Player Matchup

Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
 
Set
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
Anarchduke
Medusa
Gold IV
Level 160
God Stats
10W - 2L
1,696 SR
Queue Stats
63W - 70L
1,408 MMR
Solo
Agni
Agni
Silver II
Curiosittty
Agni
Silver II
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,454 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,539 SR
1,472 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,536 SR
1,428 MMR
Cupid
Cupid
Bronze V
 
Cupid
Bronze V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Bizarre_Nuke
Ah Muzen Cab
Gold III
Level 147
God Stats
1W - 2L
1,540 SR
Queue Stats
122W - 135L
1,432 MMR
Solo
Bakasura
Bakasura
Bronze IV
EpicAnjo
Bakasura
Bronze IV
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
230W - 239L
1,317 MMR
Solo
He Bo
He Bo
Gold II
SANTIC0L98
He Bo
Gold II
Level 89
God Stats
1W - 2L
1,563 SR
Queue Stats
213W - 218L
1,463 MMR
Solo
Khepri
Khepri
Gold III
Tyrone152
Khepri
Gold III
Level 87
God Stats
16W - 15L
1,576 SR
Queue Stats
107W - 109L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
2 / 0 / 0
4,182
697
2,741
3,469
1,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
 
Baron Samedi
6
1 / 0 / 1
4,098
683
2,053
3,730
1,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
 
Set
6
0 / 0 / 1
3,576
596
1,551
3,802
1,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
Anarchduke
Medusa
6
0 / 0 / 1
3,665
611
3,554
3,396
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
1 / 0 / 0
3,681
614
963
2,207
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ShivaKing ArthurMercuryHou Yi

VS

Bans
Jing WeiKaliUllrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
5
0 / 1 / 0
3,248
541
2,331
2,793
847
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Muzen Cab
Bizarre_Nuke
Ah Muzen Cab
6
0 / 1 / 0
3,533
589
1,774
3,141
1,092
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
EpicAnjo
Bakasura
4
0 / 1 / 0
3,100
517
778
3,609
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
5
0 / 1 / 0
3,358
560
1,722
3,175
1,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
Tyrone152
Khepri
5
0 / 0 / 0
3,420
570
1,748
4,425
1,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
0
2
W
Baron Samedi
 
Baron Samedi
1
0
1
1.5
W
Set
 
Set
0
0
1
0.5
L
Cupid
 
Cupid
0
1
0
0
W
Medusa
Anarchduke
Medusa
0
0
1
0.5
L
Ah Muzen Cab
Bizarre_Nuke
Ah Muzen Cab
0
1
0
0
W
1
0
0
1
L
Bakasura
EpicAnjo
Bakasura
0
1
0
0
L
He Bo
0
1
0
0
L
Khepri
Tyrone152
Khepri
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,862
Damage
8,353
16,604
Taken
17,143
5,915
Mitigated
6,205
7,109
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,741
968
6
1,329
3,469
1,604
352
776
2,602
16,236
5,195
W
Baron Samedi
 
Baron Samedi
2,053
580
877
1,600
3,730
1,241
0
688
3,042
11,844
0
W
Set
 
Set
1,551
761
0
819
3,802
1,394
0
460
3,342
0
21,405
L
Cupid
 
Cupid
2,331
1,302
285
782
2,793
847
0
742
2,051
0
13,197
W
Medusa
Anarchduke
Medusa
3,554
2,127
0
1,638
3,396
1,026
0
1,077
2,319
0
18,534
L
Ah Muzen Cab
Bizarre_Nuke
Ah Muzen Cab
1,774
523
0
663
3,141
1,092
0
827
2,314
0
22,020
W
963
47
0
840
2,207
650
0
469
1,738
20,242
0
L
Bakasura
EpicAnjo
Bakasura
778
532
0
1,821
3,609
1,269
0
1,804
1,805
0
4,305
L
He Bo
1,722
164
0
1,097
3,175
1,008
0
1,184
1,991
13,515
0
L
Khepri
Tyrone152
Khepri
1,748
368
0
1,918
4,425
1,989
0
727
3,698
10,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,202
Gold Earned
16,659
177
Minions Killed
126
0
Camps Cleared
0
555,836
Distance Traveled
536,921
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,182
697
34
6
0
100,053
2
W
Baron Samedi
4,098
683
17
3
0
109,037
0
W
Set
3,576
596
49
8
0
126,853
2
L
Cupid
3,248
541
28
5
0
93,041
0
W
Medusa
3,665
611
34
6
0
96,589
2
L
Ah Muzen Cab
3,533
589
39
7
0
104,352
1
W
Agni
3,681
614
43
7
0
123,304
0
L
Bakasura
3,100
517
19
3
0
90,095
0
L
He Bo
3,358
560
28
5
0
120,367
2
L
Khepri
3,420
570
12
2
0
129,066
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role