Player Matchup

Discordia
Discordia
 
Discordia
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Nova Isolation
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
ltz IKermit
Cthulhu
Level 26
God Stats
2W - 0L
1,696 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 82
1,565 SR
1,478 Elo+

VS

Team Averages
Level 91
1,554 SR
1,230 Elo+
Olorun
Olorun
DNQ92
Olorun
Level 104
God Stats
0W - 3L
1,483 SR
Queue Stats
16W - 33L
1,278 Elo+
Party 1
Bastet
Bastet
InSteezWeTrust
Bastet
Level 50
God Stats
1W - 1L
1,730 SR
Queue Stats
10W - 25L
1,231 Elo+
Party 1
Chaac
Chaac
Mr Leezy25
Chaac
Level 118
God Stats
0W - 1L
1,448 SR
Queue Stats
4W - 15L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
6 / 3 / 10
9,222
769
9,457
8,261
3,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 0 / 9
9,892
824
16,580
11,062
7,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ltz IKermit
Cthulhu
14
5 / 0 / 13
9,632
803
8,787
9,910
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DNQ92
Olorun
12
2 / 7 / 0
7,439
620
7,796
13,722
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 8 / 0
7,184
599
7,778
15,168
4,911
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
11
0 / 5 / 2
7,099
592
6,372
16,010
16,356
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
3
3
Deaths
20
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
3
10
3.67
L
Olorun
DNQ92
Olorun
2
7
0
0.29
L
1
8
0
0.13
L
Chaac
0
5
2
0.2
W
9
0
9
13.5
W
Cthulhu
ltz IKermit
Cthulhu
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,824
Damage
21,946
29,233
Taken
44,900
20,797
Mitigated
26,719
6,967
Healing
5,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,457
771
206
999
8,261
3,268
691
1,781
6,480
25,054
0
L
Olorun
DNQ92
Olorun
7,796
2,746
312
1,633
13,722
5,452
57
5,097
8,625
27,024
0
L
7,778
2,302
143
1,444
15,168
4,911
0
6,326
8,842
0
17,832
L
Chaac
6,372
1,022
0
1,784
16,010
16,356
0
7,749
8,261
0
17,651
W
16,580
5,994
0
2,392
11,062
7,248
841
2,689
8,373
0
36,640
W
Cthulhu
ltz IKermit
Cthulhu
8,787
655
1,410
1,960
9,910
10,281
598
3,498
6,412
23,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,746
Gold Earned
21,722
109
Minions Killed
78
4
Camps Cleared
5
684,986
Distance Traveled
538,824
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,222
769
24
2
0
198,146
0
L
Olorun
7,439
620
43
4
0
163,551
0
L
Bastet
7,184
599
19
2
2
168,766
0
L
Chaac
7,099
592
16
1
3
206,507
0
W
Ne Zha
9,892
824
35
3
4
227,673
1
W
Cthulhu
9,632
803
50
4
0
259,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role