Player Matchup

Cthulhu
Cthulhu
EPICG111
Cthulhu
Level 106
God Stats
3W - 3L
1,435 SR
Queue Stats
5W - 7L
1,326 Elo+
Party 2
Chaac
Chaac
Kanyes Liver
Chaac
Level 15
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Ram3nNdl3s
Danzaburou
Level 16
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
TheClenchest
Jormungandr
Level 71
God Stats
3W - 3L
1,381 SR
Queue Stats
5W - 7L
1,326 Elo+
Party 2
Nemesis
Nemesis
Theclencher7003
Nemesis
Level 81
God Stats
0W - 2L
1,445 SR
Queue Stats
2W - 6L
1,284 Elo+
Party 2
Team Averages
Level 58
1,375 SR
1,387 Elo+

VS

Team Averages
Level 49
1,507 SR
1,366 Elo+
Cu Chulainn
Cu Chulainn
ArozeBeat45
Cu Chulainn
Level 102
God Stats
13W - 3L
1,579 SR
Queue Stats
538W - 558L
1,357 Elo+
Party 3
Ymir
Ymir
Rhonda_Horsch
Ymir
Level 26
God Stats
44W - 28L
1,483 SR
Queue Stats
94W - 89L
1,289 Elo+
Party 1
Fenrir
Fenrir
Sebaki_5
Fenrir
Level 27
God Stats
3W - 4L
1,518 SR
Queue Stats
8W - 12L
1,349 Elo+
Party 3
Izanami
Izanami
psych0_Sh0t23
Izanami
Level 27
God Stats
11W - 17L
1,473 SR
Queue Stats
119W - 94L
1,394 Elo+
Party 1
Zeus
Zeus
shack316405
Zeus
Level 64
God Stats
17W - 27L
1,482 SR
Queue Stats
149W - 148L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EPICG111
Cthulhu
12
0 / 2 / 0
7,530
377
14,003
11,973
11,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 1
8,004
400
3,029
10,272
7,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Ram3nNdl3s
Danzaburou
12
0 / 13 / 0
7,821
391
2,686
21,573
10,303
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
TheClenchest
Jormungandr
14
1 / 1 / 0
9,469
473
8,849
10,106
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 1
7,824
391
9,208
17,954
8,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ArozeBeat45
Cu Chulainn
15
2 / 0 / 1
9,958
498
9,652
17,597
17,953
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 0 / 2
9,739
487
1,679
14,926
12,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Sebaki_5
Fenrir
16
2 / 0 / 2
10,117
506
4,169
11,935
5,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
14
1 / 0 / 4
8,882
444
6,985
13,634
5,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
16 / 1 / 2
12,729
636
29,637
11,295
4,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
23
23
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ArozeBeat45
Cu Chulainn
2
0
1
2.5
L
Cthulhu
EPICG111
Cthulhu
0
2
0
0
L
0
2
1
0.25
L
Danzaburou
Ram3nNdl3s
Danzaburou
0
13
0
0
W
2
0
2
3
W
Fenrir
Sebaki_5
Fenrir
2
0
2
3
L
Jormungandr
TheClenchest
Jormungandr
1
1
0
1
L
0
5
1
0.1
W
Izanami
1
0
4
3
W
16
1
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,775
Damage
52,122
71,878
Taken
69,387
48,334
Mitigated
47,093
8,583
Healing
23,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ArozeBeat45
Cu Chulainn
9,652
2,249
0
4,809
17,597
17,953
205
2,710
14,680
0
90,761
L
Cthulhu
EPICG111
Cthulhu
14,003
756
0
1,730
11,973
11,341
186
2,596
9,377
49,365
0
L
3,029
154
0
1,927
10,272
7,808
840
915
9,357
0
36,040
L
Danzaburou
Ram3nNdl3s
Danzaburou
2,686
2,253
0
575
21,573
10,303
1,367
16,204
5,369
0
34,368
W
1,679
122
1,359
5,802
14,926
12,310
62
8,726
5,715
31,856
0
W
Fenrir
Sebaki_5
Fenrir
4,169
586
0
2,417
11,935
5,975
343
1,464
10,471
0
91,698
L
Jormungandr
TheClenchest
Jormungandr
8,849
820
0
1,177
10,106
10,634
0
4,729
5,377
53,521
0
L
9,208
3,557
0
3,174
17,954
8,248
323
6,872
11,082
0
50,243
W
Izanami
6,985
5,295
0
6,156
13,634
5,976
126
7,925
5,386
0
71,176
W
29,637
4,506
52
3,383
11,295
4,879
0
1,829
9,428
117,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,648
Gold Earned
51,425
337
Minions Killed
615
0
Camps Cleared
0
1,719,510
Distance Traveled
1,829,313
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,958
498
130
7
0
359,490
5
L
Cthulhu
7,530
377
57
3
0
364,734
1
L
Chaac
8,004
400
70
4
0
392,916
0
L
Danzaburou
7,821
391
50
3
0
270,022
0
W
Ymir
9,739
487
32
2
0
356,170
3
W
Fenrir
10,117
506
126
6
0
407,217
0
L
Jormungandr
9,469
473
85
4
0
289,131
0
L
Nemesis
7,824
391
75
4
0
402,707
2
W
Izanami
8,882
444
142
7
0
330,782
3
W
Zeus
12,729
636
185
9
0
375,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role