Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
GGToast
Mercury
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,327 Elo+
Party 3
Apollo
Apollo
brystarr
Apollo
Level 123
God Stats
2W - 0L
1,328 SR
Queue Stats
45W - 30L
1,597 Elo+
Party 1
Merlin
Merlin
proxfox-
Merlin
Level 104
God Stats
7W - 7L
1,332 SR
Queue Stats
62W - 54L
1,470 Elo+
Party 3
Team Averages
Level 102
1,432 SR
1,479 Elo+

VS

Team Averages
Level 120
1,574 SR
1,491 Elo+
Vamana
Vamana
 
Vamana
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Cruisin Coffee3
Thanatos
Level 127
God Stats
53W - 62L
1,445 SR
Queue Stats
173W - 167L
1,506 Elo+
Party 2
Bellona
Bellona
Ki-Khaled
Bellona
Level 107
God Stats
5W - 2L
1,839 SR
Queue Stats
780W - 814L
1,420 Elo+
Solo
Charybdis
Charybdis
RabiezRabbit
Charybdis
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 34L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
SuppaHotFire30
Cu Chulainn
Level 141
God Stats
1W - 4L
1,585 SR
Queue Stats
184W - 187L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 0 / 0
5,285
661
4,455
6,129
2,684
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
 
Baron Samedi
8
2 / 0 / 2
5,154
644
2,594
3,811
2,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mercury
GGToast
Mercury
7
1 / 2 / 2
4,731
591
2,035
5,903
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
brystarr
Apollo
7
1 / 0 / 0
4,544
568
972
3,390
1,013
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
proxfox-
Merlin
8
1 / 2 / 3
5,147
643
2,737
5,159
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 0 / 0
4,702
588
2,036
7,274
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
6
0 / 2 / 1
3,998
500
1,522
4,874
1,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Ki-Khaled
Bellona
7
1 / 2 / 0
3,854
482
1,918
5,640
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
RabiezRabbit
Charybdis
1
0 / 0 / 0
1,524
191
0
0
0
Cu Chulainn
SuppaHotFire30
Cu Chulainn
8
3 / 2 / 1
5,107
638
4,848
7,965
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
5
Kills
4
4
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
W
Baron Samedi
 
Baron Samedi
2
0
2
3
L
Vamana
 
Vamana
0
0
0
0
L
Thanatos
0
2
1
0.25
W
Mercury
GGToast
Mercury
1
2
2
1
L
Bellona
Ki-Khaled
Bellona
1
2
0
0.5
L
Charybdis
RabiezRabbit
Charybdis
0
0
0
0
L
Cu Chulainn
SuppaHotFire30
Cu Chulainn
3
2
1
1.75
W
Apollo
brystarr
Apollo
1
0
0
1
W
Merlin
proxfox-
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,793
Damage
10,324
24,392
Taken
25,753
9,726
Mitigated
13,409
8,217
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,455
343
0
2,210
6,129
2,684
0
0
6,129
0
36,429
W
Baron Samedi
 
Baron Samedi
2,594
514
451
2,292
3,811
2,784
424
0
3,811
16,213
0
L
Vamana
 
Vamana
2,036
876
135
3,516
7,274
4,326
0
0
7,274
0
29,341
L
Thanatos
1,522
405
428
3,302
4,874
1,754
25
1,749
3,125
0
13,197
W
Mercury
GGToast
Mercury
2,035
1,198
0
358
5,903
1,731
666
0
5,903
0
20,656
L
Bellona
Ki-Khaled
Bellona
1,918
254
212
1,751
5,640
3,490
0
1,655
3,985
0
12,872
L
Charybdis
RabiezRabbit
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
SuppaHotFire30
Cu Chulainn
4,848
1,097
0
1,873
7,965
3,839
0
1,927
6,038
0
31,258
W
Apollo
brystarr
Apollo
972
628
0
916
3,390
1,013
1,760
0
3,390
0
24,595
W
Merlin
proxfox-
Merlin
2,737
550
0
1,990
5,159
1,514
0
0
5,159
28,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,861
Gold Earned
19,185
211
Minions Killed
153
0
Camps Cleared
0
748,943
Distance Traveled
637,875
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,285
661
60
8
0
179,270
2
W
Baron Samedi
5,154
644
22
3
0
142,266
0
L
Vamana
4,702
588
58
7
0
146,210
2
L
Thanatos
3,998
500
32
4
0
152,498
0
W
Mercury
4,731
591
42
5
0
156,771
0
L
Bellona
3,854
482
16
2
0
175,523
0
L
Charybdis
1,524
191
0
0
0
0
0
L
Cu Chulainn
5,107
638
47
6
0
163,644
2
W
Apollo
4,544
568
38
5
0
132,967
0
W
Merlin
5,147
643
49
6
0
137,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role