Player Matchup

Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Cheeto645
Amaterasu
Level 48
God Stats
2W - 4L
1,449 SR
Queue Stats
176W - 215L
1,260 Elo+
Party 1
Ra
Ra
MatMoon
Ra
Level 72
God Stats
2W - 2L
1,517 SR
Queue Stats
43W - 53L
1,322 Elo+
Solo
Neith
Neith
Reinoruzen
Neith
Level 15
God Stats
6W - 7L
1,261 SR
Queue Stats
26W - 47L
1,093 Elo+
Party 1
Horus
Horus
Rennamo
Horus
Level 16
God Stats
21W - 26L
1,175 SR
Queue Stats
23W - 43L
1,089 Elo+
Party 1
Team Averages
Level 48
1,380 SR
1,253 Elo+

VS

Team Averages
Level 111
1,466 SR
1,381 Elo+
Ymir
Ymir
 
Ymir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Celenas22
Da Ji
Level 158
God Stats
24W - 28L
1,391 SR
Queue Stats
97W - 140L
1,283 Elo+
Solo
Cu Chulainn
Cu Chulainn
DamndbyDay
Cu Chulainn
Level 122
God Stats
13W - 19L
1,431 SR
Queue Stats
350W - 381L
1,407 Elo+
Party 2
Hachiman
Hachiman
McLovinSVG2
Hachiman
Level 114
God Stats
2W - 6L
1,500 SR
Queue Stats
243W - 261L
1,393 Elo+
Party 2
Pele
Pele
RISEABOVE369
Pele
Level 62
God Stats
4W - 4L
1,510 SR
Queue Stats
331W - 382L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 0 / 0
6,318
632
4,712
6,540
5,400
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Cheeto645
Amaterasu
9
0 / 1 / 1
5,528
553
2,202
7,137
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 0
6,345
635
4,381
3,488
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
8
1 / 1 / 1
4,980
498
5,809
6,157
1,923
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Rennamo
Horus
8
1 / 1 / 0
5,275
528
2,901
6,517
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 1 / 1
4,936
494
2,395
8,244
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Celenas22
Da Ji
8
2 / 0 / 1
5,259
526
3,197
4,903
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
DamndbyDay
Cu Chulainn
10
0 / 2 / 0
5,984
598
3,391
9,643
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
McLovinSVG2
Hachiman
8
1 / 1 / 1
5,072
507
5,947
5,702
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
5,185
519
2,329
9,481
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
3
3
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
0
2
L
Ymir
 
Ymir
0
1
1
0.5
L
Da Ji
Celenas22
Da Ji
2
0
1
2.5
W
Amaterasu
Cheeto645
Amaterasu
0
1
1
0.5
L
Cu Chulainn
DamndbyDay
Cu Chulainn
0
2
0
0
W
2
0
0
2
L
Hachiman
McLovinSVG2
Hachiman
1
1
1
1.5
L
0
3
0
0
W
Neith
1
1
1
1.5
W
Horus
Rennamo
Horus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
17,259
29,839
Taken
37,973
15,146
Mitigated
17,212
10,655
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,712
1,931
0
2,340
6,540
5,400
0
0
6,540
34,632
0
L
Ymir
 
Ymir
2,395
413
0
1,316
8,244
5,197
104
0
8,244
16,923
0
L
Da Ji
Celenas22
Da Ji
3,197
212
0
2,208
4,903
1,744
225
0
4,903
0
19,544
W
Amaterasu
Cheeto645
Amaterasu
2,202
661
0
823
7,137
3,292
0
318
6,819
0
35,922
L
Cu Chulainn
DamndbyDay
Cu Chulainn
3,391
685
0
4,172
9,643
4,994
0
4,712
4,931
0
38,559
W
4,381
864
0
1,523
3,488
1,232
468
0
3,488
45,066
0
L
Hachiman
McLovinSVG2
Hachiman
5,947
2,614
0
2,746
5,702
1,508
628
0
5,702
0
31,006
L
2,329
513
0
3,222
9,481
3,769
0
4,381
5,100
0
35,709
W
Neith
5,809
2,673
0
2,961
6,157
1,923
720
1,216
4,941
0
27,184
W
Horus
Rennamo
Horus
2,901
1,762
635
2,373
6,517
3,299
444
861
5,656
0
10,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,446
Gold Earned
26,436
272
Minions Killed
265
0
Camps Cleared
0
1,001,306
Distance Traveled
956,152
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,318
632
70
7
0
178,972
0
L
Ymir
4,936
494
20
2
0
201,043
5
L
Da Ji
5,259
526
38
4
0
230,786
1
W
Amaterasu
5,528
553
77
8
0
242,838
4
L
Cu Chulainn
5,984
598
92
9
0
196,081
2
W
Ra
6,345
635
74
7
0
183,842
0
L
Hachiman
5,072
507
54
5
0
143,096
0
L
Pele
5,185
519
61
6
0
185,146
1
W
Neith
4,980
498
39
4
0
176,428
2
W
Horus
5,275
528
12
1
0
219,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role