Player Matchup

Rama
Rama
Jesus4351
Rama
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 40L
1,584 Elo+
Party 2
King Arthur
King Arthur
KiuboManzana
King Arthur
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 280L
1,519 Elo+
Solo
Thoth
Thoth
LocalFeller
Thoth
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,783 Elo+
Party 2
Ra
Ra
SillyPeasants
Ra
Level 151
God Stats
3W - 1L
1,843 SR
Queue Stats
85W - 89L
1,592 Elo+
Party 2
Geb
Geb
XpWolfkid
Geb
Level 144
God Stats
14W - 12L
1,658 SR
Queue Stats
150W - 149L
1,598 Elo+
Party 2
Team Averages
Level 120
1,600 SR
1,615 Elo+

VS

Team Averages
Level 63
1,537 SR
1,436 Elo+
Skadi
Skadi
Intensebug
Skadi
Level 105
God Stats
2W - 1L
1,993 SR
Queue Stats
30W - 31L
1,469 Elo+
Party 1
Cabrakan
Cabrakan
JeranTC
Cabrakan
Level 27
God Stats
0W - 3L
1,232 SR
Queue Stats
64W - 80L
1,362 Elo+
Party 3
Zeus
Zeus
Malnexus
Zeus
Level 16
God Stats
4W - 3L
1,605 SR
Queue Stats
11W - 15L
1,539 Elo+
Party 3
Pele
Pele
Victren
Pele
Level 66
God Stats
7W - 7L
1,358 SR
Queue Stats
32W - 28L
1,414 Elo+
Party 1
Mercury
Mercury
sheldonbrooks
Mercury
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 87L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
35 / 4 / 7
19,712
1,792
66,374
20,458
11,785
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
KiuboManzana
King Arthur
20
5 / 5 / 28
13,175
1,198
19,531
25,390
33,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
3 / 3 / 22
12,187
1,108
10,454
14,317
6,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 4 / 26
13,981
1,271
23,331
16,358
8,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
0 / 2 / 44
14,303
1,300
9,491
16,575
25,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

182

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
18
2 / 10 / 5
12,074
1,098
15,143
22,820
11,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
JeranTC
Cabrakan
18
2 / 10 / 11
13,062
1,187
17,218
34,200
62,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
18
6 / 13 / 5
12,754
1,159
17,854
25,129
12,750
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Victren
Pele
18
4 / 8 / 7
12,997
1,182
18,558
24,393
11,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
18
4 / 11 / 8
12,125
1,102
15,984
29,178
15,950
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

179
Kill Participation
54
52
Kills
18
18
Deaths
52
127
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
10
5
0.45
L
Cabrakan
JeranTC
Cabrakan
2
10
11
0.75
W
Rama
35
4
7
9.63
W
King Arthur
KiuboManzana
King Arthur
5
5
28
3.8
W
3
3
22
4.67
L
Zeus
6
13
5
0.65
W
9
4
26
5.5
L
Pele
Victren
Pele
4
8
7
0.94
W
0
2
44
11
L
Mercury
4
11
8
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,181
Damage
84,757
93,098
Taken
135,720
86,046
Mitigated
114,588
19,104
Healing
9,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
15,143
7,259
0
321
22,820
11,581
0
5,864
16,956
0
60,900
L
Cabrakan
JeranTC
Cabrakan
17,218
882
0
1,748
34,200
62,734
0
13,957
20,243
29,681
0
W
Rama
66,374
46,764
0
6,068
20,458
11,785
0
7,918
12,540
0
102,826
W
King Arthur
KiuboManzana
King Arthur
19,531
2,206
0
1,610
25,390
33,204
0
9,000
16,390
0
32,415
W
10,454
1,041
0
0
14,317
6,538
0
6,246
8,071
23,834
0
L
Zeus
17,854
3,902
17
1,950
25,129
12,750
0
6,827
18,302
39,540
0
W
23,331
3,223
6,102
3,694
16,358
8,564
0
4,731
11,627
52,562
0
L
Pele
Victren
Pele
18,558
2,773
0
5,181
24,393
11,573
0
7,629
16,764
0
45,279
W
9,491
2,200
0
1,630
16,575
25,955
0
7,177
9,398
17,283
0
L
Mercury
15,984
7,230
0
116
29,178
15,950
0
8,999
20,179
0
23,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,358
Gold Earned
63,012
221
Minions Killed
214
6
Camps Cleared
8
1,073,753
Distance Traveled
1,048,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,074
1,098
74
7
3
200,298
0
L
Cabrakan
13,062
1,187
25
2
0
182,114
0
W
Rama
19,712
1,792
94
9
2
186,512
0
W
King Arthur
13,175
1,198
22
2
2
224,023
0
W
Thoth
12,187
1,108
27
2
2
231,546
0
L
Zeus
12,754
1,159
39
4
1
174,503
0
W
Ra
13,981
1,271
67
6
0
213,461
0
L
Pele
12,997
1,182
53
5
4
243,228
0
W
Geb
14,303
1,300
11
1
0
218,211
0
L
Mercury
12,125
1,102
23
2
0
248,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role