Player Matchup

Bacchus
Bacchus
MidCampManiac
Bacchus
Level 89
God Stats
1W - 0L
1,739 SR
Queue Stats
8W - 7L
1,904 Elo+
Party 1
Yu Huang
Yu Huang
drizzo12
Yu Huang
Level 148
God Stats
1W - 0L
1,202 SR
Queue Stats
6W - 5L
1,751 Elo+
Party 1
Thor
Thor
dryersheet
Thor
Level 1
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 79
1,480 SR
1,718 Elo+

VS

Team Averages
Level 95
1,387 SR
1,469 Elo+
Fafnir
Fafnir
BaePeachy
Fafnir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,499 Elo+
Party 2
Charybdis
Charybdis
Dfs97
Charybdis
Level 20
God Stats
0W - 2L
1,311 SR
Queue Stats
9W - 14L
1,331 Elo+
Party 2
Zeus
Zeus
STyrannosaurus
Zeus
Level 140
God Stats
4W - 3L
1,351 SR
Queue Stats
152W - 157L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 0 / 12
8,221
822
5,130
9,378
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
drizzo12
Yu Huang
12
5 / 1 / 9
8,163
816
10,003
5,391
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
8 / 0 / 4
8,471
847
10,927
5,325
2,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BaePeachy
Fafnir
9
0 / 2 / 1
6,218
622
2,295
9,411
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Dfs97
Charybdis
9
0 / 8 / 1
6,108
611
3,212
11,145
4,240
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 0
6,643
664
6,331
8,229
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BaePeachy
Fafnir
0
2
1
0.25
L
Charybdis
Dfs97
Charybdis
0
8
1
0.06
W
Bacchus
2
0
12
8
L
1
5
0
0.2
W
Yu Huang
drizzo12
Yu Huang
5
1
9
9.5
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
11,838
20,094
Taken
28,785
15,050
Mitigated
15,793
5,228
Healing
1,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BaePeachy
Fafnir
2,295
733
0
1,471
9,411
8,243
0
5,636
3,775
5,631
0
L
Charybdis
Dfs97
Charybdis
3,212
1,389
0
10
11,145
4,240
0
5,857
5,288
0
11,935
W
Bacchus
5,130
914
0
3,991
9,378
10,284
60
3,732
5,646
15,290
0
L
6,331
1,068
0
242
8,229
3,310
0
3,886
4,343
24,236
1,411
W
Yu Huang
drizzo12
Yu Huang
10,003
1,700
0
886
5,391
2,466
285
2,645
2,746
33,813
0
W
10,927
2,904
0
351
5,325
2,300
0
2,201
3,124
0
31,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,855
Gold Earned
18,969
111
Minions Killed
89
7
Camps Cleared
2
589,682
Distance Traveled
480,679
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,218
622
10
1
1
174,999
2
L
Charybdis
6,108
611
19
2
0
141,283
4
W
Bacchus
8,221
822
17
2
2
206,168
0
L
Zeus
6,643
664
60
6
1
164,397
3
W
Yu Huang
8,163
816
48
5
2
185,060
2
W
Thor
8,471
847
46
5
3
198,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role