Player Matchup

Shiva
Shiva
 
Shiva
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Sky Queen6454
Hera
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 78L
1,404 Elo+
Party 2
Bellona
Bellona
Sky Snake5485
Bellona
Level 60
God Stats
20W - 22L
1,494 SR
Queue Stats
63W - 68L
1,399 Elo+
Party 2
Jing Wei
Jing Wei
TayRay0110
Jing Wei
Level 92
God Stats
5W - 6L
1,500 SR
Queue Stats
415W - 379L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
cj100s-
Baron Samedi
Level 66
God Stats
9W - 14L
1,359 SR
Queue Stats
96W - 89L
1,360 Elo+
Solo
Team Averages
Level 74
1,471 SR
1,425 Elo+

VS

Team Averages
Level 80
1,476 SR
1,315 Elo+
Fenrir
Fenrir
Blessed_7-22
Fenrir
Level 141
God Stats
17W - 22L
1,456 SR
Queue Stats
265W - 295L
1,343 Elo+
Solo
Neith
Neith
Frostystarts
Neith
Level 100
God Stats
18W - 20L
1,369 SR
Queue Stats
276W - 273L
1,299 Elo+
Party 1
Sun Wukong
Sun Wukong
K0X Kommando
Sun Wukong
Level 108
God Stats
4W - 1L
1,746 SR
Queue Stats
120W - 108L
1,371 Elo+
Party 1
Sylvanus
Sylvanus
Le haquer
Sylvanus
Level 29
God Stats
7W - 10L
1,303 SR
Queue Stats
26W - 41L
1,325 Elo+
Party 1
Kukulkan
Kukulkan
xTOXIC STARx
Kukulkan
Level 24
God Stats
2W - 1L
1,506 SR
Queue Stats
16W - 26L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 6 / 1
10,400
495
15,395
22,684
16,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 5 / 4
9,875
470
17,300
13,456
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
15
6 / 6 / 2
10,857
517
14,445
19,682
18,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
TayRay0110
Jing Wei
13
1 / 7 / 1
8,764
417
10,081
17,088
6,703
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
cj100s-
Baron Samedi
14
4 / 8 / 5
10,431
497
11,124
20,933
25,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 2 / 7
10,139
483
9,223
20,114
12,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
10 / 2 / 8
11,536
549
18,599
18,606
11,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
K0X Kommando
Sun Wukong
17
12 / 3 / 5
11,664
555
19,730
22,690
25,201
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Le haquer
Sylvanus
13
3 / 3 / 14
10,193
485
8,853
23,549
31,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
xTOXIC STARx
Kukulkan
16
2 / 5 / 3
10,414
496
7,463
13,109
7,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
15
Kills
32
32
Deaths
15
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
6
1
0.42
W
Fenrir
5
2
7
4.25
W
10
2
8
7
W
Sun Wukong
K0X Kommando
Sun Wukong
12
3
5
4.83
W
Sylvanus
Le haquer
Sylvanus
3
3
14
3.33
L
2
5
4
0.8
L
Bellona
6
6
2
1.17
L
Jing Wei
TayRay0110
Jing Wei
1
7
1
0.21
L
Baron Samedi
cj100s-
Baron Samedi
4
8
5
0.81
W
Kukulkan
xTOXIC STARx
Kukulkan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,345
Damage
63,868
93,843
Taken
98,068
73,569
Mitigated
88,265
27,185
Healing
32,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
15,395
6,438
140
6,591
22,684
16,819
2,609
2,332
20,352
0
79,787
W
Fenrir
9,223
2,239
0
8,289
20,114
12,018
1,189
5,763
14,351
0
48,590
W
18,599
9,151
1,166
7,472
18,606
11,948
563
4,943
13,663
0
80,165
W
Sun Wukong
K0X Kommando
Sun Wukong
19,730
4,486
0
4,296
22,690
25,201
724
3,843
18,847
145
74,411
W
Sylvanus
Le haquer
Sylvanus
8,853
3,454
4,013
6,953
23,549
31,705
317
9,296
14,253
24,514
0
L
17,300
3,823
177
3,205
13,456
6,177
1,939
3,377
10,079
79,734
0
L
Bellona
14,445
3,952
0
4,136
19,682
18,588
0
3,053
16,629
0
61,358
L
Jing Wei
TayRay0110
Jing Wei
10,081
6,203
0
5,068
17,088
6,703
276
3,493
13,595
0
56,558
L
Baron Samedi
cj100s-
Baron Samedi
11,124
1,152
2,363
5,505
20,933
25,282
702
4,154
16,779
29,384
0
W
Kukulkan
xTOXIC STARx
Kukulkan
7,463
778
0
250
13,109
7,393
5,795
4,579
8,530
75,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,327
Gold Earned
53,946
427
Minions Killed
462
0
Camps Cleared
0
1,857,399
Distance Traveled
1,863,504
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,400
495
120
6
0
337,262
1
W
Fenrir
10,139
483
91
4
0
419,860
4
W
Neith
11,536
549
108
5
0
359,077
4
W
Sun Wukong
11,664
555
107
5
0
404,716
2
W
Sylvanus
10,193
485
19
1
0
374,153
6
L
Hera
9,875
470
109
5
0
392,161
1
L
Bellona
10,857
517
78
4
0
436,812
4
L
Jing Wei
8,764
417
90
4
0
311,011
2
L
Baron Samedi
10,431
497
30
1
0
380,153
0
W
Kukulkan
10,414
496
137
7
0
305,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role