Player Matchup

King Arthur
King Arthur
FreeBowling
King Arthur
Level 65
God Stats
6W - 12L
1,622 SR
Queue Stats
274W - 278L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Grammble
Cthulhu
Level 53
God Stats
3W - 5L
1,609 SR
Queue Stats
10W - 15L
1,379 Elo+
Party 1
Arachne
Arachne
Lilscorpion99
Arachne
Level 49
God Stats
4W - 8L
1,538 SR
Queue Stats
4W - 9L
1,312 Elo+
Party 1
Olorun
Olorun
ValorVoid
Olorun
Level 28
God Stats
0W - 2L
1,327 SR
Queue Stats
41W - 57L
1,337 Elo+
Party 1
Hachiman
Hachiman
k98king
Hachiman
Level 29
God Stats
1W - 3L
1,250 SR
Queue Stats
6W - 17L
1,320 Elo+
Party 1
Team Averages
Level 45
1,469 SR
1,357 Elo+

VS

Team Averages
Level 56
1,421 SR
1,441 Elo+
Atlas
Atlas
HERPASYPH
Atlas
Level 15
God Stats
1W - 2L
1,163 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Serqet
Serqet
NUCK_LIFE
Serqet
Level 125
God Stats
1W - 1L
1,054 SR
Queue Stats
3W - 9L
1,400 Elo+
Party 2
Chernobog
Chernobog
SBS_Santos
Chernobog
Level 67
God Stats
8W - 6L
1,668 SR
Queue Stats
87W - 106L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
WolfGangPimp
Nu Wa
Level 49
God Stats
7W - 15L
1,501 SR
Queue Stats
27W - 49L
1,396 Elo+
Party 2
Bellona
Bellona
pipesantos1226
Bellona
Level 22
God Stats
2W - 0L
1,721 SR
Queue Stats
55W - 57L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreeBowling
King Arthur
17
4 / 3 / 0
10,638
532
16,037
16,126
19,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Grammble
Cthulhu
11
0 / 5 / 0
7,377
369
6,340
18,168
12,672
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
13
2 / 4 / 1
8,652
433
6,787
18,438
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
ValorVoid
Olorun
11
1 / 7 / 1
7,535
377
6,298
18,591
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
k98king
Hachiman
13
0 / 2 / 0
7,354
368
5,502
10,125
3,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HERPASYPH
Atlas
13
1 / 1 / 1
7,650
383
3,815
13,015
7,480
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
NUCK_LIFE
Serqet
20
6 / 1 / 6
12,133
607
12,155
16,783
9,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
SBS_Santos
Chernobog
16
1 / 0 / 7
9,504
475
6,269
13,293
6,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 1 / 6
11,825
591
23,208
8,204
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
2 / 4 / 2
9,663
483
11,078
18,903
22,181
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
7
Kills
20
21
Deaths
7
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FreeBowling
King Arthur
4
3
0
1.33
L
Cthulhu
Grammble
Cthulhu
0
5
0
0
W
Atlas
HERPASYPH
Atlas
1
1
1
1.5
L
Arachne
2
4
1
0.63
W
Serqet
NUCK_LIFE
Serqet
6
1
6
9
W
Chernobog
SBS_Santos
Chernobog
1
0
7
4.5
L
Olorun
ValorVoid
Olorun
1
7
1
0.21
W
10
1
6
13
L
Hachiman
k98king
Hachiman
0
2
0
0
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,964
Damage
56,525
81,448
Taken
70,198
50,057
Mitigated
48,736
19,356
Healing
21,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FreeBowling
King Arthur
16,037
1,551
0
750
16,126
19,012
0
1,296
14,596
0
88,267
L
Cthulhu
Grammble
Cthulhu
6,340
154
192
4,137
18,168
12,672
0
10,480
7,688
47,073
0
W
Atlas
HERPASYPH
Atlas
3,815
1,478
0
500
13,015
7,480
0
2,271
10,744
26,234
0
L
Arachne
6,787
4,354
221
6,749
18,438
8,492
0
4,772
13,396
0
73,256
W
Serqet
NUCK_LIFE
Serqet
12,155
2,629
0
8,974
16,783
9,046
0
3,511
13,272
0
129,346
W
Chernobog
SBS_Santos
Chernobog
6,269
3,398
126
5,625
13,293
6,057
1,909
3,094
10,199
0
64,284
L
Olorun
ValorVoid
Olorun
6,298
2,738
170
5,643
18,591
6,201
0
8,539
9,308
55,310
0
W
23,208
8,030
0
875
8,204
3,972
2,234
3,762
4,442
119,057
0
L
Hachiman
k98king
Hachiman
5,502
3,998
0
1,494
10,125
3,680
0
3,194
6,931
0
36,151
W
11,078
4,460
0
5,259
18,903
22,181
0
0
18,903
0
66,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,556
Gold Earned
50,775
503
Minions Killed
592
0
Camps Cleared
0
1,853,399
Distance Traveled
1,934,300
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,638
532
175
9
0
383,206
13
L
Cthulhu
7,377
369
71
4
0
336,676
2
W
Atlas
7,650
383
30
2
0
366,317
2
L
Arachne
8,652
433
115
6
0
451,053
0
W
Serqet
12,133
607
197
10
0
460,856
6
W
Chernobog
9,504
475
93
5
0
375,372
0
L
Olorun
7,535
377
82
4
0
313,467
7
W
Nu Wa
11,825
591
158
8
0
364,696
9
L
Hachiman
7,354
368
60
3
0
368,997
6
W
Bellona
9,663
483
114
6
0
367,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role