Player Matchup

Fafnir
Fafnir
Drunk_Vikings
Fafnir
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
344W - 387L
1,444 Elo+
Party 2
Jing Wei
Jing Wei
GODSofOLDs
Jing Wei
Level 145
God Stats
5W - 7L
1,469 SR
Queue Stats
232W - 265L
1,421 Elo+
Party 2
Bakasura
Bakasura
ORPHAN694206681
Bakasura
Level 103
God Stats
8W - 9L
1,508 SR
Queue Stats
107W - 90L
1,491 Elo+
Solo
Sol
Sol
SillyColt241263
Sol
Level 103
God Stats
29W - 27L
1,548 SR
Queue Stats
235W - 255L
1,501 Elo+
Solo
Bellona
Bellona
melly1130
Bellona
Level 82
God Stats
252W - 234L
1,548 SR
Queue Stats
311W - 328L
1,409 Elo+
Solo
Team Averages
Level 111
1,515 SR
1,453 Elo+

VS

Team Averages
Level 102
1,440 SR
1,468 Elo+
Scylla
Scylla
 
Scylla
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Prootteus
Charybdis
Level 66
God Stats
4W - 3L
1,487 SR
Queue Stats
17W - 15L
1,471 Elo+
Party 1
Odin
Odin
Psyco_86
Odin
Level 151
God Stats
1W - 2L
1,436 SR
Queue Stats
174W - 193L
1,439 Elo+
Solo
Ares
Ares
The231 Joker
Ares
Level 105
God Stats
10W - 3L
1,574 SR
Queue Stats
310W - 342L
1,454 Elo+
Solo
Pele
Pele
dropdeadoli666
Pele
Level 88
God Stats
1W - 2L
1,202 SR
Queue Stats
18W - 15L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 8
8,799
550
4,946
14,030
17,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
GODSofOLDs
Jing Wei
13
4 / 5 / 4
8,176
511
8,736
11,911
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
15
11 / 5 / 3
9,477
592
21,322
18,052
9,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 3 / 4
9,063
566
12,162
13,630
5,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
melly1130
Bellona
6
0 / 3 / 0
5,774
361
1,104
4,546
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 3 / 3
8,442
528
7,931
8,285
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Prootteus
Charybdis
12
2 / 7 / 4
8,064
504
7,091
12,560
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
12
3 / 4 / 7
8,107
507
6,088
15,860
15,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
7 / 2 / 3
9,497
594
9,020
15,659
8,997
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 7 / 8
7,868
492
9,689
19,444
7,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
43
23
Kills
18
19
Deaths
23
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
3
1.83
L
2
3
8
2
L
Jing Wei
GODSofOLDs
Jing Wei
4
5
4
1.2
L
Bakasura
11
5
3
2.5
W
Charybdis
Prootteus
Charybdis
2
7
4
0.57
W
Odin
3
4
7
1.63
L
6
3
4
2.67
W
7
2
3
4.25
W
2
7
8
0.86
L
Bellona
melly1130
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,270
Damage
39,819
62,169
Taken
71,808
39,477
Mitigated
39,666
15,866
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,931
328
0
480
8,285
3,087
336
3,252
4,339
46,421
0
L
4,946
1,262
262
4,050
14,030
17,853
161
2,130
11,900
23,837
0
L
Jing Wei
GODSofOLDs
Jing Wei
8,736
7,244
0
3,283
11,911
4,734
432
3,389
8,522
0
59,467
L
Bakasura
21,322
13,007
0
2,177
18,052
9,046
0
6,050
12,002
0
64,612
W
Charybdis
Prootteus
Charybdis
7,091
5,371
0
2,237
12,560
4,718
1,839
4,639
7,431
0
51,333
W
Odin
6,088
1,309
930
2,239
15,860
15,005
0
3,794
11,534
0
14,618
L
12,162
5,438
0
5,114
13,630
5,453
1,962
4,120
9,510
68,889
0
W
9,020
964
0
5,213
15,659
8,997
0
1,668
12,563
50,974
0
W
9,689
3,234
0
4,390
19,444
7,859
0
3,755
14,489
0
51,190
L
Bellona
melly1130
Bellona
1,104
594
0
980
4,546
2,391
0
2,037
2,509
0
13,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,289
Gold Earned
41,978
345
Minions Killed
320
0
Camps Cleared
0
1,235,035
Distance Traveled
1,339,792
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,442
528
73
5
0
289,163
2
L
Fafnir
8,799
550
39
2
0
266,634
0
L
Jing Wei
8,176
511
84
5
0
270,486
0
L
Bakasura
9,477
592
100
6
0
339,415
0
W
Charybdis
8,064
504
86
5
0
243,836
2
W
Odin
8,107
507
10
1
0
268,930
8
L
Sol
9,063
566
95
6
0
272,969
0
W
Ares
9,497
594
80
5
0
264,738
1
W
Pele
7,868
492
71
4
0
273,125
1
L
Bellona
5,774
361
27
2
0
85,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role