Player Matchup

Discordia
Discordia
NekoShinoa
Discordia
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,401 Elo+
Party 2
Achilles
Achilles
YourToxicFriend
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,658 Elo+
Party 2
Hou Yi
Hou Yi
утюг223344
Hou Yi
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,658 Elo+
Party 2
Team Averages
Level 48
1,500 SR
1,573 Elo+

VS

Team Averages
Level 115
1,401 SR
1,390 Elo+
Shiva
Shiva
 
Shiva
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
grimreaper42012
Baron Samedi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,354 Elo+
Party 1
Fenrir
Fenrir
jimmy443345
Fenrir
Level 154
God Stats
1W - 2L
1,203 SR
Queue Stats
25W - 40L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NekoShinoa
Discordia
13
4 / 9 / 4
9,917
661
15,479
14,053
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
13
2 / 6 / 4
9,460
631
13,636
24,272
17,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 7 / 5
9,883
659
16,603
19,052
7,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
11 / 3 / 9
13,475
898
21,944
25,602
18,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
grimreaper42012
Baron Samedi
16
6 / 4 / 13
11,542
769
15,661
14,774
6,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
5 / 3 / 11
11,206
747
13,730
22,638
16,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
10
Kills
22
22
Deaths
10
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
11
3
9
5.17
L
Discordia
NekoShinoa
Discordia
4
9
4
0.67
L
Achilles
2
6
4
0.67
W
Baron Samedi
grimreaper42012
Baron Samedi
6
4
13
3.13
W
Fenrir
5
3
11
3.5
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,718
Damage
51,335
57,377
Taken
63,014
30,306
Mitigated
41,382
6,141
Healing
30,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
21,944
3,868
1,000
13,129
25,602
18,235
500
7,298
17,203
0
49,154
L
Discordia
NekoShinoa
Discordia
15,479
1,393
705
1,567
14,053
5,399
0
2,371
11,393
30,369
0
L
Achilles
13,636
2,538
0
3,840
24,272
17,495
0
9,252
14,711
4,002
23,161
W
Baron Samedi
grimreaper42012
Baron Samedi
15,661
827
3,293
5,784
14,774
6,909
968
4,324
9,803
45,955
0
W
Fenrir
13,730
4,726
0
6,970
22,638
16,238
1,349
5,477
16,312
0
37,667
L
16,603
7,999
0
29
19,052
7,412
0
4,354
14,396
0
36,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
36,223
105
Minions Killed
147
5
Camps Cleared
8
706,182
Distance Traveled
879,355
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,475
898
60
4
3
315,245
2
L
Discordia
9,917
661
52
3
4
214,426
1
L
Achilles
9,460
631
26
2
1
256,581
3
W
Baron Samedi
11,542
769
54
4
0
272,080
2
W
Fenrir
11,206
747
33
2
5
292,030
3
L
Hou Yi
9,883
659
27
2
0
235,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role