Player Matchup

Nemesis
Nemesis
AstolfoBussyFan
Nemesis
Level 145
God Stats
1W - 1L
1,533 SR
Queue Stats
201W - 76L
1,722 Elo+
Party 3
Nu Wa
Nu Wa
Buddyi34
Nu Wa
Level 125
God Stats
33W - 27L
1,548 SR
Queue Stats
307W - 194L
1,669 Elo+
Party 3
Sylvanus
Sylvanus
Israelbeastking
Sylvanus
Level 103
God Stats
27W - 32L
1,551 SR
Queue Stats
105W - 125L
1,525 Elo+
Solo
Mulan
Mulan
Senpapii
Mulan
Level 155
God Stats
24W - 11L
1,703 SR
Queue Stats
285W - 174L
1,640 Elo+
Party 3
Neith
Neith
southerncan
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,657 Elo+
Party 3
Team Averages
Level 109
1,567 SR
1,643 Elo+

VS

Team Averages
Level 73
1,518 SR
1,536 Elo+
Rama
Rama
AlotOfDucks23
Rama
Level 49
God Stats
5W - 4L
1,735 SR
Queue Stats
125W - 111L
1,574 Elo+
Party 2
Yu Huang
Yu Huang
DarkNeokuma
Yu Huang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,521 Elo+
Party 1
Heimdallr
Heimdallr
IIRugby17II
Heimdallr
Level 22
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Thunderbird269
Ratatoskr
Level 157
God Stats
6W - 2L
1,802 SR
Queue Stats
151W - 129L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
skyrim12359
Cthulhu
Level 11
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 17
13,745
916
25,168
19,808
17,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Buddyi34
Nu Wa
19
4 / 0 / 20
12,014
801
23,017
2,822
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
18
1 / 3 / 24
11,495
766
8,273
18,952
25,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
Senpapii
Mulan
20
13 / 0 / 22
13,490
899
27,674
14,946
30,037
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 1 / 17
11,663
778
9,509
6,932
3,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 4
9,506
634
6,616
22,483
9,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
DarkNeokuma
Yu Huang
17
3 / 8 / 3
11,085
739
9,929
20,422
10,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
IIRugby17II
Heimdallr
16
0 / 9 / 3
9,682
645
4,460
19,485
10,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ratatoskr
Thunderbird269
Ratatoskr
19
3 / 4 / 3
11,795
786
13,833
21,195
11,256
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
skyrim12359
Cthulhu
17
2 / 8 / 3
10,763
718
7,178
22,593
17,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
24
39
Kills
8
8
Deaths
39
100
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
W
16
4
17
6.13
W
Nu Wa
Buddyi34
Nu Wa
4
0
20
14
L
Yu Huang
DarkNeokuma
Yu Huang
3
8
3
0.56
L
Heimdallr
IIRugby17II
Heimdallr
0
9
3
0.17
W
Sylvanus
1
3
24
4.33
W
Mulan
Senpapii
Mulan
13
0
22
24
L
Ratatoskr
Thunderbird269
Ratatoskr
3
4
3
1.13
L
Cthulhu
skyrim12359
Cthulhu
2
8
3
0.44
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,641
Damage
42,016
63,460
Taken
106,178
77,574
Mitigated
58,863
18,366
Healing
6,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,616
5,739
0
2,638
22,483
9,845
0
6,499
15,984
0
26,065
W
25,168
13,340
0
2,431
19,808
17,057
1,043
5,400
14,144
0
63,291
W
Nu Wa
Buddyi34
Nu Wa
23,017
4,666
0
69
2,822
1,163
4,666
1,023
1,799
57,858
0
L
Yu Huang
DarkNeokuma
Yu Huang
9,929
1,060
0
190
20,422
10,016
0
5,582
14,840
32,480
0
L
Heimdallr
IIRugby17II
Heimdallr
4,460
1,398
0
860
19,485
10,057
803
4,667
14,818
0
20,845
W
Sylvanus
8,273
1,372
5,732
5,881
18,952
25,677
875
4,884
13,746
24,980
0
W
Mulan
Senpapii
Mulan
27,674
2,863
0
2,946
14,946
30,037
1,077
3,020
11,729
0
60,831
L
Ratatoskr
Thunderbird269
Ratatoskr
13,833
2,842
0
1,004
21,195
11,256
923
6,165
15,030
0
52,922
L
Cthulhu
skyrim12359
Cthulhu
7,178
736
430
1,476
22,593
17,689
0
8,377
14,216
31,938
0
W
9,509
5,428
0
1,307
6,932
3,640
4,754
1,997
4,935
0
31,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,407
Gold Earned
52,831
284
Minions Killed
256
0
Camps Cleared
0
1,756,769
Distance Traveled
1,420,443
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,506
634
39
3
0
237,107
1
W
Nemesis
13,745
916
70
5
0
382,384
0
W
Nu Wa
12,014
801
80
5
0
321,709
2
L
Yu Huang
11,085
739
60
4
0
257,649
0
L
Heimdallr
9,682
645
33
2
0
265,814
2
W
Sylvanus
11,495
766
19
1
0
358,603
5
W
Mulan
13,490
899
67
4
0
407,089
2
L
Ratatoskr
11,795
786
80
5
0
364,992
1
L
Cthulhu
10,763
718
44
3
0
294,881
0
W
Neith
11,663
778
48
3
0
286,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role