Player Matchup

Arachne
Arachne
CHOWSOCOLD422
Arachne
Level 69
God Stats
18W - 43L
1,291 SR
Queue Stats
153W - 148L
1,428 Elo+
Party 3
Cernunnos
Cernunnos
JDaviz
Cernunnos
Level 27
God Stats
120W - 88L
1,511 SR
Queue Stats
137W - 131L
1,452 Elo+
Party 3
Rama
Rama
RGP MAJO 14
Rama
Level 17
God Stats
9W - 7L
1,715 SR
Queue Stats
38W - 35L
1,470 Elo+
Party 2
Awilix
Awilix
Reborn_Ratchet
Awilix
Level 86
God Stats
3W - 5L
1,480 SR
Queue Stats
41W - 36L
1,458 Elo+
Party 2
Geb
Geb
sonicschleyer09
Geb
Level 103
God Stats
29W - 23L
1,524 SR
Queue Stats
183W - 180L
1,483 Elo+
Party 3
Team Averages
Level 60
1,504 SR
1,458 Elo+

VS

Team Averages
Level 27
1,486 SR
1,421 Elo+
Susano
Susano
ElkQuesadilla
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,451 Elo+
Party 1
Mulan
Mulan
Ericsause
Mulan
Level 20
God Stats
9W - 10L
1,500 SR
Queue Stats
19W - 24L
1,214 Elo+
Party 1
Izanami
Izanami
LatetL
Izanami
Level 15
God Stats
32W - 33L
1,432 SR
Queue Stats
53W - 54L
1,436 Elo+
Party 1
Raijin
Raijin
cmmndergoldy
Raijin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,505 Elo+
Party 1
Ares
Ares
mondoblasted
Ares
Level 4
God Stats
4W - 5L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
8 / 1 / 21
11,399
1,140
19,580
16,383
8,896
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
JDaviz
Cernunnos
18
8 / 1 / 23
11,593
1,159
18,963
9,801
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 0 / 22
11,115
1,112
9,975
5,739
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
17 / 2 / 17
13,484
1,348
32,131
11,979
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
3 / 1 / 28
11,141
1,114
10,720
9,820
9,719
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

319

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 11 / 4
9,158
916
11,050
22,376
8,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
Ericsause
Mulan
14
1 / 10 / 2
9,626
963
11,603
25,888
19,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
LatetL
Izanami
14
1 / 7 / 3
9,327
933
5,765
10,182
3,783
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
15
2 / 6 / 3
9,854
985
14,531
16,123
6,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 8 / 3
9,190
919
2,757
21,783
19,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
19
42
Kills
4
5
Deaths
42
111
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
8
1
21
18.5
L
0
11
4
0.18
L
Mulan
Ericsause
Mulan
1
10
2
0.2
W
Cernunnos
JDaviz
Cernunnos
8
1
23
19.5
L
Izanami
LatetL
Izanami
1
7
3
0.36
W
6
0
22
17
W
17
2
17
12.75
L
Raijin
2
6
3
0.58
L
0
8
3
0.19
W
3
1
28
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,369
Damage
45,706
53,722
Taken
96,352
32,388
Mitigated
57,982
13,285
Healing
2,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
19,580
15,038
0
6,319
16,383
8,896
0
5,302
10,936
0
21,569
L
11,050
1,673
0
147
22,376
8,270
0
3,369
19,007
0
22,344
L
Mulan
Ericsause
Mulan
11,603
3,976
0
1,963
25,888
19,139
0
3,332
22,556
0
33,571
W
Cernunnos
JDaviz
Cernunnos
18,963
13,084
0
3,119
9,801
4,802
0
3,234
6,470
0
31,820
L
Izanami
LatetL
Izanami
5,765
5,151
0
308
10,182
3,783
0
1,038
9,144
0
17,555
W
9,975
8,416
0
1,106
5,739
2,575
0
1,880
3,763
0
26,790
W
32,131
16,913
0
1,971
11,979
6,396
0
4,566
7,314
0
53,002
L
Raijin
14,531
2,411
0
52
16,123
6,821
0
1,445
14,678
31,748
0
L
2,757
576
0
465
21,783
19,969
0
1,536
20,247
6,908
0
W
10,720
692
386
384
9,820
9,719
0
2,306
7,240
27,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,732
Gold Earned
47,155
161
Minions Killed
172
3
Camps Cleared
3
1,036,602
Distance Traveled
823,779
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,399
1,140
9
1
1
227,228
0
L
Susano
9,158
916
32
3
2
210,243
0
L
Mulan
9,626
963
73
7
0
181,128
0
W
Cernunnos
11,593
1,159
37
4
1
190,172
0
L
Izanami
9,327
933
28
3
1
147,823
1
W
Rama
11,115
1,112
40
4
1
179,954
0
W
Awilix
13,484
1,348
49
5
0
217,098
0
L
Raijin
9,854
985
31
3
0
178,217
1
L
Ares
9,190
919
8
1
0
106,368
2
W
Geb
11,141
1,114
26
3
0
222,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role