Player Matchup

Chaac
Chaac
Gaeljk
Chaac
Level 22
God Stats
6W - 11L
1,298 SR
Queue Stats
103W - 166L
1,063 Elo+
Party 2
Artemis
Artemis
MarleySayer
Artemis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 44L
1,182 Elo+
Party 2
Sol
Sol
SirGeorgeclunii
Sol
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
86W - 138L
1,266 Elo+
Party 2
Team Averages
Level 71
1,433 SR
1,171 Elo+

VS

Team Averages
Level 23
1,356 SR
1,356 Elo+
Zeus
Zeus
 
Zeus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FrederikDK
Cthulhu
Level 18
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 1
Thanatos
Thanatos
keller1234567
Thanatos
Level 17
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gaeljk
Chaac
14
5 / 2 / 7
9,272
713
10,065
12,666
12,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
MarleySayer
Artemis
14
5 / 1 / 9
9,855
758
14,514
8,221
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 0 / 10
10,022
771
10,391
9,017
3,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 5 / 1
7,678
591
5,710
9,522
3,922
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
FrederikDK
Cthulhu
13
2 / 4 / 1
8,946
688
8,760
17,174
15,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
keller1234567
Thanatos
12
1 / 6 / 2
8,218
632
7,114
15,320
8,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
3
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
5
1
0.1
L
Cthulhu
FrederikDK
Cthulhu
2
4
1
0.63
W
Chaac
Gaeljk
Chaac
5
2
7
4.25
W
Artemis
MarleySayer
Artemis
5
1
9
9.5
W
5
0
10
10
L
Thanatos
keller1234567
Thanatos
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,970
Damage
21,584
29,904
Taken
42,016
20,095
Mitigated
27,896
10,738
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,710
1,038
0
130
9,522
3,922
0
2,680
6,676
38,336
0
L
Cthulhu
FrederikDK
Cthulhu
8,760
766
786
3,152
17,174
15,186
0
5,469
11,373
17,593
0
W
Chaac
Gaeljk
Chaac
10,065
1,772
0
4,856
12,666
12,991
114
6,530
5,902
0
26,252
W
Artemis
MarleySayer
Artemis
14,514
6,835
0
2,284
8,221
3,310
1,607
3,758
4,323
0
38,275
W
10,391
4,182
0
3,598
9,017
3,794
825
4,541
4,349
36,933
0
L
Thanatos
keller1234567
Thanatos
7,114
1,949
0
4,003
15,320
8,788
0
2,723
12,256
0
18,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,149
Gold Earned
24,842
146
Minions Killed
112
6
Camps Cleared
5
718,498
Distance Traveled
645,310
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,678
591
71
5
4
186,911
2
L
Cthulhu
8,946
688
17
1
0
228,448
5
W
Chaac
9,272
713
20
2
2
258,749
0
W
Artemis
9,855
758
58
4
3
222,317
2
W
Sol
10,022
771
68
5
1
237,432
1
L
Thanatos
8,218
632
24
2
1
229,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role