Player Matchup

Ne Zha
Ne Zha
IITempe
Ne Zha
Level 147
God Stats
9W - 2L
1,933 SR
Queue Stats
300W - 114L
1,857 Elo+
Party 1
Bacchus
Bacchus
PeacefulKoala
Bacchus
Level 128
God Stats
3W - 4L
1,855 SR
Queue Stats
627W - 139L
1,870 Elo+
Party 1
Baron Samedi
Baron Samedi
sybllia
Baron Samedi
Level 121
God Stats
9W - 2L
1,912 SR
Queue Stats
254W - 61L
1,879 Elo+
Party 1
Team Averages
Level 132
1,900 SR
1,868 Elo+

VS

Team Averages
Level 126
1,398 SR
1,636 Elo+
Merlin
Merlin
Easkeruth
Merlin
Level 126
God Stats
25W - 27L
1,648 SR
Queue Stats
78W - 56L
1,695 Elo+
Party 2
Jing Wei
Jing Wei
Psalm 102
Jing Wei
Level 145
God Stats
4W - 3L
1,332 SR
Queue Stats
141W - 99L
1,713 Elo+
Party 2
Atlas
Atlas
TyDitto
Atlas
Level 106
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
IITempe
Ne Zha
12
6 / 3 / 6
7,856
786
11,847
11,065
4,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
12
2 / 0 / 8
7,776
778
6,926
12,387
11,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
sybllia
Baron Samedi
12
4 / 0 / 6
7,819
782
10,813
5,407
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Easkeruth
Merlin
10
1 / 3 / 1
6,395
640
4,101
9,076
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Psalm 102
Jing Wei
10
0 / 5 / 2
6,115
612
4,497
9,312
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
TyDitto
Atlas
9
1 / 4 / 0
6,071
607
3,800
13,597
7,831
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Easkeruth
Merlin
1
3
1
0.5
W
Ne Zha
IITempe
Ne Zha
6
3
6
3
W
Bacchus
2
0
8
6
L
Jing Wei
Psalm 102
Jing Wei
0
5
2
0.2
L
Atlas
TyDitto
Atlas
1
4
0
0.25
W
Baron Samedi
sybllia
Baron Samedi
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,586
Damage
12,398
28,859
Taken
31,985
19,266
Mitigated
13,869
10,062
Healing
1,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Easkeruth
Merlin
4,101
137
0
454
9,076
2,953
0
4,464
4,482
17,217
0
W
Ne Zha
IITempe
Ne Zha
11,847
1,779
0
2,479
11,065
4,469
65
2,905
8,160
0
27,521
W
Bacchus
6,926
1,228
598
3,188
12,387
11,924
305
2,809
9,578
19,811
0
L
Jing Wei
Psalm 102
Jing Wei
4,497
3,346
0
0
9,312
3,085
0
5,206
3,920
0
16,646
L
Atlas
TyDitto
Atlas
3,800
1,444
231
717
13,597
7,831
0
7,499
5,750
11,355
0
W
Baron Samedi
sybllia
Baron Samedi
10,813
1,717
1,753
2,044
5,407
2,873
585
2,502
2,905
30,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,451
Gold Earned
18,581
128
Minions Killed
77
7
Camps Cleared
1
563,196
Distance Traveled
528,919
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,395
640
40
4
0
181,989
3
W
Ne Zha
7,856
786
33
3
2
191,098
3
W
Bacchus
7,776
778
31
3
2
192,537
6
L
Jing Wei
6,115
612
27
3
1
163,989
0
L
Atlas
6,071
607
10
1
0
182,941
0
W
Baron Samedi
7,819
782
64
6
3
179,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role