Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Adxpted
Cerberus
Level 107
God Stats
4W - 3L
1,364 SR
Queue Stats
338W - 307L
1,577 Elo+
Party 2
Ra
Ra
MrPete1
Ra
Level 111
God Stats
2W - 1L
1,719 SR
Queue Stats
31W - 29L
1,583 Elo+
Party 1
Baron Samedi
Baron Samedi
Mugello
Baron Samedi
Level 123
God Stats
5W - 2L
1,655 SR
Queue Stats
211W - 197L
1,526 Elo+
Party 2
Thanatos
Thanatos
Richardt5
Thanatos
Level 87
God Stats
5W - 4L
1,728 SR
Queue Stats
5W - 4L
1,697 Elo+
Party 1
Team Averages
Level 107
1,593 SR
1,577 Elo+

VS

Team Averages
Level 83
1,455 SR
1,657 Elo+
Anubis
Anubis
Forssakengod
Anubis
Level 120
God Stats
26W - 40L
1,447 SR
Queue Stats
242W - 251L
1,492 Elo+
Solo
Jing Wei
Jing Wei
Teols
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 3
Osiris
Osiris
UwUXIN
Osiris
Level 68
God Stats
3W - 3L
1,641 SR
Queue Stats
20W - 15L
1,661 Elo+
Party 3
Fafnir
Fafnir
maurits46
Fafnir
Level 129
God Stats
0W - 2L
1,188 SR
Queue Stats
42W - 38L
1,631 Elo+
Party 3
Hun Batz
Hun Batz
xReturninq
Hun Batz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,776 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
3 / 0 / 2
10,593
623
12,773
11,978
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Adxpted
Cerberus
14
2 / 0 / 8
9,449
556
6,484
13,193
11,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 9
9,400
553
8,488
7,316
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Mugello
Baron Samedi
17
4 / 2 / 3
10,482
617
9,069
14,454
9,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Richardt5
Thanatos
15
7 / 2 / 7
9,660
568
10,015
13,888
7,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 4 / 1
7,894
464
6,187
10,404
5,003
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Teols
Jing Wei
13
0 / 2 / 0
7,196
423
5,643
12,879
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
UwUXIN
Osiris
13
3 / 4 / 0
8,229
484
9,476
15,898
10,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
maurits46
Fafnir
10
0 / 4 / 1
7,097
417
4,978
14,511
13,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
xReturninq
Hun Batz
13
1 / 4 / 4
7,864
463
10,311
14,459
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
6
6
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
2
4
W
Cerberus
Adxpted
Cerberus
2
0
8
6
L
Anubis
2
4
1
0.63
W
2
2
9
3.25
W
Baron Samedi
Mugello
Baron Samedi
4
2
3
2.75
W
Thanatos
Richardt5
Thanatos
7
2
7
5.25
L
Jing Wei
Teols
Jing Wei
0
2
0
0
L
Osiris
UwUXIN
Osiris
3
4
0
0.75
L
Fafnir
maurits46
Fafnir
0
4
1
0.13
L
Hun Batz
xReturninq
Hun Batz
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,829
Damage
36,595
60,829
Taken
68,151
36,405
Mitigated
39,685
34,197
Healing
22,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,773
9,424
0
6,062
11,978
5,269
218
1,413
10,565
0
111,624
W
Cerberus
Adxpted
Cerberus
6,484
715
0
5,677
13,193
11,995
375
3,803
9,390
38,192
0
L
Anubis
6,187
296
0
3,706
10,404
5,003
0
4,368
6,036
60,672
0
W
8,488
1,297
2,266
2,176
7,316
2,780
971
3,201
4,115
75,129
0
W
Baron Samedi
Mugello
Baron Samedi
9,069
1,552
160
5,059
14,454
9,187
520
2,004
12,450
75,915
0
W
Thanatos
Richardt5
Thanatos
10,015
1,908
0
12,797
13,888
7,174
819
1,563
12,325
0
54,352
L
Jing Wei
Teols
Jing Wei
5,643
4,119
0
4,692
12,879
4,479
260
1,160
11,719
0
51,187
L
Osiris
UwUXIN
Osiris
9,476
2,858
0
5,918
15,898
10,884
0
10,025
5,873
0
52,965
L
Fafnir
maurits46
Fafnir
4,978
1,362
177
3,216
14,511
13,793
0
4,925
9,586
24,467
0
L
Hun Batz
xReturninq
Hun Batz
10,311
2,825
0
4,713
14,459
5,526
0
3,563
10,896
0
69,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
38,280
582
Minions Killed
415
0
Camps Cleared
0
1,646,505
Distance Traveled
1,613,835
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,593
623
188
11
0
328,687
5
W
Cerberus
9,449
556
54
3
0
332,341
8
L
Anubis
7,894
464
106
6
0
282,583
6
W
Ra
9,400
553
129
8
0
323,112
2
W
Baron Samedi
10,482
617
137
8
0
282,376
4
W
Thanatos
9,660
568
74
4
0
379,989
4
L
Jing Wei
7,196
423
97
6
0
299,091
0
L
Osiris
8,229
484
84
5
0
331,295
8
L
Fafnir
7,097
417
24
1
0
326,230
5
L
Hun Batz
7,864
463
104
6
0
374,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role