Player Matchup

Nemesis
Nemesis
ANC1984
Nemesis
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
321W - 321L
1,469 Elo+
Solo
Amaterasu
Amaterasu
BruisedPride
Amaterasu
Level 106
God Stats
5W - 3L
1,614 SR
Queue Stats
224W - 255L
1,468 Elo+
Party 2
Bastet
Bastet
Lobiaon
Bastet
Level 128
God Stats
4W - 3L
1,690 SR
Queue Stats
432W - 455L
1,509 Elo+
Solo
Cabrakan
Cabrakan
RitoBrown
Cabrakan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 167L
1,421 Elo+
Party 2
Eset
Eset
loolmcghoul
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,355 Elo+
Solo
Team Averages
Level 115
1,561 SR
1,444 Elo+

VS

Team Averages
Level 108
1,534 SR
1,371 Elo+
Discordia
Discordia
Muthshizuki
Discordia
Level 97
God Stats
5W - 0L
1,500 SR
Queue Stats
115W - 113L
1,559 Elo+
Solo
Hachiman
Hachiman
Open Ends
Hachiman
Level 144
God Stats
2W - 0L
1,693 SR
Queue Stats
75W - 74L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ryse UT
Morgan Le Fay
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 50L
1,261 Elo+
Party 1
Ares
Ares
Wock UT
Ares
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 10L
1,155 Elo+
Party 1
Bakasura
Bakasura
grave-askew
Bakasura
Level 160
God Stats
1W - 1L
1,478 SR
Queue Stats
303W - 348L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ANC1984
Nemesis
18
2 / 7 / 12
11,047
581
17,592
23,589
13,684
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
BruisedPride
Amaterasu
20
3 / 4 / 10
12,938
681
16,728
32,905
34,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
Lobiaon
Bastet
17
4 / 6 / 5
10,759
566
21,902
21,161
13,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
RitoBrown
Cabrakan
16
0 / 8 / 8
10,973
578
10,298
27,330
40,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
6 / 5 / 8
12,668
667
17,100
19,982
12,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Muthshizuki
Discordia
20
7 / 3 / 20
13,067
688
30,863
11,096
5,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
Open Ends
Hachiman
20
8 / 1 / 21
13,865
730
29,430
21,227
10,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Ryse UT
Morgan Le Fay
20
7 / 1 / 22
13,644
718
29,412
15,893
8,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
Wock UT
Ares
17
0 / 7 / 19
11,827
622
9,240
29,229
31,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
grave-askew
Bakasura
20
8 / 4 / 14
13,353
703
13,857
20,153
17,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
126
15
Kills
30
30
Deaths
16
43
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ANC1984
Nemesis
2
7
12
1.14
L
Amaterasu
BruisedPride
Amaterasu
3
4
10
2
L
Bastet
Lobiaon
Bastet
4
6
5
1.08
W
Discordia
Muthshizuki
Discordia
7
3
20
5.67
W
Hachiman
Open Ends
Hachiman
8
1
21
18.5
L
Cabrakan
RitoBrown
Cabrakan
0
8
8
0.5
W
Morgan Le Fay
Ryse UT
Morgan Le Fay
7
1
22
18
W
Ares
Wock UT
Ares
0
7
19
1.36
W
Bakasura
grave-askew
Bakasura
8
4
14
3.75
L
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,620
Damage
112,802
124,967
Taken
97,598
114,217
Mitigated
72,803
49,059
Healing
41,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ANC1984
Nemesis
17,592
6,958
615
3,223
23,589
13,684
562
13,906
8,594
0
35,372
L
Amaterasu
BruisedPride
Amaterasu
16,728
4,667
5,349
13,376
32,905
34,436
375
17,758
14,349
0
35,178
L
Bastet
Lobiaon
Bastet
21,902
3,816
3,536
5,045
21,161
13,454
220
12,780
8,107
0
29,896
W
Discordia
Muthshizuki
Discordia
30,863
2,550
3,725
2,109
11,096
5,233
1,407
4,779
6,166
56,876
0
W
Hachiman
Open Ends
Hachiman
29,430
15,461
3,264
8,615
21,227
10,330
3,398
4,189
16,722
0
64,933
L
Cabrakan
RitoBrown
Cabrakan
10,298
386
1,181
4,016
27,330
40,430
0
12,134
13,832
17,823
0
W
Morgan Le Fay
Ryse UT
Morgan Le Fay
29,412
4,132
1,956
3,950
15,893
8,663
1,287
5,967
9,775
59,199
0
W
Ares
Wock UT
Ares
9,240
741
3,833
4,562
29,229
31,109
530
7,008
21,953
13,529
0
W
Bakasura
grave-askew
Bakasura
13,857
8,276
2,768
6,554
20,153
17,468
1,068
5,455
14,459
0
17,113
L
17,100
697
6,445
6,273
19,982
12,213
416
12,937
6,542
51,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,385
Gold Earned
65,756
177
Minions Killed
260
0
Camps Cleared
0
1,753,658
Distance Traveled
1,712,372
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,047
581
26
1
0
340,701
2
L
Amaterasu
12,938
681
42
2
0
370,389
0
L
Bastet
10,759
566
17
1
0
399,082
0
W
Discordia
13,067
688
52
3
0
358,614
1
W
Hachiman
13,865
730
107
6
0
314,248
3
L
Cabrakan
10,973
578
16
1
0
300,695
3
W
Morgan Le Fay
13,644
718
61
3
0
366,459
1
W
Ares
11,827
622
8
0
0
312,289
0
W
Bakasura
13,353
703
32
2
0
360,762
0
L
Eset
12,668
667
76
4
0
342,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role