Player Matchup

Olorun
Olorun
ChiefSteef
Olorun
Level 89
God Stats
4W - 0L
1,725 SR
Queue Stats
64W - 49L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
EcziiLioN
Danzaburou
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,606 Elo+
Party 1
Atlas
Atlas
HaremLover
Atlas
Level 44
God Stats
18W - 12L
1,651 SR
Queue Stats
49W - 31L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
S1p1der
Cthulhu
Level 49
God Stats
2W - 1L
1,704 SR
Queue Stats
115W - 133L
1,364 Elo+
Solo
Tyr
Tyr
nooonz
Tyr
Level 104
God Stats
11W - 5L
1,591 SR
Queue Stats
34W - 18L
1,587 Elo+
Party 1
Team Averages
Level 62
1,634 SR
1,538 Elo+

VS

Team Averages
Level 88
1,527 SR
1,532 Elo+
Nike
Nike
A5SCuddler
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 237L
1,520 Elo+
Party 3
Rama
Rama
VlunderX
Rama
Level 105
God Stats
2W - 5L
1,452 SR
Queue Stats
121W - 73L
1,614 Elo+
Party 2
Mercury
Mercury
Yeonen
Mercury
Level 47
God Stats
23W - 18L
1,628 SR
Queue Stats
97W - 66L
1,561 Elo+
Party 2
Baron Samedi
Baron Samedi
xKoDxFrostb1t3
Baron Samedi
Level 126
God Stats
6W - 4L
1,841 SR
Queue Stats
397W - 366L
1,536 Elo+
Party 3
Kumbhakarna
Kumbhakarna
xvxWICKxvx
Kumbhakarna
Level 134
God Stats
2W - 5L
1,216 SR
Queue Stats
60W - 69L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChiefSteef
Olorun
13
3 / 0 / 4
7,285
729
10,095
7,279
3,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
EcziiLioN
Danzaburou
13
6 / 1 / 5
7,928
793
9,704
6,585
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
15
2 / 0 / 7
7,574
757
12,090
6,367
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
S1p1der
Cthulhu
13
0 / 1 / 8
6,883
688
7,455
10,461
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tyr
nooonz
Tyr
13
1 / 3 / 8
6,973
697
10,453
8,938
7,200
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,574
657
7,735
8,851
7,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
13
1 / 0 / 3
7,018
702
5,800
7,097
3,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Yeonen
Mercury
13
2 / 3 / 3
7,176
718
3,770
8,456
3,790
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
xKoDxFrostb1t3
Baron Samedi
13
1 / 3 / 2
7,031
703
10,248
10,955
5,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
xvxWICKxvx
Kumbhakarna
12
0 / 5 / 3
6,608
661
4,037
21,222
13,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
12
Kills
5
5
Deaths
12
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
Olorun
ChiefSteef
Olorun
3
0
4
5
W
Danzaburou
EcziiLioN
Danzaburou
6
1
5
8.5
W
Atlas
2
0
7
5.5
W
Cthulhu
S1p1der
Cthulhu
0
1
8
4
L
Rama
1
0
3
2.5
L
Mercury
Yeonen
Mercury
2
3
3
1.17
W
Tyr
nooonz
Tyr
1
3
8
1.67
L
Baron Samedi
xKoDxFrostb1t3
Baron Samedi
1
3
2
0.67
L
Kumbhakarna
xvxWICKxvx
Kumbhakarna
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,797
Damage
31,590
39,630
Taken
56,581
24,782
Mitigated
33,046
10,507
Healing
14,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,735
669
0
1,252
8,851
7,196
0
4,700
3,843
0
13,310
W
Olorun
ChiefSteef
Olorun
10,095
5,791
1,014
1,854
7,279
3,424
768
4,910
2,369
29,943
0
W
Danzaburou
EcziiLioN
Danzaburou
9,704
4,467
0
1,396
6,585
3,030
38
2,533
3,916
0
19,649
W
Atlas
12,090
4,040
0
2,152
6,367
3,583
0
1,905
4,429
30,447
0
W
Cthulhu
S1p1der
Cthulhu
7,455
290
366
3,098
10,461
7,545
0
2,832
7,420
24,508
0
L
Rama
5,800
4,279
0
742
7,097
3,173
961
5,376
1,411
0
20,711
L
Mercury
Yeonen
Mercury
3,770
901
0
0
8,456
3,790
0
3,573
4,701
0
13,695
W
Tyr
nooonz
Tyr
10,453
1,050
0
627
8,938
7,200
0
2,105
6,741
0
16,589
L
Baron Samedi
xKoDxFrostb1t3
Baron Samedi
10,248
928
1,611
3,993
10,955
5,243
0
5,855
4,659
29,976
0
L
Kumbhakarna
xvxWICKxvx
Kumbhakarna
4,037
522
359
6,359
21,222
13,644
0
8,483
12,327
11,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
34,407
171
Minions Killed
160
0
Camps Cleared
0
989,707
Distance Traveled
1,032,602
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,574
657
15
2
0
203,591
1
W
Olorun
7,285
729
44
4
0
185,636
4
W
Danzaburou
7,928
793
16
2
0
189,829
0
W
Atlas
7,574
757
54
5
0
193,883
0
W
Cthulhu
6,883
688
41
4
0
193,697
0
L
Rama
7,018
702
43
4
0
216,982
0
L
Mercury
7,176
718
28
3
0
229,462
0
W
Tyr
6,973
697
16
2
0
226,662
1
L
Baron Samedi
7,031
703
56
6
0
192,192
3
L
Kumbhakarna
6,608
661
18
2
0
190,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role