,707
Mitigated
34,983
25,147
Healing
22,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,122
3,199
0
6,338
14,729
5,639
0
4,015
10,714
0
68,126
W
Thor
Conxty
Thor
7,463
2,272
0
4,197
12,361
5,809
0
3,455
8,906
0
38,251
W
Medusa
5,378
2,289
0
4,334
7,448
3,327
1,062
1,048
6,400
0
64,461
L
Jing Wei
Relax lts Me
Jing Wei
3,906
2,792
0
3,217
10,257
3,422
0
404
9,853
0
65,570
W
The Morrigan
SteavyWeavy
The Morrigan
14,512
3,724
0
2,446
9,154
4,491
0
3,721
5,433
77,475
13,260
W
Mulan
TBEBlue
Mulan
11,896
2,300
0
7,832
13,928
9,441
0
4,106
9,822
0
80,711
L
4,995
1,079
0
1,758
12,822
3,954
0
3,272
9,550
26,975
0
L
Zhong Kui
afroborinqueno
Zhong Kui
6,840
1,358
0
5,717
15,234
10,275
0
531
14,703
56,500
0
L
Baron Samedi
lAvatarAppal
Baron Samedi
4,055
659
1,733
3,915
13,425
10,865
0
2,219
11,206
26,666
0
L
4,130
1,442
0
6,576
17,897
6,467
0
3,239
14,658
0
50,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,509
Gold Earned
36,701
559
Minions Killed
369
0
Camps Cleared
0
1,464,314
Distance Traveled
1,307,374
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,355
624
106
7
0
335,307
0
W
Thor
8,095
540
37
2
0
257,464
4
W
Medusa
8,877
592
130
9
0
288,617
0
L
Jing Wei
8,168
545
111
7
0
267,340
2
W
The Morrigan
10,039
669
136
9
0
285,574
2
W
Mulan
10,143
676
150
10
0
297,352
5
L
Nu Wa
6,073
405
41
3
0
242,387
3
L
Zhong Kui
8,663
578
105
7
0
273,741
2
L
Baron Samedi
7,274
485
27
2
0
223,406
4
L
Ne Zha
6,523
435
85
6
0
300,500
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role