Player Matchup

Cthulhu
Cthulhu
Handykap
Cthulhu
Level 12
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Bakasura
Bakasura
JU5TB3N878
Bakasura
Level 43
God Stats
0W - 3L
1,592 SR
Queue Stats
11W - 47L
1,092 Elo+
Party 1
Neith
Neith
Solace24
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,412 Elo+
Party 1
King Arthur
King Arthur
maderjuan
King Arthur
Level 70
God Stats
2W - 2L
1,463 SR
Queue Stats
29W - 25L
1,376 Elo+
Party 3
Baron Samedi
Baron Samedi
wmcguire19
Baron Samedi
Level 29
God Stats
1W - 4L
1,340 SR
Queue Stats
14W - 55L
1,092 Elo+
Party 1
Team Averages
Level 34
1,440 SR
1,294 Elo+

VS

Team Averages
Level 55
1,715 SR
1,395 Elo+
Bellona
Bellona
Black_Angel_7130
Bellona
Level 29
God Stats
1W - 4L
1,758 SR
Queue Stats
37W - 57L
1,273 Elo+
Party 4
Loki
Loki
Bourrin1234
Loki
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 65L
1,280 Elo+
Party 4
Anubis
Anubis
GGrak
Anubis
Level 69
God Stats
2W - 0L
1,770 SR
Queue Stats
60W - 47L
1,450 Elo+
Party 2
Atlas
Atlas
LORDAKIS
Atlas
Level 36
God Stats
19W - 17L
1,646 SR
Queue Stats
42W - 36L
1,469 Elo+
Party 2
Artemis
Artemis
ProleX5
Artemis
Level 106
God Stats
5W - 0L
1,898 SR
Queue Stats
104W - 97L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Handykap
Cthulhu
14
0 / 9 / 1
9,909
413
6,739
25,849
26,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
JU5TB3N878
Bakasura
18
2 / 8 / 3
11,561
482
6,478
22,822
10,500
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
Solace24
Neith
15
0 / 6 / 0
9,828
410
6,383
15,498
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
maderjuan
King Arthur
17
5 / 5 / 1
12,786
533
15,201
28,479
37,378
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
wmcguire19
Baron Samedi
16
0 / 11 / 1
10,898
454
14,412
24,447
10,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 10
9,453
394
2,993
12,442
10,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 2 / 7
12,556
523
13,965
18,441
9,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
GGrak
Anubis
20
12 / 0 / 8
12,793
533
17,481
15,558
10,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
LORDAKIS
Atlas
17
2 / 0 / 21
12,091
504
13,288
17,417
27,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Artemis
ProleX5
Artemis
20
16 / 1 / 13
13,768
574
39,453
16,551
10,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
98
7
Kills
39
39
Deaths
7
6
Assists
59
Player
Kills
Deaths
Assists
KDA
W
0
4
10
1.25
W
9
2
7
6.25
W
Anubis
GGrak
Anubis
12
0
8
16
L
Cthulhu
Handykap
Cthulhu
0
9
1
0.06
L
Bakasura
JU5TB3N878
Bakasura
2
8
3
0.44
W
Atlas
LORDAKIS
Atlas
2
0
21
12.5
W
Artemis
ProleX5
Artemis
16
1
13
22.5
L
Neith
Solace24
Neith
0
6
0
0
L
King Arthur
maderjuan
King Arthur
5
5
1
1.1
L
Baron Samedi
wmcguire19
Baron Samedi
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,213
Damage
87,180
117,095
Taken
80,409
89,946
Mitigated
68,284
16,079
Healing
29,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,993
1,126
0
2,268
12,442
10,473
393
2,775
9,272
0
34,089
W
13,965
4,061
0
4,470
18,441
9,934
0
1,436
16,755
0
108,121
W
Anubis
GGrak
Anubis
17,481
1,041
0
9,905
15,558
10,361
1,135
8,010
7,046
88,251
0
L
Cthulhu
Handykap
Cthulhu
6,739
261
0
1,399
25,849
26,627
632
6,550
19,299
27,317
0
L
Bakasura
JU5TB3N878
Bakasura
6,478
3,515
0
5,718
22,822
10,500
4,064
4,548
18,274
0
88,454
W
Atlas
LORDAKIS
Atlas
13,288
6,060
0
3,021
17,417
27,293
459
3,581
13,520
42,307
0
W
Artemis
ProleX5
Artemis
39,453
26,207
0
10,330
16,551
10,223
7,541
5,263
11,195
0
147,189
L
Neith
Solace24
Neith
6,383
2,493
0
5,661
15,498
5,361
1,962
4,758
10,740
0
62,823
L
King Arthur
maderjuan
King Arthur
15,201
1,125
0
440
28,479
37,378
611
3,860
24,619
0
87,816
L
Baron Samedi
wmcguire19
Baron Samedi
14,412
1,499
0
2,861
24,447
10,080
1,639
11,053
13,394
89,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,982
Gold Earned
60,661
580
Minions Killed
585
0
Camps Cleared
0
1,991,388
Distance Traveled
2,239,645
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,453
394
55
2
0
421,807
0
W
Loki
12,556
523
152
6
0
515,825
0
W
Anubis
12,793
533
126
5
0
452,358
1
L
Cthulhu
9,909
413
57
2
0
374,344
2
L
Bakasura
11,561
482
145
6
0
491,677
0
W
Atlas
12,091
504
38
2
0
452,030
4
W
Artemis
13,768
574
214
9
0
397,625
3
L
Neith
9,828
410
113
5
0
357,769
0
L
King Arthur
12,786
533
134
6
0
404,397
5
L
Baron Samedi
10,898
454
131
5
0
363,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role