Player Matchup

Nox
Nox
Diamond IV
Extra Blacc
Nox
Diamond IV
Level 69
God Stats
14W - 5L
1,894 SR
Queue Stats
36W - 25L
2,226 MMR
Party 1
Da Ji
Da Ji
Platinum II
Extra Feelings
Da Ji
Platinum II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
2,195 MMR
Party 1
Anubis
Anubis
Diamond IV
Perfect Jougan
Anubis
Diamond IV
Level 43
God Stats
0W - 1L
1,599 SR
Queue Stats
22W - 10L
2,464 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 89
1,664 SR
2,295 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,500 SR
1,500 MMR
King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
 
Jormungandr
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,743
645
4,476
11,228
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 7 / 0
8,342
695
11,640
13,922
6,161
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 4 / 5
7,853
654
5,716
8,647
4,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasShiva

VS

Bans
PersephoneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
8 / 1 / 5
9,915
826
12,609
15,035
11,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
 
Jormungandr
14
5 / 2 / 9
9,509
792
11,347
9,668
9,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
 
Merlin
12
1 / 2 / 7
8,174
681
6,353
9,321
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
1
5
10.5
W
Jormungandr
 
Jormungandr
5
2
9
4.75
W
Merlin
 
Merlin
1
2
7
2.25
L
0
3
4
0.67
L
5
7
0
0.71
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,832
Damage
30,309
33,797
Taken
34,024
19,623
Mitigated
24,060
5,972
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,609
1,851
0
4,615
15,035
11,487
147
4,835
10,200
0
32,217
W
Jormungandr
 
Jormungandr
11,347
3,629
0
880
9,668
9,007
472
4,188
5,480
29,255
0
W
Merlin
 
Merlin
6,353
202
0
2,125
9,321
3,566
0
1,502
7,819
38,689
0
L
4,476
905
0
3,040
11,228
8,827
0
6,501
4,727
18,306
0
L
11,640
4,069
0
896
13,922
6,161
0
7,526
6,396
0
21,452
L
5,716
480
0
2,036
8,647
4,635
0
3,781
4,866
28,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,938
Gold Earned
27,598
106
Minions Killed
153
2
Camps Cleared
8
647,019
Distance Traveled
697,282
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,915
826
36
3
3
250,981
6
W
Jormungandr
9,509
792
45
4
2
228,718
6
W
Merlin
8,174
681
72
6
3
217,583
6
L
Nox
7,743
645
18
2
0
231,495
4
L
Da Ji
8,342
695
22
2
1
220,957
1
L
Anubis
7,853
654
66
6
1
194,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role