Player Matchup

Pele
Pele
COMICPHOENIX311
Pele
Level 106
God Stats
2W - 3L
1,794 SR
Queue Stats
149W - 155L
1,461 Elo+
Solo
Fafnir
Fafnir
DiscoZero
Fafnir
Level 129
God Stats
5W - 6L
1,790 SR
Queue Stats
202W - 205L
1,553 Elo+
Party 3
Chaac
Chaac
MarcosM214
Chaac
Level 122
God Stats
37W - 42L
1,431 SR
Queue Stats
251W - 268L
1,481 Elo+
Solo
Nu Wa
Nu Wa
saemer
Nu Wa
Level 34
God Stats
0W - 2L
1,339 SR
Queue Stats
120W - 136L
1,458 Elo+
Solo
Neith
Neith
uwuescape
Neith
Level 58
God Stats
22W - 34L
1,420 SR
Queue Stats
59W - 72L
1,424 Elo+
Party 3
Team Averages
Level 90
1,555 SR
1,475 Elo+

VS

Team Averages
Level 109
1,506 SR
1,508 Elo+
Charybdis
Charybdis
DMONTOYA0106
Charybdis
Level 146
God Stats
12W - 13L
1,449 SR
Queue Stats
415W - 404L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
Jharifasc
Baron Samedi
Level 101
God Stats
11W - 12L
1,465 SR
Queue Stats
269W - 273L
1,494 Elo+
Party 1
Ra
Ra
PorkChop3432
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,455 Elo+
Party 2
Vamana
Vamana
Sumner12
Vamana
Level 146
God Stats
7W - 9L
1,568 SR
Queue Stats
273W - 241L
1,610 Elo+
Party 2
Bastet
Bastet
choseloneboy
Bastet
Level 125
God Stats
46W - 52L
1,551 SR
Queue Stats
106W - 116L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 1
9,447
497
13,772
19,911
9,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
DiscoZero
Fafnir
13
3 / 1 / 5
9,223
485
6,812
18,652
25,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
13
1 / 6 / 2
7,980
420
13,592
23,577
17,815
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
saemer
Nu Wa
14
1 / 6 / 5
8,669
456
13,806
11,897
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
uwuescape
Neith
12
0 / 4 / 3
7,205
379
7,851
14,897
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DMONTOYA0106
Charybdis
16
0 / 2 / 3
9,616
506
8,379
11,150
4,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Jharifasc
Baron Samedi
17
7 / 0 / 3
10,743
565
21,054
15,054
7,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 3
8,479
446
8,851
14,049
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Sumner12
Vamana
17
6 / 3 / 4
11,356
598
21,060
26,373
23,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
17
8 / 1 / 1
10,894
573
11,473
17,912
7,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
10
Kills
22
22
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
Charybdis
DMONTOYA0106
Charybdis
0
2
3
0.75
L
Fafnir
DiscoZero
Fafnir
3
1
5
5.5
W
Baron Samedi
Jharifasc
Baron Samedi
7
0
3
8.5
L
Chaac
1
6
2
0.33
W
1
5
3
0.5
W
Vamana
Sumner12
Vamana
6
3
4
2.67
W
Bastet
8
1
1
8.5
L
Nu Wa
saemer
Nu Wa
1
6
5
0.58
L
Neith
uwuescape
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,833
Damage
70,817
88,934
Taken
84,538
63,267
Mitigated
48,771
24,723
Healing
41,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,772
3,018
0
6,335
19,911
9,252
0
5,526
14,385
0
57,068
W
Charybdis
DMONTOYA0106
Charybdis
8,379
5,624
236
2,265
11,150
4,417
3,923
2,010
9,140
0
73,612
L
Fafnir
DiscoZero
Fafnir
6,812
996
682
5,372
18,652
25,087
0
9,249
9,403
29,361
0
W
Baron Samedi
Jharifasc
Baron Samedi
21,054
1,247
3,679
7,869
15,054
7,438
813
6,475
8,579
93,164
0
L
Chaac
13,592
2,137
142
5,076
23,577
17,815
0
6,921
16,656
0
63,628
W
8,851
678
2,913
4,908
14,049
5,574
0
4,836
9,213
57,563
0
W
Vamana
Sumner12
Vamana
21,060
8,279
0
9,760
26,373
23,627
1,411
3,516
22,857
12,536
98,798
W
Bastet
11,473
2,022
504
9,696
17,912
7,715
2,634
3,781
14,131
0
86,294
L
Nu Wa
saemer
Nu Wa
13,806
3,526
0
951
11,897
4,864
0
5,281
6,616
73,248
0
L
Neith
uwuescape
Neith
7,851
1,888
0
6,165
14,897
6,249
894
5,847
8,678
0
46,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,524
Gold Earned
51,088
394
Minions Killed
624
0
Camps Cleared
0
1,789,989
Distance Traveled
1,766,331
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,447
497
82
4
0
407,705
1
W
Charybdis
9,616
506
126
7
0
293,667
2
L
Fafnir
9,223
485
33
2
0
380,276
3
W
Baron Samedi
10,743
565
141
7
0
364,612
2
L
Chaac
7,980
420
88
5
0
381,316
4
W
Ra
8,479
446
74
4
0
340,451
2
W
Vamana
11,356
598
141
7
0
357,665
6
W
Bastet
10,894
573
142
7
0
409,936
2
L
Nu Wa
8,669
456
108
6
0
308,016
7
L
Neith
7,205
379
83
4
0
312,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role