Player Matchup

Ra
Ra
Haunted Forrest
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
JKedney
Gilgamesh
Level 131
God Stats
1W - 0L
1,751 SR
Queue Stats
7W - 7L
1,430 Elo+
Party 1
Fenrir
Fenrir
XxNightWolfxX24
Fenrir
Level 7
God Stats
4W - 0L
1,816 SR
Queue Stats
4W - 1L
1,463 Elo+
Party 1
Team Averages
Level 99
1,689 SR
1,433 Elo+

VS

Team Averages
Level 65
1,487 SR
1,326 Elo+
Apollo
Apollo
Onderil
Apollo
Level 100
God Stats
0W - 2L
1,703 SR
Queue Stats
2W - 5L
1,627 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Systematic15
Morgan Le Fay
Level 50
God Stats
3W - 5L
1,381 SR
Queue Stats
62W - 78L
1,221 Elo+
Solo
Kuzenbo
Kuzenbo
destroyerDisa_YT
Kuzenbo
Level 44
God Stats
6W - 11L
1,377 SR
Queue Stats
42W - 99L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 15
12,609
742
21,640
17,103
8,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
JKedney
Gilgamesh
18
15 / 0 / 6
13,311
783
25,142
27,617
25,023
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 5 / 5
10,537
620
6,541
12,820
5,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Onderil
Apollo
13
3 / 8 / 2
9,875
581
9,207
19,023
7,938
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Systematic15
Morgan Le Fay
15
2 / 8 / 2
10,453
615
22,311
19,668
8,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 6 / 4
9,357
550
8,441
24,341
34,498
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
22
Kills
5
6
Deaths
22
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
W
Gilgamesh
JKedney
Gilgamesh
15
0
6
18
L
Apollo
Onderil
Apollo
3
8
2
0.5
L
Morgan Le Fay
Systematic15
Morgan Le Fay
2
8
2
0.38
W
3
5
5
1.1
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,323
Damage
39,959
57,540
Taken
63,032
38,505
Mitigated
51,356
17,929
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,640
2,279
4,091
8,396
17,103
8,064
1,160
9,410
7,387
77,367
0
W
Gilgamesh
JKedney
Gilgamesh
25,142
10,223
0
5,152
27,617
25,023
832
13,781
13,169
0
61,586
L
Apollo
Onderil
Apollo
9,207
5,271
209
4,199
19,023
7,938
0
9,112
9,911
0
32,667
L
Morgan Le Fay
Systematic15
Morgan Le Fay
22,311
3,021
282
1,728
19,668
8,920
0
4,411
15,257
61,244
0
W
6,541
1,960
0
290
12,820
5,418
241
6,532
5,992
0
11,666
L
8,441
3,368
276
348
24,341
34,498
0
8,583
15,758
20,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,457
Gold Earned
29,685
186
Minions Killed
133
9
Camps Cleared
1
935,779
Distance Traveled
778,875
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,609
742
118
7
3
311,009
8
W
Gilgamesh
13,311
783
52
3
6
333,248
1
L
Apollo
9,875
581
54
3
1
232,295
3
L
Morgan Le Fay
10,453
615
68
4
0
263,050
4
W
Fenrir
10,537
620
16
1
0
291,522
0
L
Kuzenbo
9,357
550
11
1
0
283,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role