Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aeraecura
Sol
Level 116
God Stats
10W - 5L
1,500 SR
Queue Stats
444W - 442L
1,152 Elo+
Solo
Nox
Nox
Darkwoodoferror
Nox
Level 104
God Stats
2W - 0L
1,432 SR
Queue Stats
28W - 27L
1,434 Elo+
Solo
Kukulkan
Kukulkan
Mormonmagicpants
Kukulkan
Level 88
God Stats
12W - 12L
1,358 SR
Queue Stats
701W - 720L
1,368 Elo+
Solo
Bastet
Bastet
Ratatatanaaas
Bastet
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
227W - 232L
1,346 Elo+
Solo
Team Averages
Level 122
1,458 SR
1,360 Elo+

VS

Team Averages
Level 80
1,352 SR
1,365 Elo+
Chernobog
Chernobog
Lao_Bone
Chernobog
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
34W - 43L
1,360 Elo+
Party 1
Danzaburou
Danzaburou
MLatine
Danzaburou
Level 124
God Stats
2W - 7L
1,517 SR
Queue Stats
441W - 463L
1,430 Elo+
Solo
The Morrigan
The Morrigan
PkD64
The Morrigan
Level 113
God Stats
0W - 2L
1,265 SR
Queue Stats
41W - 41L
1,375 Elo+
Party 1
Achilles
Achilles
Swiftees
Achilles
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,275 Elo+
Solo
Apollo
Apollo
ThonyG64
Apollo
Level 90
God Stats
3W - 8L
1,235 SR
Queue Stats
250W - 257L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
6 / 3 / 21
12,966
763
16,100
15,605
8,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 4 / 19
13,902
818
16,937
14,925
6,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
5 / 5 / 22
11,904
700
9,325
13,501
8,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 2 / 17
13,917
819
26,289
13,076
7,151
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 5 / 17
11,054
650
11,522
15,879
7,048
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lao_Bone
Chernobog
17
3 / 7 / 6
10,158
598
7,517
19,223
9,791
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
MLatine
Danzaburou
18
3 / 8 / 7
10,449
615
14,506
19,851
10,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
PkD64
The Morrigan
17
3 / 7 / 10
10,285
605
14,153
10,886
5,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Swiftees
Achilles
17
0 / 9 / 9
9,848
579
5,674
21,979
22,286
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
ThonyG64
Apollo
19
9 / 7 / 6
12,125
713
11,862
15,819
7,986
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
56
38
Kills
18
19
Deaths
38
96
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
3
21
5.5
W
10
4
19
4.88
W
5
5
22
3.2
L
Chernobog
Lao_Bone
Chernobog
3
7
6
0.86
L
Danzaburou
MLatine
Danzaburou
3
8
7
0.81
W
13
2
17
10.75
L
The Morrigan
PkD64
The Morrigan
3
7
10
1.14
W
4
5
17
2.5
L
Achilles
Swiftees
Achilles
0
9
9
0.5
L
Apollo
ThonyG64
Apollo
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,173
Damage
53,712
72,986
Taken
87,758
37,923
Mitigated
55,983
29,426
Healing
18,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,100
12,233
933
7,058
15,605
8,441
2,927
2,221
13,384
0
43,974
W
16,937
4,492
522
6,124
14,925
6,978
2,096
2,786
12,139
42,729
0
W
9,325
629
1,526
1,911
13,501
8,305
992
2,863
10,638
20,206
0
L
Chernobog
Lao_Bone
Chernobog
7,517
4,214
895
5,149
19,223
9,791
0
12,871
6,352
0
20,696
L
Danzaburou
MLatine
Danzaburou
14,506
4,923
782
4,004
19,851
10,345
0
10,683
9,168
0
32,495
W
26,289
2,694
1,709
4,042
13,076
7,151
805
4,758
8,318
63,424
0
L
The Morrigan
PkD64
The Morrigan
14,153
1,283
657
1,983
10,886
5,575
770
5,926
4,850
23,271
0
W
11,522
3,422
2,126
3,475
15,879
7,048
565
1,525
14,354
0
14,664
L
Achilles
Swiftees
Achilles
5,674
1,223
669
1,789
21,979
22,286
0
11,161
10,818
0
16,387
L
Apollo
ThonyG64
Apollo
11,862
4,716
1,509
1,279
15,819
7,986
0
11,800
4,019
0
29,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,743
Gold Earned
52,865
206
Minions Killed
165
0
Camps Cleared
0
1,473,617
Distance Traveled
1,245,220
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,966
763
63
4
0
241,521
0
W
Sol
13,902
818
47
3
0
292,932
0
W
Nox
11,904
700
14
1
0
306,287
0
L
Chernobog
10,158
598
29
2
0
257,407
0
L
Danzaburou
10,449
615
43
3
0
221,166
0
W
Kukulkan
13,917
819
72
4
0
327,001
0
L
The Morrigan
10,285
605
26
2
0
246,182
0
W
Bastet
11,054
650
10
1
0
305,876
1
L
Achilles
9,848
579
24
1
0
260,104
1
L
Apollo
12,125
713
43
3
0
260,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role