Player Matchup

Arachne
Arachne
 
Arachne
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BradleyRJ
Danzaburou
Level 147
God Stats
10W - 11L
1,523 SR
Queue Stats
197W - 201L
1,381 Elo+
Solo
Ares
Ares
FANTZ005
Ares
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 25L
1,364 Elo+
Solo
Achilles
Achilles
KahelGOD
Achilles
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 218L
1,255 Elo+
Solo
Freya
Freya
TacooSann
Freya
Level 124
God Stats
11W - 10L
1,610 SR
Queue Stats
105W - 97L
1,381 Elo+
Solo
Team Averages
Level 99
1,527 SR
1,376 Elo+

VS

Team Averages
Level 103
1,470 SR
1,460 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AlanDllaTorre
Ra
Level 90
God Stats
15W - 20L
1,414 SR
Queue Stats
636W - 661L
1,431 Elo+
Solo
Nemesis
Nemesis
kronos623
Nemesis
Level 109
God Stats
7W - 10L
1,436 SR
Queue Stats
418W - 487L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 2 / 1
5,820
388
3,342
13,030
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
BradleyRJ
Danzaburou
12
0 / 1 / 0
6,817
454
4,156
7,636
3,038
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
1 / 2 / 1
6,479
432
4,006
8,269
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
KahelGOD
Achilles
11
0 / 5 / 0
6,599
440
2,367
12,425
7,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Freya
TacooSann
Freya
11
1 / 3 / 1
6,879
459
8,225
10,792
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 4
8,938
596
11,057
7,579
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
 
Medusa
13
1 / 0 / 1
7,570
505
6,991
10,539
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
 
Fafnir
10
1 / 0 / 3
7,365
491
1,648
7,483
6,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 3
7,581
505
7,570
7,657
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
kronos623
Nemesis
12
7 / 1 / 1
7,684
512
4,309
10,636
4,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
13
13
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
1
0.25
W
Baron Samedi
 
Baron Samedi
4
0
4
6
W
Medusa
 
Medusa
1
0
1
1.5
W
Fafnir
 
Fafnir
1
0
3
2.5
W
0
1
3
1.5
L
Danzaburou
BradleyRJ
Danzaburou
0
1
0
0
L
Ares
1
2
1
0.75
L
Achilles
KahelGOD
Achilles
0
5
0
0
L
Freya
TacooSann
Freya
1
3
1
0.5
W
Nemesis
kronos623
Nemesis
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
31,575
52,152
Taken
43,894
27,022
Mitigated
23,993
14,901
Healing
24,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,342
2,116
0
3,679
13,030
5,193
0
5,221
7,809
0
33,662
W
Baron Samedi
 
Baron Samedi
11,057
2,381
1,044
3,961
7,579
5,639
1,313
1,873
5,706
63,700
0
W
Medusa
 
Medusa
6,991
3,410
0
7,046
10,539
3,889
2,321
551
9,988
0
72,014
W
Fafnir
 
Fafnir
1,648
378
2,056
2,925
7,483
6,346
0
2,362
5,121
8,964
0
W
7,570
661
888
2,059
7,657
3,425
671
3,733
3,924
65,688
0
L
Danzaburou
BradleyRJ
Danzaburou
4,156
2,025
0
2,506
7,636
3,038
0
264
7,372
0
51,412
L
Ares
4,006
307
0
1,736
8,269
6,906
0
3,120
5,149
20,615
0
L
Achilles
KahelGOD
Achilles
2,367
263
0
1,972
12,425
7,430
0
6,976
5,449
0
41,399
L
Freya
TacooSann
Freya
8,225
4,019
0
5,008
10,792
4,455
702
4,970
5,822
52,445
0
W
Nemesis
kronos623
Nemesis
4,309
1,070
0
4,444
10,636
4,694
173
3,712
6,924
0
31,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,594
Gold Earned
39,138
327
Minions Killed
416
0
Camps Cleared
0
1,340,885
Distance Traveled
1,380,547
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,820
388
46
3
0
281,242
0
W
Baron Samedi
8,938
596
100
7
0
218,323
0
W
Medusa
7,570
505
113
8
0
249,059
1
W
Fafnir
7,365
491
19
1
0
299,160
0
W
Ra
7,581
505
124
8
0
289,311
5
L
Danzaburou
6,817
454
90
6
0
249,779
0
L
Ares
6,479
432
34
2
0
303,820
1
L
Achilles
6,599
440
76
5
0
270,821
0
L
Freya
6,879
459
81
5
0
235,223
2
W
Nemesis
7,684
512
60
4
0
324,694
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role