Player Matchup

Sol
Sol
Apostlle_
Sol
Level 48
God Stats
10W - 11L
1,427 SR
Queue Stats
122W - 151L
1,270 Elo+
Party 2
Achilles
Achilles
Mursada
Achilles
Level 62
God Stats
5W - 14L
1,341 SR
Queue Stats
143W - 188L
1,264 Elo+
Party 1
Chiron
Chiron
Wantedplaya2017
Chiron
Level 46
God Stats
13W - 23L
1,289 SR
Queue Stats
37W - 55L
1,259 Elo+
Party 1
Thanatos
Thanatos
Xovez
Thanatos
Level 70
God Stats
8W - 16L
1,366 SR
Queue Stats
112W - 142L
1,261 Elo+
Party 1
Ymir
Ymir
dxckbuttons094
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,385 SR
1,311 Elo+

VS

Team Averages
Level 63
1,404 SR
1,370 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
IIJLOII
Nox
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,362 Elo+
Party 3
Amaterasu
Amaterasu
TrayGN
Amaterasu
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 17L
1,327 Elo+
Party 3
Sol
Sol
jakobVIIXXV
Sol
Level 26
God Stats
2W - 6L
1,058 SR
Queue Stats
17W - 31L
1,271 Elo+
Party 3
Mercury
Mercury
savitarfr_ftp
Mercury
Level 84
God Stats
6W - 3L
1,460 SR
Queue Stats
83W - 74L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,471
467
5,977
9,479
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Mursada
Achilles
10
2 / 1 / 1
6,864
429
6,357
6,923
4,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 2
7,700
481
7,437
12,155
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
Xovez
Thanatos
13
2 / 2 / 0
7,694
481
6,032
14,379
6,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 8 / 4
6,635
415
2,251
16,172
8,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 1 / 7
8,238
515
6,505
8,990
9,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nox
15
2 / 0 / 0
8,809
551
6,371
7,014
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
TrayGN
Amaterasu
14
1 / 4 / 2
8,341
521
3,941
13,832
9,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 5 / 2
7,938
496
10,379
10,979
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
14
5 / 0 / 1
8,789
549
6,045
11,705
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
10
Kills
14
14
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
7
4.5
L
2
2
0
1
W
Nox
2
0
0
2
L
Achilles
Mursada
Achilles
2
1
1
2.5
W
Amaterasu
TrayGN
Amaterasu
1
4
2
0.5
L
4
1
2
5
L
Thanatos
Xovez
Thanatos
2
2
0
1
L
0
8
4
0.25
W
5
5
2
1.2
W
Mercury
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,054
Damage
33,241
59,108
Taken
52,520
28,521
Mitigated
29,193
23,673
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,505
541
212
2,280
8,990
9,961
0
2,544
6,446
39,631
0
L
5,977
441
0
2,777
9,479
3,616
0
5,281
4,198
50,942
0
W
Nox
6,371
243
0
2,525
7,014
2,635
600
2,097
4,917
71,934
0
L
Achilles
Mursada
Achilles
6,357
2,682
0
1,898
6,923
4,363
175
0
6,923
0
30,167
W
Amaterasu
TrayGN
Amaterasu
3,941
1,853
0
5,121
13,832
9,627
2,360
0
13,454
0
40,502
L
7,437
2,822
342
5,968
12,155
5,024
1,054
6,516
5,639
0
47,684
L
Thanatos
Xovez
Thanatos
6,032
1,208
0
11,686
14,379
6,933
276
2,414
11,965
0
61,425
L
2,251
489
0
1,002
16,172
8,585
128
9,044
7,128
19,709
0
W
10,379
5,161
0
4,223
10,979
2,804
916
2,382
8,597
42,751
0
W
Mercury
6,045
2,558
0
2,044
11,705
4,166
0
1,205
10,362
0
65,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,364
Gold Earned
42,115
337
Minions Killed
424
0
Camps Cleared
0
1,431,421
Distance Traveled
1,559,253
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,238
515
54
3
0
300,648
5
L
Sol
7,471
467
74
5
0
300,682
3
W
Nox
8,809
551
122
8
0
306,637
5
L
Achilles
6,864
429
47
3
0
240,696
0
W
Amaterasu
8,341
521
85
5
0
261,035
0
L
Chiron
7,700
481
75
5
0
287,539
0
L
Thanatos
7,694
481
104
7
0
356,349
1
L
Ymir
6,635
415
37
2
0
246,155
1
W
Sol
7,938
496
63
4
0
284,065
0
W
Mercury
8,789
549
100
6
0
406,868
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role