Player Matchup

Izanami
Izanami
CrashSaint
Izanami
Level 89
God Stats
6W - 4L
1,597 SR
Queue Stats
174W - 175L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
Manuel00
Sun Wukong
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 240L
1,401 Elo+
Solo
Horus
Horus
Mr_Taijutsu
Horus
Level 126
God Stats
11W - 11L
1,263 SR
Queue Stats
188W - 192L
1,464 Elo+
Party 1
Merlin
Merlin
MustyPanties
Merlin
Level 115
God Stats
1W - 0L
1,277 SR
Queue Stats
124W - 125L
1,416 Elo+
Party 1
Athena
Athena
RainOnHell
Athena
Level 145
God Stats
3W - 3L
1,319 SR
Queue Stats
62W - 67L
1,462 Elo+
Party 1
Team Averages
Level 114
1,391 SR
1,446 Elo+

VS

Team Averages
Level 80
1,517 SR
1,440 Elo+
Pele
Pele
 
Pele
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
I-Morpheuz-I
Bellona
Level 50
God Stats
12W - 12L
1,637 SR
Queue Stats
24W - 28L
1,415 Elo+
Party 2
Athena
Athena
ThePunisher1479
Athena
Level 88
God Stats
113W - 96L
1,557 SR
Queue Stats
177W - 167L
1,472 Elo+
Solo
Neith
Neith
da21problem
Neith
Level 89
God Stats
7W - 9L
1,389 SR
Queue Stats
152W - 161L
1,383 Elo+
Solo
Yemoja
Yemoja
izzi 5G
Yemoja
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 274L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrashSaint
Izanami
15
8 / 0 / 4
9,490
633
11,591
9,805
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Manuel00
Sun Wukong
14
2 / 1 / 3
8,420
561
7,504
13,138
10,614
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 8
7,484
499
5,645
10,688
9,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
12
1 / 1 / 2
7,650
510
4,349
7,922
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
RainOnHell
Athena
14
7 / 3 / 7
8,724
582
12,002
15,394
8,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
0 / 4 / 1
6,973
465
3,751
14,411
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
I-Morpheuz-I
Bellona
10
1 / 5 / 0
6,236
416
8,187
14,323
12,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 6 / 0
7,487
499
10,188
16,080
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 1
6,919
461
6,781
10,025
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
izzi 5G
Yemoja
10
0 / 4 / 0
6,252
417
3,432
9,193
6,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
21
Kills
5
5
Deaths
21
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
1
0.13
W
Izanami
CrashSaint
Izanami
8
0
4
10
L
Bellona
I-Morpheuz-I
Bellona
1
5
0
0.2
W
Sun Wukong
Manuel00
Sun Wukong
2
1
3
3.5
W
3
0
8
7
W
Merlin
1
1
2
2
W
Athena
RainOnHell
Athena
7
3
7
3.5
L
3
6
0
0.5
L
1
2
1
0.75
L
Yemoja
izzi 5G
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,091
Damage
32,339
56,947
Taken
64,032
35,609
Mitigated
36,166
16,055
Healing
18,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,751
903
0
5,763
14,411
5,410
0
2,506
11,905
0
53,761
W
Izanami
CrashSaint
Izanami
11,591
8,060
0
4,162
9,805
4,087
1,003
2,311
7,494
0
91,073
L
Bellona
I-Morpheuz-I
Bellona
8,187
2,079
0
4,396
14,323
12,107
0
2,634
11,689
0
35,854
W
Sun Wukong
Manuel00
Sun Wukong
7,504
1,111
0
4,469
13,138
10,614
892
467
12,671
0
60,313
W
5,645
1,999
776
1,959
10,688
9,842
419
2,252
8,436
0
22,708
W
Merlin
4,349
693
0
1,586
7,922
3,048
348
5,553
2,369
42,099
0
W
Athena
RainOnHell
Athena
12,002
3,144
0
3,103
15,394
8,018
49
2,992
12,402
58,443
0
L
10,188
2,928
0
2,983
16,080
8,630
33
7,068
9,012
42,119
4,869
L
6,781
2,283
0
1,817
10,025
3,846
0
2,077
7,948
0
59,387
L
Yemoja
izzi 5G
Yemoja
3,432
743
2,374
807
9,193
6,173
0
2,066
7,127
20,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,768
Gold Earned
33,867
424
Minions Killed
356
0
Camps Cleared
0
1,457,722
Distance Traveled
1,362,315
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,973
465
96
6
0
309,401
4
W
Izanami
9,490
633
133
9
0
251,089
3
L
Bellona
6,236
416
50
3
0
245,302
4
W
Sun Wukong
8,420
561
104
7
0
308,726
1
W
Horus
7,484
499
35
2
0
317,836
3
W
Merlin
7,650
510
73
5
0
261,338
3
W
Athena
8,724
582
79
5
0
318,733
2
L
Athena
7,487
499
78
5
0
274,324
6
L
Neith
6,919
461
93
6
0
269,790
3
L
Yemoja
6,252
417
39
3
0
263,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role