Player Matchup

Hades
Hades
Aogail
Hades
Level 125
God Stats
13W - 3L
1,656 SR
Queue Stats
687W - 498L
1,571 Elo+
Party 2
Skadi
Skadi
Junkagon
Skadi
Level 118
God Stats
2W - 1L
1,804 SR
Queue Stats
467W - 315L
1,631 Elo+
Party 2
Khepri
Khepri
LTenny
Khepri
Level 42
God Stats
10W - 6L
1,438 SR
Queue Stats
522W - 379L
1,627 Elo+
Party 2
Ah Puch
Ah Puch
Wazuki
Ah Puch
Level 76
God Stats
10W - 3L
1,807 SR
Queue Stats
691W - 496L
1,570 Elo+
Party 2
Merlin
Merlin
blacknecrose
Merlin
Level 27
God Stats
7W - 2L
1,200 SR
Queue Stats
360W - 241L
1,641 Elo+
Party 2
Team Averages
Level 78
1,581 SR
1,608 Elo+

VS

Team Averages
Level 79
1,500 SR
1,434 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
DevRun
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,269 Elo+
Party 1
Discordia
Discordia
KingMMMc
Discordia
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,610 Elo+
Party 1
Xbalanque
Xbalanque
ethanoss
Xbalanque
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,504 Elo+
Party 1
Achilles
Achilles
futafan
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Aogail
Hades
16
4 / 3 / 21
10,449
804
8,249
16,568
24,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Junkagon
Skadi
17
8 / 3 / 17
10,704
823
20,373
14,589
8,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
LTenny
Khepri
17
2 / 3 / 18
10,577
814
3,892
12,545
15,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Wazuki
Ah Puch
18
7 / 2 / 17
11,053
850
24,000
15,893
9,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
17
6 / 3 / 11
10,316
794
12,551
10,703
6,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
4 / 4 / 9
10,251
789
9,474
31,335
35,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
DevRun
Artemis
13
1 / 7 / 4
7,789
599
7,625
13,703
6,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
KingMMMc
Discordia
14
3 / 7 / 3
8,768
674
11,509
10,789
4,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
ethanoss
Xbalanque
17
1 / 3 / 10
9,868
759
12,751
9,063
4,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
futafan
Achilles
16
4 / 7 / 5
9,514
732
3,800
14,650
14,292
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
44
27
Kills
13
14
Deaths
28
84
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
4
9
2.13
W
Hades
Aogail
Hades
4
3
21
4.83
L
Artemis
DevRun
Artemis
1
7
4
0.43
W
Skadi
Junkagon
Skadi
8
3
17
5.5
L
Discordia
KingMMMc
Discordia
3
7
3
0.64
W
Khepri
LTenny
Khepri
2
3
18
3.67
W
Ah Puch
Wazuki
Ah Puch
7
2
17
7.75
W
Merlin
6
3
11
3.83
L
Xbalanque
ethanoss
Xbalanque
1
3
10
2
L
Achilles
futafan
Achilles
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,065
Damage
45,159
70,298
Taken
79,540
65,615
Mitigated
65,128
20,262
Healing
24,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,474
898
1,861
16,005
31,335
35,571
234
17,671
13,664
19,196
0
W
Hades
Aogail
Hades
8,249
1,021
1,085
3,144
16,568
24,779
1,018
4,075
12,493
14,790
0
L
Artemis
DevRun
Artemis
7,625
2,393
0
1,742
13,703
6,279
0
8,767
4,936
0
12,472
W
Skadi
Junkagon
Skadi
20,373
7,352
2,161
1,384
14,589
8,717
4,181
3,304
11,285
0
38,549
L
Discordia
KingMMMc
Discordia
11,509
628
934
584
10,789
4,536
361
6,966
3,823
26,026
0
W
Khepri
LTenny
Khepri
3,892
175
1,344
1,054
12,545
15,734
884
2,677
9,868
11,020
0
W
Ah Puch
Wazuki
Ah Puch
24,000
2,501
2,376
5,749
15,893
9,831
1,481
4,840
11,053
39,207
0
W
Merlin
12,551
787
988
977
10,703
6,554
934
6,087
4,616
24,462
0
L
Xbalanque
ethanoss
Xbalanque
12,751
7,994
756
1,109
9,063
4,450
2,651
5,507
3,556
0
29,569
L
Achilles
futafan
Achilles
3,800
632
395
872
14,650
14,292
135
9,781
4,869
0
5,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,099
Gold Earned
46,190
133
Minions Killed
131
0
Camps Cleared
0
1,081,817
Distance Traveled
1,099,086
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,251
789
27
2
0
229,337
0
W
Hades
10,449
804
18
1
0
206,971
5
L
Artemis
7,789
599
23
2
0
210,591
0
W
Skadi
10,704
823
35
3
0
224,148
1
L
Discordia
8,768
674
23
2
0
205,172
2
W
Khepri
10,577
814
15
1
0
210,122
0
W
Ah Puch
11,053
850
32
2
0
208,261
0
W
Merlin
10,316
794
33
3
0
232,315
1
L
Xbalanque
9,868
759
55
4
0
233,388
0
L
Achilles
9,514
732
3
0
0
220,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role