Player Matchup

Pele
Pele
DxG PHANTOM
Pele
Level 41
God Stats
4W - 4L
1,287 SR
Queue Stats
37W - 41L
1,138 Elo+
Solo
King Arthur
King Arthur
I Xudz I
King Arthur
Level 24
God Stats
1W - 1L
1,255 SR
Queue Stats
225W - 199L
1,313 Elo+
Party 2
Neith
Neith
KAGGIBOI
Neith
Level 108
God Stats
12W - 11L
1,493 SR
Queue Stats
309W - 319L
1,296 Elo+
Party 2
Nu Wa
Nu Wa
Rethcal
Nu Wa
Level 40
God Stats
27W - 28L
1,517 SR
Queue Stats
360W - 428L
1,288 Elo+
Solo
Cthulhu
Cthulhu
YungBoiiH
Cthulhu
Level 61
God Stats
5W - 4L
1,467 SR
Queue Stats
123W - 124L
1,354 Elo+
Party 2
Team Averages
Level 55
1,403 SR
1,278 Elo+

VS

Team Averages
Level 56
1,544 SR
1,276 Elo+
Kukulkan
Kukulkan
GRRR8B8M8
Kukulkan
Level 39
God Stats
7W - 20L
1,206 SR
Queue Stats
10W - 43L
1,074 Elo+
Party 1
Cthulhu
Cthulhu
Moblob94
Cthulhu
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 33L
1,041 Elo+
Party 1
Hachiman
Hachiman
StoneyArcher9
Hachiman
Level 69
God Stats
20W - 20L
1,986 SR
Queue Stats
102W - 101L
1,631 Elo+
Solo
Osiris
Osiris
TheSpawnOfHades
Osiris
Level 102
God Stats
13W - 19L
1,198 SR
Queue Stats
636W - 641L
1,331 Elo+
Solo
Bastet
Bastet
kualms
Bastet
Level 45
God Stats
8W - 6L
1,830 SR
Queue Stats
40W - 56L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 3
16,599
572
41,159
32,746
23,012
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
I Xudz I
King Arthur
20
1 / 5 / 3
13,898
479
18,555
25,023
35,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
KAGGIBOI
Neith
20
11 / 1 / 12
15,102
521
26,877
20,638
12,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Rethcal
Nu Wa
18
2 / 4 / 3
12,001
414
8,487
15,861
8,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
YungBoiiH
Cthulhu
19
5 / 2 / 14
13,093
451
9,660
19,768
27,194
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GRRR8B8M8
Kukulkan
20
3 / 8 / 5
13,562
468
18,263
25,612
11,701
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Moblob94
Cthulhu
17
0 / 10 / 1
10,991
379
9,706
29,815
28,481
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
StoneyArcher9
Hachiman
18
1 / 11 / 1
11,253
388
15,813
28,054
12,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
3 / 1 / 5
13,730
473
16,074
33,854
35,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
kualms
Bastet
20
8 / 5 / 1
14,706
507
15,760
32,439
14,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
35
Kills
15
16
Deaths
35
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
16
4
3
4.38
L
Kukulkan
GRRR8B8M8
Kukulkan
3
8
5
0.69
W
King Arthur
I Xudz I
King Arthur
1
5
3
0.5
W
Neith
KAGGIBOI
Neith
11
1
12
17
L
Cthulhu
Moblob94
Cthulhu
0
10
1
0.05
W
Nu Wa
Rethcal
Nu Wa
2
4
3
0.88
L
Hachiman
StoneyArcher9
Hachiman
1
11
1
0.14
L
3
1
5
5.5
W
Cthulhu
YungBoiiH
Cthulhu
5
2
14
6
L
Bastet
kualms
Bastet
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,738
Damage
75,616
114,036
Taken
149,774
106,505
Mitigated
101,814
29,222
Healing
44,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
41,159
13,557
156
10,920
32,746
23,012
484
13,813
18,933
0
154,454
L
Kukulkan
GRRR8B8M8
Kukulkan
18,263
2,399
0
6,376
25,612
11,701
3,679
3,432
22,180
122,054
0
W
King Arthur
I Xudz I
King Arthur
18,555
2,725
0
1,440
25,023
35,377
564
828
24,195
0
104,186
W
Neith
KAGGIBOI
Neith
26,877
12,716
319
9,489
20,638
12,056
6,569
4,825
15,813
0
130,587
L
Cthulhu
Moblob94
Cthulhu
9,706
577
230
3,469
29,815
28,481
1,504
4,454
24,698
68,367
0
W
Nu Wa
Rethcal
Nu Wa
8,487
4,234
0
3,418
15,861
8,866
440
3,322
12,539
81,489
0
L
Hachiman
StoneyArcher9
Hachiman
15,813
9,148
117
6,514
28,054
12,057
409
4,811
23,243
0
95,654
L
16,074
7,344
0
15,988
33,854
35,454
639
3,161
30,693
0
107,839
W
Cthulhu
YungBoiiH
Cthulhu
9,660
219
0
3,480
19,768
27,194
888
5,181
14,587
57,220
0
L
Bastet
kualms
Bastet
15,760
4,532
0
12,020
32,439
14,121
32
2,289
30,150
0
129,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,693
Gold Earned
64,242
697
Minions Killed
699
0
Camps Cleared
0
2,455,448
Distance Traveled
2,561,178
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
16,599
572
172
6
0
581,469
0
L
Kukulkan
13,562
468
181
6
0
441,980
6
W
King Arthur
13,898
479
168
6
0
512,785
5
W
Neith
15,102
521
171
6
0
518,736
6
L
Cthulhu
10,991
379
91
3
0
447,216
0
W
Nu Wa
12,001
414
104
4
0
365,937
6
L
Hachiman
11,253
388
120
4
0
479,425
2
L
Osiris
13,730
473
164
6
0
590,160
8
W
Cthulhu
13,093
451
82
3
0
476,521
4
L
Bastet
14,706
507
143
5
0
602,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role