Player Matchup

Fenrir
Fenrir
Artamissile
Fenrir
Level 143
God Stats
65W - 49L
1,631 SR
Queue Stats
362W - 334L
1,613 Elo+
Party 2
Izanami
Izanami
AsurasGreed
Izanami
Level 106
God Stats
11W - 6L
1,772 SR
Queue Stats
40W - 33L
1,619 Elo+
Solo
Discordia
Discordia
DomCashh
Discordia
Level 81
God Stats
1W - 4L
1,624 SR
Queue Stats
225W - 188L
1,619 Elo+
Party 2
Zeus
Zeus
Psyrik
Zeus
Level 128
God Stats
499W - 533L
1,527 SR
Queue Stats
1,028W - 1,078L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
SirHeroTheBrave
Sun Wukong
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,516 Elo+
Party 2
Team Averages
Level 114
1,611 SR
1,585 Elo+

VS

Team Averages
Level 126
1,548 SR
1,755 Elo+
Chang'e
Chang'e
H3LMZ
Chang'e
Level 123
God Stats
8W - 6L
1,646 SR
Queue Stats
79W - 29L
1,821 Elo+
Party 1
Ne Zha
Ne Zha
HeyYouSteve
Ne Zha
Level 160
God Stats
6W - 1L
1,787 SR
Queue Stats
68W - 23L
1,844 Elo+
Party 1
Sylvanus
Sylvanus
Smurftasticbro
Sylvanus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 113L
1,490 Elo+
Solo
Cthulhu
Cthulhu
h3rcules
Cthulhu
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,788 Elo+
Party 1
Mulan
Mulan
xSquirtleSquadx
Mulan
Level 126
God Stats
1W - 0L
1,307 SR
Queue Stats
9W - 7L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
6 / 11 / 3
16,041
944
29,767
44,153
35,190
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
AsurasGreed
Izanami
20
1 / 3 / 5
15,569
916
32,996
25,468
11,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
DomCashh
Discordia
20
2 / 6 / 8
15,595
917
27,726
24,111
9,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Psyrik
Zeus
20
2 / 8 / 5
15,354
903
42,554
26,120
12,520
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SirHeroTheBrave
Sun Wukong
20
0 / 6 / 10
14,500
853
20,971
43,060
47,889
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

91

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
H3LMZ
Chang'e
20
8 / 3 / 18
17,271
1,016
35,476
30,790
22,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
20
11 / 1 / 18
18,045
1,061
42,816
29,347
36,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
20
1 / 3 / 24
17,012
1,001
16,145
37,792
51,188
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
h3rcules
Cthulhu
20
7 / 0 / 26
17,339
1,020
26,211
24,055
38,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
7 / 4 / 24
16,807
989
36,108
39,693
61,569
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
144
11
Kills
34
34
Deaths
11
31
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
11
3
0.68
L
Izanami
AsurasGreed
Izanami
1
3
5
1.17
L
Discordia
DomCashh
Discordia
2
6
8
1
W
Chang'e
H3LMZ
Chang'e
8
3
18
5.67
W
Ne Zha
11
1
18
20
L
Zeus
Psyrik
Zeus
2
8
5
0.56
L
Sun Wukong
SirHeroTheBrave
Sun Wukong
0
6
10
0.83
W
Sylvanus
1
3
24
4.33
W
Cthulhu
h3rcules
Cthulhu
7
0
26
20
W
7
4
24
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

154,014
Damage
156,756
162,912
Taken
161,677
116,476
Mitigated
210,854
12,330
Healing
63,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
29,767
8,006
0
2,779
44,153
35,190
0
20,026
22,480
0
43,740
L
Izanami
AsurasGreed
Izanami
32,996
22,522
0
1,967
25,468
11,066
0
13,778
11,466
0
109,392
L
Discordia
DomCashh
Discordia
27,726
3,890
322
1,578
24,111
9,811
0
10,172
13,301
53,210
0
W
Chang'e
H3LMZ
Chang'e
35,476
1,487
11,268
10,434
30,790
22,705
0
13,338
17,452
87,596
0
W
Ne Zha
42,816
14,527
0
7,863
29,347
36,588
0
10,182
19,165
0
86,514
L
Zeus
Psyrik
Zeus
42,554
3,146
138
2,736
26,120
12,520
0
7,805
17,686
74,500
0
L
Sun Wukong
SirHeroTheBrave
Sun Wukong
20,971
4,944
0
2,810
43,060
47,889
0
26,051
15,912
5,954
26,733
W
Sylvanus
16,145
2,749
13,459
11,057
37,792
51,188
0
19,835
17,957
24,408
0
W
Cthulhu
h3rcules
Cthulhu
26,211
1,002
2,067
0
24,055
38,804
0
14,137
9,918
53,127
0
W
36,108
3,699
0
7,485
39,693
61,569
0
15,597
24,096
0
43,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,059
Gold Earned
86,474
378
Minions Killed
327
14
Camps Cleared
10
1,605,435
Distance Traveled
1,693,694
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,041
944
34
2
1
334,751
1
L
Izanami
15,569
916
195
11
7
330,770
3
L
Discordia
15,595
917
61
4
1
314,804
0
W
Chang'e
17,271
1,016
155
9
2
325,918
0
W
Ne Zha
18,045
1,061
76
4
6
389,475
0
L
Zeus
15,354
903
71
4
5
304,358
2
L
Sun Wukong
14,500
853
17
1
0
320,752
0
W
Sylvanus
17,012
1,001
16
1
0
318,139
4
W
Cthulhu
17,339
1,020
51
3
0
362,776
0
W
Mulan
16,807
989
29
2
2
297,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role