Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Anthony_LAG-XXI-
Medusa
Level 89
God Stats
1W - 3L
1,397 SR
Queue Stats
312W - 267L
1,496 Elo+
Solo
Fenrir
Fenrir
Erp07
Fenrir
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,375 Elo+
Solo
Hercules
Hercules
RatKingXIX
Hercules
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 1
Scylla
Scylla
YUMADBRO6
Scylla
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
Team Averages
Level 59
1,479 SR
1,474 Elo+

VS

Team Averages
Level 124
1,439 SR
1,451 Elo+
Da Ji
Da Ji
Acereum
Da Ji
Level 88
God Stats
52W - 60L
1,471 SR
Queue Stats
240W - 341L
1,366 Elo+
Solo
Olorun
Olorun
Blackkingcat
Olorun
Level 158
God Stats
3W - 1L
1,185 SR
Queue Stats
279W - 289L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
BryanLVega
Baron Samedi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,337 Elo+
Solo
Heimdallr
Heimdallr
Gueloto
Heimdallr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,581 Elo+
Solo
Shiva
Shiva
Moniea_Man
Shiva
Level 129
God Stats
40W - 40L
1,541 SR
Queue Stats
68W - 73L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 2 / 2
6,794
679
4,772
10,790
10,187
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 6 / 2
7,297
730
8,243
14,805
6,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Erp07
Fenrir
12
1 / 5 / 2
7,166
717
3,313
10,316
4,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
RatKingXIX
Hercules
14
3 / 5 / 0
7,486
749
7,553
14,917
11,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
YUMADBRO6
Scylla
13
1 / 4 / 2
7,063
706
5,787
7,844
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Acereum
Da Ji
15
7 / 0 / 11
8,371
837
10,367
9,220
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
14
3 / 1 / 9
7,899
790
5,494
9,293
4,063
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
BryanLVega
Baron Samedi
15
5 / 2 / 8
8,542
854
10,272
8,501
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Gueloto
Heimdallr
16
4 / 2 / 6
8,653
865
10,198
10,061
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shiva
14
3 / 1 / 14
8,042
804
10,952
10,319
7,987
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
70
6
Kills
22
22
Deaths
6
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
2
0.5
W
Da Ji
Acereum
Da Ji
7
0
11
12.5
L
1
6
2
0.33
W
Olorun
3
1
9
7.5
W
Baron Samedi
BryanLVega
Baron Samedi
5
2
8
4.5
L
Fenrir
Erp07
Fenrir
1
5
2
0.4
W
Heimdallr
Gueloto
Heimdallr
4
2
6
3.5
W
Shiva
3
1
14
10
L
Hercules
RatKingXIX
Hercules
3
5
0
0.6
L
Scylla
YUMADBRO6
Scylla
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,668
Damage
47,283
58,672
Taken
47,394
35,317
Mitigated
26,479
7,365
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,772
1,085
120
3,092
10,790
10,187
599
3,448
7,342
22,783
0
W
Da Ji
Acereum
Da Ji
10,367
2,663
0
2,874
9,220
4,733
270
1,988
7,066
0
14,594
L
8,243
3,672
0
535
14,805
6,436
424
4,031
10,774
0
23,793
W
Olorun
5,494
3,770
2,047
2,822
9,293
4,063
3,271
1,910
7,288
20,350
0
W
Baron Samedi
BryanLVega
Baron Samedi
10,272
2,107
2,845
2,748
8,501
4,681
996
1,908
6,539
28,063
0
L
Fenrir
Erp07
Fenrir
3,313
695
0
548
10,316
4,043
0
2,903
7,413
0
16,860
W
Heimdallr
Gueloto
Heimdallr
10,198
5,078
0
1,484
10,061
5,015
944
2,254
7,675
0
33,775
W
Shiva
10,952
1,779
385
1,404
10,319
7,987
175
2,499
7,754
1,362
26,821
L
Hercules
RatKingXIX
Hercules
7,553
1,778
0
2,964
14,917
11,587
0
3,776
11,141
0
13,559
L
Scylla
YUMADBRO6
Scylla
5,787
1,152
0
106
7,844
3,064
224
2,099
5,745
18,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,806
Gold Earned
41,507
128
Minions Killed
189
0
Camps Cleared
0
963,759
Distance Traveled
982,312
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,794
679
31
3
0
153,883
4
W
Da Ji
8,371
837
14
1
0
220,596
2
L
Medusa
7,297
730
35
4
0
192,508
0
W
Olorun
7,899
790
29
3
0
157,600
0
W
Baron Samedi
8,542
854
50
5
0
186,467
2
L
Fenrir
7,166
717
21
2
0
170,403
2
W
Heimdallr
8,653
865
57
6
0
200,438
0
W
Shiva
8,042
804
39
4
0
217,211
3
L
Hercules
7,486
749
16
2
0
247,559
0
L
Scylla
7,063
706
25
3
0
199,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role