Player Matchup

Fenrir
Fenrir
BriDeFeu
Fenrir
Level 63
God Stats
2W - 1L
1,428 SR
Queue Stats
142W - 213L
1,211 Elo+
Party 1
Discordia
Discordia
MommyCaroline
Discordia
Level 94
God Stats
8W - 19L
1,267 SR
Queue Stats
224W - 332L
1,220 Elo+
Party 1
Ganesha
Ganesha
PapaStephane
Ganesha
Level 109
God Stats
12W - 23L
1,320 SR
Queue Stats
280W - 407L
1,220 Elo+
Party 1
Apollo
Apollo
Stingray16
Apollo
Level 122
God Stats
7W - 5L
1,781 SR
Queue Stats
122W - 128L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
ifinnert
Cthulhu
Level 85
God Stats
12W - 13L
1,502 SR
Queue Stats
140W - 119L
1,397 Elo+
Party 2
Team Averages
Level 95
1,460 SR
1,299 Elo+

VS

Team Averages
Level 65
1,499 SR
1,369 Elo+
Thor
Thor
ElSataz
Thor
Level 48
God Stats
2W - 7L
1,265 SR
Queue Stats
87W - 144L
1,289 Elo+
Party 4
Nu Wa
Nu Wa
FlannelBangLul
Nu Wa
Level 89
God Stats
23W - 16L
1,447 SR
Queue Stats
49W - 43L
1,417 Elo+
Solo
Hel
Hel
JunoJaris
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
Ray01Dvn
Danzaburou
Level 31
God Stats
1W - 3L
1,784 SR
Queue Stats
19W - 32L
1,339 Elo+
Party 3
Osiris
Osiris
Victoralejo10
Osiris
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 213L
1,315 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BriDeFeu
Fenrir
17
3 / 2 / 5
10,783
490
9,161
23,583
11,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
MommyCaroline
Discordia
16
1 / 4 / 1
10,141
461
9,189
14,011
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
PapaStephane
Ganesha
17
0 / 0 / 15
11,736
533
7,558
14,726
18,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Stingray16
Apollo
20
17 / 0 / 1
13,660
621
27,141
17,364
8,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ifinnert
Cthulhu
18
4 / 0 / 5
11,833
538
15,290
18,741
13,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ElSataz
Thor
15
1 / 5 / 3
9,207
419
7,628
20,056
9,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 2
10,218
464
17,922
16,572
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 7 / 0
9,179
417
7,717
20,035
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Ray01Dvn
Danzaburou
14
0 / 6 / 1
8,913
405
6,189
16,671
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 4 / 0
8,380
381
2,644
19,117
14,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
25
Kills
5
6
Deaths
26
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BriDeFeu
Fenrir
3
2
5
2.75
L
Thor
ElSataz
Thor
1
5
3
0.5
L
3
4
2
1
L
1
7
0
0.14
W
Discordia
MommyCaroline
Discordia
1
4
1
0.38
W
Ganesha
PapaStephane
Ganesha
0
0
15
7.5
L
Danzaburou
Ray01Dvn
Danzaburou
0
6
1
0.08
W
Apollo
Stingray16
Apollo
17
0
1
17.5
L
0
4
0
0
W
Cthulhu
ifinnert
Cthulhu
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,339
Damage
42,100
88,425
Taken
92,451
57,866
Mitigated
45,613
27,980
Healing
22,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BriDeFeu
Fenrir
9,161
2,052
0
6,138
23,583
11,934
1,059
5,795
17,788
0
96,802
L
Thor
ElSataz
Thor
7,628
1,096
0
4,508
20,056
9,434
0
4,555
15,381
0
62,600
L
17,922
1,586
0
1,148
16,572
7,097
1,503
5,126
10,972
85,065
0
L
7,717
1,608
3,616
6,475
20,035
9,189
660
7,807
11,953
56,338
0
W
Discordia
MommyCaroline
Discordia
9,189
452
0
4,696
14,011
5,582
101
5,627
8,384
76,125
0
W
Ganesha
PapaStephane
Ganesha
7,558
530
0
3,733
14,726
18,609
641
4,502
10,224
41,202
0
L
Danzaburou
Ray01Dvn
Danzaburou
6,189
2,480
0
2,970
16,671
5,820
522
3,102
13,499
0
52,587
W
Apollo
Stingray16
Apollo
27,141
17,887
0
8,280
17,364
8,348
9,143
5,871
11,493
0
125,563
L
2,644
920
0
3,819
19,117
14,073
612
10,492
8,609
0
37,940
W
Cthulhu
ifinnert
Cthulhu
15,290
204
254
4,879
18,741
13,393
1,361
3,844
14,897
88,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,153
Gold Earned
45,897
604
Minions Killed
418
0
Camps Cleared
0
2,134,642
Distance Traveled
1,917,343
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,783
490
119
5
0
451,107
0
L
Thor
9,207
419
95
4
0
453,426
2
L
Nu Wa
10,218
464
117
5
0
382,851
2
L
Hel
9,179
417
56
3
0
364,307
6
W
Discordia
10,141
461
114
5
0
412,097
9
W
Ganesha
11,736
533
19
1
0
440,476
9
L
Danzaburou
8,913
405
102
5
0
377,864
0
W
Apollo
13,660
621
190
9
0
394,276
8
L
Osiris
8,380
381
48
2
0
338,895
0
W
Cthulhu
11,833
538
162
7
0
436,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role