Player Matchup

Medusa
Medusa
CautionMK_23
Medusa
Level 35
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 18L
1,325 Elo+
Solo
Ganesha
Ganesha
Dom-Doll
Ganesha
Level 21
God Stats
4W - 4L
1,802 SR
Queue Stats
107W - 140L
1,192 Elo+
Party 1
Hel
Hel
Sub-Doll
Hel
Level 128
God Stats
6W - 8L
1,381 SR
Queue Stats
171W - 186L
1,296 Elo+
Party 1
Mercury
Mercury
TEMPLARIO765123
Mercury
Level 88
God Stats
3W - 3L
1,590 SR
Queue Stats
170W - 171L
1,390 Elo+
Solo
Artemis
Artemis
batkxtty
Artemis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 56
1,555 SR
1,341 Elo+

VS

Team Averages
Level 87
1,416 SR
1,375 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ForgottenRituaL
Discordia
Level 118
God Stats
2W - 6L
1,225 SR
Queue Stats
957W - 1,022L
1,339 Elo+
Solo
Cu Chulainn
Cu Chulainn
NubZzKnees
Cu Chulainn
Level 64
God Stats
17W - 12L
1,573 SR
Queue Stats
331W - 287L
1,464 Elo+
Solo
Bacchus
Bacchus
SunkistTurtle
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,263 Elo+
Solo
Fenrir
Fenrir
antkFPS
Fenrir
Level 65
God Stats
18W - 12L
1,281 SR
Queue Stats
72W - 79L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 2 / 0
5,688
474
3,968
6,896
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Dom-Doll
Ganesha
8
0 / 0 / 0
5,101
425
1,549
7,996
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 1
5,979
498
4,071
11,289
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 0
6,103
509
4,671
11,788
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
batkxtty
Artemis
7
0 / 6 / 0
4,564
380
1,977
5,909
1,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
6 / 0 / 0
7,346
612
8,651
6,189
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
ForgottenRituaL
Discordia
11
0 / 0 / 3
6,471
539
5,039
2,907
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
NubZzKnees
Cu Chulainn
12
3 / 0 / 1
7,127
594
5,853
8,052
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
10
1 / 0 / 6
6,642
554
4,309
6,498
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
antkFPS
Fenrir
11
3 / 1 / 1
6,854
571
5,839
10,100
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
0
0
6
L
Medusa
0
2
0
0
L
Ganesha
Dom-Doll
Ganesha
0
0
0
0
W
Discordia
ForgottenRituaL
Discordia
0
0
3
1.5
W
Cu Chulainn
NubZzKnees
Cu Chulainn
3
0
1
3.5
L
0
3
1
0.17
W
Bacchus
1
0
6
4
L
1
2
0
0.5
W
Fenrir
antkFPS
Fenrir
3
1
1
3.5
L
Artemis
batkxtty
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,236
Damage
29,691
43,878
Taken
33,746
18,467
Mitigated
17,780
12,994
Healing
11,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,651
6,816
0
3,454
6,189
2,263
107
951
5,238
0
54,701
L
Medusa
3,968
1,669
0
2,621
6,896
2,532
0
0
6,896
0
32,216
L
Ganesha
Dom-Doll
Ganesha
1,549
295
0
263
7,996
5,582
0
1,139
6,857
16,930
0
W
Discordia
ForgottenRituaL
Discordia
5,039
496
0
500
2,907
1,173
199
1,443
1,464
40,290
0
W
Cu Chulainn
NubZzKnees
Cu Chulainn
5,853
699
0
1,231
8,052
4,998
0
315
7,737
0
41,777
L
4,071
227
759
4,097
11,289
4,555
114
5,157
6,132
36,401
0
W
Bacchus
4,309
1,280
0
2,097
6,498
5,126
0
1,280
5,218
19,575
0
L
4,671
2,604
0
5,152
11,788
4,115
0
912
10,876
0
41,605
W
Fenrir
antkFPS
Fenrir
5,839
1,148
152
3,938
10,100
4,220
523
1,631
8,469
0
40,507
L
Artemis
batkxtty
Artemis
1,977
821
0
102
5,909
1,683
0
2,140
3,769
0
9,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,435
Gold Earned
34,440
226
Minions Killed
315
0
Camps Cleared
0
1,142,631
Distance Traveled
1,263,394
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,346
612
92
8
0
257,433
2
L
Medusa
5,688
474
47
4
0
224,161
8
L
Ganesha
5,101
425
9
1
0
225,283
2
W
Discordia
6,471
539
60
5
0
232,275
3
W
Cu Chulainn
7,127
594
71
6
0
251,700
2
L
Hel
5,979
498
63
5
0
231,977
0
W
Bacchus
6,642
554
20
2
0
238,547
1
L
Mercury
6,103
509
84
7
0
273,671
4
W
Fenrir
6,854
571
72
6
0
283,439
3
L
Artemis
4,564
380
23
2
0
187,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role