Player Matchup

Jing Wei
Jing Wei
Abyss9999
Jing Wei
Level 40
God Stats
1W - 3L
1,706 SR
Queue Stats
179W - 204L
1,350 Elo+
Solo
Athena
Athena
Diavlex
Athena
Level 125
God Stats
3W - 9L
1,392 SR
Queue Stats
199W - 216L
1,407 Elo+
Solo
Mercury
Mercury
Dystrophn
Mercury
Level 67
God Stats
6W - 3L
1,705 SR
Queue Stats
33W - 40L
1,357 Elo+
Party 1
Thoth
Thoth
Indolomnir
Thoth
Level 63
God Stats
36W - 52L
1,481 SR
Queue Stats
382W - 397L
1,452 Elo+
Solo
Fenrir
Fenrir
Yijxn
Fenrir
Level 59
God Stats
7W - 9L
1,747 SR
Queue Stats
49W - 53L
1,355 Elo+
Party 1
Team Averages
Level 71
1,606 SR
1,384 Elo+

VS

Team Averages
Level 65
1,598 SR
1,502 Elo+
Ra
Ra
Cinelle
Ra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,410 Elo+
Party 2
Cabrakan
Cabrakan
DarkDragen7756
Cabrakan
Level 126
God Stats
2W - 0L
1,344 SR
Queue Stats
96W - 75L
1,515 Elo+
Party 2
Mulan
Mulan
PourLePeuple
Mulan
Level 67
God Stats
26W - 16L
1,886 SR
Queue Stats
79W - 68L
1,621 Elo+
Solo
Rama
Rama
tenmamil
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,592 Elo+
Party 2
Kuzenbo
Kuzenbo
xXTheCourierSiXx
Kuzenbo
Level 89
God Stats
6W - 2L
1,759 SR
Queue Stats
62W - 51L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Abyss9999
Jing Wei
10
1 / 4 / 4
6,231
389
3,551
14,301
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
Diavlex
Athena
9
1 / 0 / 4
6,469
404
3,765
6,836
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Dystrophn
Mercury
12
5 / 3 / 4
7,725
483
10,783
15,237
6,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
13
2 / 4 / 2
7,822
489
6,916
10,531
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Yijxn
Fenrir
11
1 / 5 / 0
6,568
411
4,974
14,783
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,562
473
4,889
7,005
4,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
13
5 / 3 / 3
8,583
536
8,259
12,160
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
4 / 1 / 4
9,545
597
17,156
14,923
16,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
12
3 / 2 / 0
7,294
456
8,628
7,234
2,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 4
8,193
512
5,111
12,649
7,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
10
Kills
15
16
Deaths
10
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Abyss9999
Jing Wei
1
4
4
0.75
W
1
2
4
1.5
W
Cabrakan
5
3
3
2.17
L
Athena
Diavlex
Athena
1
0
4
3
L
Mercury
Dystrophn
Mercury
5
3
4
2.33
L
Thoth
2
4
2
0.75
W
4
1
4
6
L
Fenrir
Yijxn
Fenrir
1
5
0
0.2
W
Rama
3
2
0
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,989
Damage
44,043
61,688
Taken
53,971
29,887
Mitigated
41,416
12,532
Healing
20,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Abyss9999
Jing Wei
3,551
3,333
0
4,878
14,301
5,036
0
3,834
10,372
0
36,032
W
4,889
1,505
653
1,774
7,005
4,167
727
958
6,011
15,900
0
W
Cabrakan
8,259
1,588
127
3,130
12,160
10,042
1,014
4,423
7,737
55,563
0
L
Athena
Diavlex
Athena
3,765
1,022
0
2,508
6,836
4,091
0
1,629
5,174
17,520
0
L
Mercury
Dystrophn
Mercury
10,783
6,301
0
1,200
15,237
6,141
0
4,245
10,925
0
54,682
L
Thoth
6,916
650
0
1,100
10,531
4,371
0
5,931
4,341
62,679
0
W
17,156
3,658
0
6,276
14,923
16,645
1,190
360
14,101
0
72,923
L
Fenrir
Yijxn
Fenrir
4,974
1,080
0
2,846
14,783
10,248
0
2,126
12,617
0
26,958
W
Rama
8,628
7,412
0
2,694
7,234
2,574
2,295
2,637
4,597
0
47,856
W
5,111
1,387
116
5,799
12,649
7,988
29
2,303
10,346
51,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,815
Gold Earned
41,177
300
Minions Killed
389
0
Camps Cleared
0
1,469,601
Distance Traveled
1,461,476
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,231
389
50
3
0
259,834
1
W
Ra
7,562
473
19
1
0
295,461
6
W
Cabrakan
8,583
536
92
6
0
289,562
4
L
Athena
6,469
404
20
1
0
264,512
2
L
Mercury
7,725
483
66
4
0
348,552
1
L
Thoth
7,822
489
112
7
0
302,731
4
W
Mulan
9,545
597
122
8
0
300,333
6
L
Fenrir
6,568
411
52
3
0
293,972
2
W
Rama
7,294
456
86
5
0
268,918
1
W
Kuzenbo
8,193
512
70
4
0
307,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role