Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GradChaser
Sun Wukong
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 209L
1,517 Elo+
Solo
Ra
Ra
INT3RNAL D3A7H
Ra
Level 126
God Stats
7W - 3L
1,502 SR
Queue Stats
293W - 299L
1,471 Elo+
Solo
Hachiman
Hachiman
MRDANKSTANKMAN
Hachiman
Level 128
God Stats
6W - 9L
1,517 SR
Queue Stats
779W - 888L
1,434 Elo+
Solo
Sobek
Sobek
TriggerMeTimbaz
Sobek
Level 139
God Stats
3W - 4L
1,429 SR
Queue Stats
50W - 58L
1,457 Elo+
Solo
Team Averages
Level 129
1,490 SR
1,476 Elo+

VS

Team Averages
Level 107
1,603 SR
1,503 Elo+
Medusa
Medusa
AlaskanFrost420
Medusa
Level 125
God Stats
1W - 1L
1,746 SR
Queue Stats
132W - 133L
1,522 Elo+
Solo
Cthulhu
Cthulhu
DivPrime
Cthulhu
Level 106
God Stats
10W - 5L
1,736 SR
Queue Stats
664W - 678L
1,480 Elo+
Solo
Yu Huang
Yu Huang
TXlSPiRiTUALlXT
Yu Huang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
nubliasness
Agni
Level 159
God Stats
0W - 3L
1,400 SR
Queue Stats
258W - 237L
1,573 Elo+
Solo
Terra
Terra
usaidwotm8
Terra
Level 120
God Stats
4W - 4L
1,632 SR
Queue Stats
480W - 482L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 4 / 9
6,595
1,099
3,961
11,004
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
GradChaser
Sun Wukong
12
3 / 3 / 4
7,078
1,180
4,470
10,534
10,510
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 2 / 2
7,542
1,257
5,213
5,953
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
11
2 / 3 / 6
6,688
1,115
7,723
7,327
3,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 5
6,139
1,023
3,010
9,336
9,602
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 5
6,734
1,122
8,623
7,463
3,638
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
DivPrime
Cthulhu
11
3 / 1 / 7
6,423
1,071
9,766
6,138
6,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yu Huang
5
0 / 0 / 0
4,628
771
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 4
7,600
1,267
12,038
4,648
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
11
0 / 2 / 7
5,998
1,000
3,787
7,719
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
9
Kills
12
13
Deaths
9
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
4
9
1.13
L
4
4
5
1.63
L
Cthulhu
DivPrime
Cthulhu
3
1
7
6.5
W
Sun Wukong
GradChaser
Sun Wukong
3
3
4
1.67
W
4
2
2
2.5
W
Hachiman
2
3
6
1.67
L
Yu Huang
0
0
0
0
W
0
1
5
2.5
L
5
2
4
3.5
L
Terra
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,377
Damage
34,214
44,154
Taken
25,968
39,275
Mitigated
21,012
14,830
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,961
332
169
672
11,004
12,573
0
5,483
5,276
8,967
0
L
8,623
3,427
1,627
767
7,463
3,638
0
3,852
3,611
0
14,035
L
Cthulhu
DivPrime
Cthulhu
9,766
254
878
1,039
6,138
6,845
0
2,991
3,147
17,401
0
W
Sun Wukong
GradChaser
Sun Wukong
4,470
1,078
669
2,510
10,534
10,510
0
5,927
4,447
0
5,859
W
5,213
530
3,034
2,425
5,953
2,967
252
3,697
2,224
20,505
0
W
Hachiman
7,723
4,261
495
1,149
7,327
3,623
1,128
4,246
3,014
0
13,876
L
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
3,010
226
1,062
2,645
9,336
9,602
164
5,663
3,602
5,932
0
L
12,038
1,511
606
216
4,648
2,316
0
1,979
2,669
24,938
0
L
Terra
3,787
294
1,640
2,103
7,719
8,213
0
3,362
4,357
6,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,042
Gold Earned
31,383
65
Minions Killed
60
0
Camps Cleared
0
634,419
Distance Traveled
506,572
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,595
1,099
0
0
0
125,229
0
L
Medusa
6,734
1,122
14
2
0
115,915
0
L
Cthulhu
6,423
1,071
12
2
0
148,416
0
W
Sun Wukong
7,078
1,180
1
0
0
129,708
9
W
Ra
7,542
1,257
35
6
0
129,774
0
W
Hachiman
6,688
1,115
18
3
0
102,224
1
L
Yu Huang
4,628
771
0
0
0
0
0
W
Sobek
6,139
1,023
11
2
0
147,484
1
L
Agni
7,600
1,267
28
5
0
122,022
4
L
Terra
5,998
1,000
6
1
0
120,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role