Player Matchup

Merlin
Merlin
ALEXSOSAGG
Merlin
Level 47
God Stats
3W - 2L
1,700 SR
Queue Stats
55W - 70L
1,393 Elo+
Solo
Danzaburou
Danzaburou
G for gianluca
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,293 Elo+
Solo
Anubis
Anubis
Lelleti-
Anubis
Level 24
God Stats
35W - 45L
1,488 SR
Queue Stats
79W - 119L
1,330 Elo+
Party 1
Bakasura
Bakasura
Luckypesca29
Bakasura
Level 69
God Stats
7W - 7L
1,345 SR
Queue Stats
143W - 180L
1,284 Elo+
Party 1
Ganesha
Ganesha
TFM40_manu
Ganesha
Level 35
God Stats
1W - 4L
1,282 SR
Queue Stats
96W - 128L
1,298 Elo+
Party 1
Team Averages
Level 44
1,463 SR
1,320 Elo+

VS

Team Averages
Level 53
1,433 SR
1,362 Elo+
Neith
Neith
ASAP-bowy69
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Shiva
Shiva
IPROSLAYER86
Shiva
Level 45
God Stats
4W - 4L
1,409 SR
Queue Stats
102W - 119L
1,396 Elo+
Solo
Medusa
Medusa
Zzmonster_str345
Medusa
Level 61
God Stats
21W - 14L
1,511 SR
Queue Stats
271W - 289L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
ll-_Shoter26_-ll
Ao Kuang
Level 86
God Stats
8W - 7L
1,568 SR
Queue Stats
30W - 33L
1,355 Elo+
Party 2
Bacchus
Bacchus
ll-_vRicky_-ll
Bacchus
Level 73
God Stats
1W - 0L
1,178 SR
Queue Stats
8W - 13L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ALEXSOSAGG
Merlin
10
1 / 1 / 4
6,110
470
5,893
4,762
2,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
G for gianluca
Danzaburou
11
1 / 1 / 0
6,809
524
2,761
6,954
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Lelleti-
Anubis
8
0 / 8 / 0
5,201
400
2,976
10,677
4,684
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Luckypesca29
Bakasura
10
4 / 2 / 0
6,494
500
4,475
9,437
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
TFM40_manu
Ganesha
3
0 / 1 / 0
4,453
343
343
3,314
1,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,813
370
1,121
6,590
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 0 / 2
8,037
618
10,420
9,666
4,671
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 3
5,770
444
3,377
9,108
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 2
6,735
518
4,118
6,746
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 0 / 2
6,025
463
3,877
5,165
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
12
13
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
ALEXSOSAGG
Merlin
1
1
4
3
W
0
5
0
0
L
Danzaburou
G for gianluca
Danzaburou
1
1
0
1
W
7
0
2
8
L
Anubis
Lelleti-
Anubis
0
8
0
0
L
Bakasura
Luckypesca29
Bakasura
4
2
0
2
L
Ganesha
TFM40_manu
Ganesha
0
1
0
0
W
0
1
3
1.5
W
3
0
2
4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,448
Damage
22,913
35,144
Taken
37,275
14,803
Mitigated
16,510
8,324
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ALEXSOSAGG
Merlin
5,893
275
0
1,480
4,762
2,038
1,084
1,227
3,535
34,457
0
W
1,121
382
0
526
6,590
2,639
0
3,546
2,960
0
13,845
L
Danzaburou
G for gianluca
Danzaburou
2,761
896
0
2,499
6,954
2,741
56
1,966
4,988
0
48,270
W
10,420
2,686
0
4,388
9,666
4,671
540
2,775
6,760
0
58,148
L
Anubis
Lelleti-
Anubis
2,976
346
0
2,366
10,677
4,684
253
729
9,948
25,109
0
L
Bakasura
Luckypesca29
Bakasura
4,475
2,771
0
1,652
9,437
3,762
126
1,774
7,663
0
40,007
L
Ganesha
TFM40_manu
Ganesha
343
153
0
327
3,314
1,578
0
2,299
1,015
2,914
0
W
3,377
1,380
0
1,876
9,108
2,716
54
1,495
7,593
0
31,302
W
4,118
1,209
0
2,605
6,746
2,301
240
465
6,281
37,598
0
W
3,877
1,105
200
1,074
5,165
4,183
0
931
4,234
19,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
31,380
262
Minions Killed
271
0
Camps Cleared
0
986,887
Distance Traveled
1,172,378
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,110
470
52
4
0
212,906
2
W
Neith
4,813
370
23
2
0
190,870
1
L
Danzaburou
6,809
524
83
6
0
208,496
0
W
Shiva
8,037
618
103
8
0
247,067
4
L
Anubis
5,201
400
38
3
0
197,843
1
L
Bakasura
6,494
500
89
7
0
290,971
2
L
Ganesha
4,453
343
0
0
0
76,671
2
W
Medusa
5,770
444
61
5
0
221,748
1
W
Ao Kuang
6,735
518
66
5
0
258,165
0
W
Bacchus
6,025
463
18
1
0
254,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role