Player Matchup

Anubis
Anubis
Devill Bone 01
Anubis
Level 126
God Stats
1W - 1L
1,615 SR
Queue Stats
108W - 131L
1,486 Elo+
Party 1
Odin
Odin
Johan0nXbox
Odin
Level 23
God Stats
2W - 3L
1,504 SR
Queue Stats
28W - 54L
1,232 Elo+
Party 1
Ymir
Ymir
Maxplayz1234566
Ymir
Level 10
God Stats
1W - 3L
1,413 SR
Queue Stats
1W - 6L
1,248 Elo+
Party 1
Team Averages
Level 53
1,511 SR
1,322 Elo+

VS

Team Averages
Level 113
1,448 SR
1,460 Elo+
Thanatos
Thanatos
 
Thanatos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Swampstalker50
Sol
Level 125
God Stats
11W - 8L
1,345 SR
Queue Stats
76W - 91L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 0
7,462
746
9,419
11,035
4,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 5
6,535
654
4,445
10,404
4,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 4
6,697
670
1,446
12,475
10,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
11 / 2 / 4
9,130
913
12,859
8,232
3,086
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
 
Gilgamesh
12
2 / 3 / 12
7,573
757
7,628
12,176
9,365
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 0 / 12
7,822
782
10,503
6,328
2,214
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
4
Kills
15
15
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
2
4
6.5
W
Gilgamesh
 
Gilgamesh
2
3
12
2.67
L
4
6
0
0.67
L
0
5
5
0.5
L
0
4
4
0.5
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,310
Damage
30,990
33,914
Taken
26,736
19,641
Mitigated
14,665
3,457
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,859
3,852
196
8,309
8,232
3,086
0
3,741
4,368
0
29,006
W
Gilgamesh
 
Gilgamesh
7,628
2,153
0
1,728
12,176
9,365
0
4,378
7,553
0
19,304
L
9,419
463
0
2,427
11,035
4,028
0
3,567
7,468
28,008
0
L
4,445
458
0
356
10,404
4,627
0
2,689
7,715
0
15,617
L
1,446
779
0
674
12,475
10,986
0
3,328
9,147
5,120
0
W
10,503
3,755
0
1,026
6,328
2,214
1,327
3,479
2,744
29,097
3,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,694
Gold Earned
24,525
90
Minions Killed
125
2
Camps Cleared
7
513,464
Distance Traveled
579,323
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,130
913
27
3
2
210,900
3
W
Gilgamesh
7,573
757
23
2
3
193,756
0
L
Anubis
7,462
746
49
5
0
158,850
6
L
Odin
6,535
654
34
3
2
190,658
0
L
Ymir
6,697
670
7
1
0
163,956
2
W
Sol
7,822
782
75
8
2
174,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role