Player Matchup

Medusa
Medusa
DrHoodenschmerz
Medusa
Level 147
God Stats
13W - 8L
1,677 SR
Queue Stats
345W - 198L
1,628 Elo+
Party 2
Cabrakan
Cabrakan
Skilprop
Cabrakan
Level 152
God Stats
2W - 3L
1,700 SR
Queue Stats
72W - 43L
1,626 Elo+
Party 2
Ao Kuang
Ao Kuang
TitouLmr_
Ao Kuang
Level 160
God Stats
36W - 15L
1,733 SR
Queue Stats
640W - 461L
1,611 Elo+
Solo
Team Averages
Level 153
1,703 SR
1,621 Elo+

VS

Team Averages
Level 121
1,571 SR
1,539 Elo+
Thoth
Thoth
 
Thoth
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
MehdiChelski00
Ullr
Level 157
God Stats
1W - 2L
1,554 SR
Queue Stats
10W - 7L
1,337 Elo+
Solo
Khepri
Khepri
XeXu38
Khepri
Level 60
God Stats
5W - 1L
1,658 SR
Queue Stats
277W - 79L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,226
623
7,471
8,957
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Skilprop
Cabrakan
10
0 / 2 / 2
6,666
667
2,831
8,192
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
TitouLmr_
Ao Kuang
11
2 / 3 / 0
6,824
682
4,765
10,262
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
5 / 0 / 4
7,634
763
10,774
3,578
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 2 / 2
7,086
709
7,679
8,264
3,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
XeXu38
Khepri
12
1 / 0 / 8
7,225
723
3,708
4,939
5,663
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
4
7
L
0
4
2
0.25
W
3
2
2
2
L
Cabrakan
Skilprop
Cabrakan
0
2
2
0.5
L
Ao Kuang
TitouLmr_
Ao Kuang
2
3
0
0.67
W
Khepri
XeXu38
Khepri
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,067
Damage
22,161
27,411
Taken
16,781
16,470
Mitigated
11,326
4,381
Healing
2,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,774
475
0
911
3,578
1,984
0
2,393
1,185
29,733
0
L
7,471
2,707
0
580
8,957
3,515
0
5,541
3,416
0
25,193
W
7,679
3,046
0
210
8,264
3,679
0
2,888
5,376
0
29,137
L
Cabrakan
Skilprop
Cabrakan
2,831
396
0
1,310
8,192
8,397
0
3,692
4,500
8,060
0
L
Ao Kuang
TitouLmr_
Ao Kuang
4,765
852
0
2,491
10,262
4,558
0
5,401
4,861
17,134
2,068
W
Khepri
XeXu38
Khepri
3,708
762
262
830
4,939
5,663
0
2,081
2,858
11,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,716
Gold Earned
21,945
96
Minions Killed
104
4
Camps Cleared
6
583,106
Distance Traveled
574,547
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,634
763
36
4
1
205,842
3
L
Medusa
6,226
623
35
4
0
195,418
3
W
Ullr
7,086
709
47
5
4
163,958
5
L
Cabrakan
6,666
667
18
2
0
196,297
2
L
Ao Kuang
6,824
682
43
4
4
191,391
5
W
Khepri
7,225
723
21
2
1
204,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role