Player Matchup

Cupid
Cupid
Brachialmazor
Cupid
Level 150
God Stats
6W - 2L
1,593 SR
Queue Stats
259W - 242L
1,613 Elo+
Party 1
Ao Kuang
Ao Kuang
Jack29Jack
Ao Kuang
Level 43
God Stats
10W - 1L
1,808 SR
Queue Stats
76W - 82L
1,450 Elo+
Party 1
Geb
Geb
Sic Shady
Geb
Level 160
God Stats
12W - 12L
1,700 SR
Queue Stats
276W - 198L
1,649 Elo+
Party 1
Sol
Sol
ZaileXzayvier
Sol
Level 25
God Stats
33W - 39L
1,353 SR
Queue Stats
34W - 41L
1,347 Elo+
Party 1
Hercules
Hercules
sirbonkerss
Hercules
Level 149
God Stats
2W - 2L
1,708 SR
Queue Stats
255W - 198L
1,661 Elo+
Party 1
Team Averages
Level 105
1,632 SR
1,544 Elo+

VS

Team Averages
Level 37
1,479 SR
1,573 Elo+
Thor
Thor
BerserkingDonut
Thor
Level 20
God Stats
13W - 14L
1,511 SR
Queue Stats
376W - 314L
1,622 Elo+
Party 2
Sylvanus
Sylvanus
DammittDennett
Sylvanus
Level 25
God Stats
14W - 16L
1,554 SR
Queue Stats
30W - 34L
1,478 Elo+
Solo
Yu Huang
Yu Huang
DatsRandom
Yu Huang
Level 49
God Stats
4W - 5L
1,292 SR
Queue Stats
547W - 510L
1,565 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
Level 83
God Stats
62W - 67L
1,539 SR
Queue Stats
84W - 95L
1,455 Elo+
Solo
Olorun
Olorun
TrReeK0 965
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,743 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
9,134
761
15,673
11,567
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Jack29Jack
Ao Kuang
15
3 / 6 / 2
9,527
794
10,544
15,183
7,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 1 / 4
8,968
747
14,628
15,663
15,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 2 / 3
9,084
757
6,240
11,695
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
sirbonkerss
Hercules
15
3 / 3 / 5
9,145
762
10,456
18,070
22,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,253
771
10,732
8,960
6,940
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
15
3 / 4 / 9
9,269
772
8,257
23,915
22,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Yu Huang
DatsRandom
Yu Huang
17
5 / 0 / 7
9,344
779
16,571
8,543
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
14
3 / 3 / 5
8,478
707
11,582
14,619
6,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
14
0 / 3 / 9
7,993
666
10,684
14,437
7,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
10
Kills
15
15
Deaths
10
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
4
0
5
6.5
W
2
3
4
1.33
L
Sylvanus
3
4
9
1.88
L
Yu Huang
DatsRandom
Yu Huang
5
0
7
8.5
L
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
3
3
5
1.83
W
Ao Kuang
Jack29Jack
Ao Kuang
3
6
2
0.67
W
2
1
4
4
L
Olorun
0
3
9
1.5
W
0
2
3
0.75
W
Hercules
sirbonkerss
Hercules
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,541
Damage
57,826
72,178
Taken
70,474
55,850
Mitigated
48,139
18,015
Healing
22,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,732
1,228
203
490
8,960
6,940
0
2,912
5,615
0
33,737
W
15,673
7,533
903
3,004
11,567
5,843
128
5,666
5,901
0
39,009
L
Sylvanus
8,257
1,871
5,355
7,058
23,915
22,790
0
9,166
14,131
15,859
0
L
Yu Huang
DatsRandom
Yu Huang
16,571
2,558
0
1,124
8,543
4,351
144
4,039
4,216
40,420
0
L
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
11,582
2,902
430
3,919
14,619
6,741
0
5,688
8,514
0
36,605
W
Ao Kuang
Jack29Jack
Ao Kuang
10,544
2,684
0
3,687
15,183
7,099
3,758
7,526
7,657
32,158
0
W
14,628
1,058
0
2,529
15,663
15,520
11
6,722
8,941
28,419
0
L
Olorun
10,684
6,903
865
2,993
14,437
7,317
1,649
7,555
6,506
27,167
0
W
6,240
2,859
0
1,661
11,695
5,193
3,166
6,566
5,129
37,025
0
W
Hercules
sirbonkerss
Hercules
10,456
3,070
0
6,231
18,070
22,195
0
9,032
9,038
0
16,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,858
Gold Earned
44,337
220
Minions Killed
203
0
Camps Cleared
0
1,297,895
Distance Traveled
1,155,464
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,253
771
49
4
0
261,614
3
W
Cupid
9,134
761
53
4
0
236,621
0
L
Sylvanus
9,269
772
17
1
0
200,685
4
L
Yu Huang
9,344
779
45
4
0
237,873
0
L
Ah Muzen Cab
8,478
707
50
4
0
234,825
0
W
Ao Kuang
9,527
794
61
5
0
257,969
1
W
Geb
8,968
747
23
2
0
286,749
0
L
Olorun
7,993
666
42
4
0
220,467
3
W
Sol
9,084
757
65
5
0
244,044
0
W
Hercules
9,145
762
18
2
0
272,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role