Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Flequillosa
Ra
Level 160
God Stats
13W - 16L
1,479 SR
Queue Stats
375W - 336L
1,625 Elo+
Party 1
Sol
Sol
Longuii
Sol
Level 150
God Stats
2W - 1L
1,262 SR
Queue Stats
71W - 72L
1,642 Elo+
Party 1
Medusa
Medusa
aaaah
Medusa
Level 108
God Stats
15W - 6L
1,591 SR
Queue Stats
208W - 139L
1,655 Elo+
Party 1
Nemesis
Nemesis
mothfuha
Nemesis
Level 154
God Stats
3W - 1L
1,435 SR
Queue Stats
204W - 170L
1,551 Elo+
Solo
Team Averages
Level 146
1,453 SR
1,594 Elo+

VS

Team Averages
Level 117
1,583 SR
1,524 Elo+
Fafnir
Fafnir
 
Fafnir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Fishmangamer401
Apollo
Level 106
God Stats
2W - 3L
1,522 SR
Queue Stats
52W - 56L
1,503 Elo+
Party 2
Janus
Janus
Onetyansen
Janus
Level 59
God Stats
9W - 8L
1,947 SR
Queue Stats
179W - 191L
1,551 Elo+
Solo
Cerberus
Cerberus
Pharophs
Cerberus
Level 142
God Stats
10W - 19L
1,364 SR
Queue Stats
84W - 95L
1,541 Elo+
Solo
Danzaburou
Danzaburou
SirGo0se
Danzaburou
Level 126
God Stats
2W - 1L
1,582 SR
Queue Stats
59W - 63L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 9
5,705
815
4,921
8,654
6,557
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 2
5,659
808
1,862
3,982
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
11
0 / 1 / 8
5,674
811
4,762
4,700
1,893
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
aaaah
Medusa
13
5 / 0 / 3
6,558
937
8,138
4,683
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
mothfuha
Nemesis
12
4 / 0 / 4
6,214
888
4,623
5,510
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 3 / 1
5,183
740
3,023
7,265
6,963
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 2 / 1
5,442
777
2,593
5,833
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
11
0 / 2 / 1
5,193
742
5,717
6,314
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Pharophs
Cerberus
9
0 / 3 / 2
5,153
736
2,615
7,152
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SirGo0se
Danzaburou
12
2 / 0 / 0
6,087
870
6,075
3,848
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
10
Kills
2
2
Deaths
10
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
9
4.5
L
Fafnir
 
Fafnir
0
3
1
0.17
L
0
2
1
0.25
W
1
1
2
2
W
Sol
0
1
8
4
L
Janus
0
2
1
0.25
L
Cerberus
Pharophs
Cerberus
0
3
2
0.33
L
Danzaburou
SirGo0se
Danzaburou
2
0
0
2
W
Medusa
aaaah
Medusa
5
0
3
6.5
W
Nemesis
mothfuha
Nemesis
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,306
Damage
20,023
27,529
Taken
30,412
15,761
Mitigated
17,663
10,735
Healing
6,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,921
411
192
2,304
8,654
6,557
195
3,958
4,696
10,132
0
L
Fafnir
 
Fafnir
3,023
450
0
787
7,265
6,963
0
2,153
5,112
5,671
0
L
2,593
1,385
0
1,422
5,833
2,530
0
1,719
4,114
0
17,173
W
1,862
169
1,723
1,273
3,982
1,826
124
1,443
2,539
16,838
0
W
Sol
4,762
1,648
0
2,068
4,700
1,893
486
2,771
1,929
20,998
0
L
Janus
5,717
119
0
500
6,314
2,596
0
3,738
2,576
16,830
0
L
Cerberus
Pharophs
Cerberus
2,615
49
0
1,685
7,152
3,773
0
2,607
4,545
6,595
0
L
Danzaburou
SirGo0se
Danzaburou
6,075
2,031
0
2,075
3,848
1,801
0
1,328
2,520
0
30,506
W
Medusa
aaaah
Medusa
8,138
3,729
0
1,618
4,683
2,165
131
1,834
2,849
0
22,280
W
Nemesis
mothfuha
Nemesis
4,623
1,259
0
1,557
5,510
3,320
63
1,349
4,161
0
14,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,810
Gold Earned
27,058
150
Minions Killed
138
0
Camps Cleared
0
783,131
Distance Traveled
673,847
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,705
815
7
1
0
163,908
1
L
Fafnir
5,183
740
7
1
0
128,216
0
L
Apollo
5,442
777
38
5
0
132,561
2
W
Ra
5,659
808
40
6
0
143,274
2
W
Sol
5,674
811
38
5
0
144,382
1
L
Janus
5,193
742
25
4
0
170,154
0
L
Cerberus
5,153
736
8
1
0
105,448
0
L
Danzaburou
6,087
870
60
9
0
137,468
4
W
Medusa
6,558
937
41
6
0
156,847
2
W
Nemesis
6,214
888
24
3
0
174,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role