Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
NightWalker0001
Ne Zha
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 36L
1,394 Elo+
Solo
Chang'e
Chang'e
Vasariah98
Chang'e
Level 87
God Stats
2W - 0L
1,549 SR
Queue Stats
3W - 5L
1,069 Elo+
Solo
Discordia
Discordia
daenydracarys
Discordia
Level 96
God Stats
8W - 3L
1,759 SR
Queue Stats
243W - 304L
1,263 Elo+
Solo
Charybdis
Charybdis
muddyspritz__
Charybdis
Level 29
God Stats
18W - 39L
1,320 SR
Queue Stats
62W - 105L
1,270 Elo+
Party 1
Team Averages
Level 98
1,526 SR
1,299 Elo+

VS

Team Averages
Level 74
1,555 SR
1,362 Elo+
Ullr
Ullr
AeTher Evil8498
Ullr
Level 42
God Stats
2W - 2L
1,742 SR
Queue Stats
20W - 27L
1,414 Elo+
Solo
Loki
Loki
LoboGuerrero971
Loki
Level 102
God Stats
4W - 7L
1,693 SR
Queue Stats
37W - 67L
1,283 Elo+
Solo
Atlas
Atlas
SoH_WOLF420
Atlas
Level 59
God Stats
8W - 10L
1,390 SR
Queue Stats
82W - 127L
1,305 Elo+
Solo
Kukulkan
Kukulkan
bigote-aquella
Kukulkan
Level 77
God Stats
11W - 7L
1,635 SR
Queue Stats
179W - 158L
1,420 Elo+
Solo
Amaterasu
Amaterasu
kingmatthew1213
Amaterasu
Level 89
God Stats
1W - 1L
1,317 SR
Queue Stats
30W - 28L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 0 / 0
6,413
641
4,356
4,735
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 0 / 2
6,247
625
7,494
6,765
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Vasariah98
Chang'e
8
1 / 1 / 1
5,227
523
2,213
5,363
2,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
daenydracarys
Discordia
10
2 / 1 / 1
5,802
580
3,705
2,849
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
muddyspritz__
Charybdis
8
0 / 1 / 2
4,672
467
3,615
5,742
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
4,045
405
3,650
6,072
1,376
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 2
4,243
424
661
6,952
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 1 / 1
4,739
474
3,120
7,385
2,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
7
1 / 1 / 0
4,703
470
1,997
4,646
1,765
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
kingmatthew1213
Amaterasu
9
0 / 2 / 0
4,491
449
2,166
6,917
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
3
3
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
0
2
L
1
2
1
0.75
L
0
3
2
0.33
W
4
0
2
5
L
1
1
1
1.5
W
Chang'e
Vasariah98
Chang'e
1
1
1
1.5
L
Kukulkan
1
1
0
1
W
Discordia
daenydracarys
Discordia
2
1
1
2.5
L
Amaterasu
kingmatthew1213
Amaterasu
0
2
0
0
W
Charybdis
muddyspritz__
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,383
Damage
11,594
25,454
Taken
31,972
9,530
Mitigated
11,364
12,657
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,356
903
0
2,684
4,735
1,923
0
0
4,735
39,363
0
L
3,650
1,430
451
288
6,072
1,376
0
761
5,311
0
14,863
L
661
255
0
1,386
6,952
1,747
0
1,507
5,445
0
17,327
W
7,494
3,456
0
2,037
6,765
2,346
0
711
5,863
0
43,367
L
3,120
1,460
1,090
1,613
7,385
2,923
0
1,452
5,933
12,885
0
W
Chang'e
Vasariah98
Chang'e
2,213
371
1,825
3,593
5,363
2,317
163
1,401
3,962
20,346
0
L
Kukulkan
1,997
152
0
1,636
4,646
1,765
527
2,383
2,263
20,092
0
W
Discordia
daenydracarys
Discordia
3,705
600
0
359
2,849
1,094
954
1,578
1,271
32,719
0
L
Amaterasu
kingmatthew1213
Amaterasu
2,166
1,005
0
2,711
6,917
3,553
0
4,171
2,746
0
24,858
W
Charybdis
muddyspritz__
Charybdis
3,615
1,764
0
2,159
5,742
1,850
377
1,427
4,315
0
22,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,361
Gold Earned
22,221
277
Minions Killed
138
0
Camps Cleared
0
867,713
Distance Traveled
842,488
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,413
641
86
9
0
143,429
4
L
Ullr
4,045
405
16
2
0
162,274
0
L
Loki
4,243
424
40
4
0
205,994
0
W
Ne Zha
6,247
625
69
7
0
213,421
2
L
Atlas
4,739
474
13
1
0
153,572
1
W
Chang'e
5,227
523
45
5
0
173,078
0
L
Kukulkan
4,703
470
34
3
0
112,919
1
W
Discordia
5,802
580
49
5
0
180,698
1
L
Amaterasu
4,491
449
35
4
0
207,729
0
W
Charybdis
4,672
467
28
3
0
157,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role