Player Matchup

Mercury
Mercury
Silver V
 
Mercury
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold IV
Dincked
Apollo
Gold IV
Level 160
God Stats
6W - 12L
1,516 SR
Queue Stats
975W - 981L
1,303 MMR
Party 1
Discordia
Discordia
Silver I
Doitlikedis
Discordia
Silver I
Level 92
God Stats
0W - 1L
1,266 SR
Queue Stats
157W - 160L
1,278 MMR
Solo
Cabrakan
Cabrakan
Bronze V
GameWardZz
Cabrakan
Bronze V
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
269W - 266L
1,226 MMR
Solo
Chaac
Chaac
Silver I
ReverseFla5sh
Chaac
Silver I
Level 128
God Stats
3W - 6L
1,501 SR
Queue Stats
93W - 106L
1,222 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,457 SR
1,306 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,729 SR
1,318 MMR
Geb
Geb
Silver I
Dimodrius
Geb
Silver I
Level 157
God Stats
1W - 0L
1,802 SR
Queue Stats
27W - 26L
1,277 MMR
Solo
Sol
Sol
Silver III
PineappleCactus
Sol
Silver III
Level 152
God Stats
6W - 2L
2,038 SR
Queue Stats
49W - 39L
1,435 MMR
Solo
Fenrir
Fenrir
Silver I
PiranhaDog
Fenrir
Silver I
Level 121
God Stats
27W - 25L
1,580 SR
Queue Stats
240W - 245L
1,248 MMR
Solo
Chronos
Chronos
Gold V
SilentBird29
Chronos
Gold V
Level 51
God Stats
13W - 2L
1,895 SR
Queue Stats
166W - 166L
1,221 MMR
Solo
Jing Wei
Jing Wei
Bronze III
supportdogsxd
Jing Wei
Bronze III
Level 85
God Stats
9W - 4L
1,332 SR
Queue Stats
39W - 22L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 7 / 2
8,133
452
8,821
15,634
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Dincked
Apollo
16
0 / 1 / 1
9,257
514
7,133
11,091
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Doitlikedis
Discordia
12
1 / 7 / 2
7,399
411
6,530
11,286
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
GameWardZz
Cabrakan
9
1 / 6 / 2
6,686
371
4,010
19,315
20,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 4 / 1
9,510
528
10,859
23,149
18,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnubisAtlasBastetBaron Samedi

VS

Bans
ArachneKing ArthurBakasuraBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 8
10,243
569
5,002
14,852
17,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 0 / 6
11,092
616
13,665
12,101
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
PiranhaDog
Fenrir
15
7 / 4 / 8
10,607
589
10,106
16,315
8,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
SilentBird29
Chronos
18
7 / 1 / 0
11,843
658
19,522
17,572
8,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
supportdogsxd
Jing Wei
18
2 / 0 / 2
11,480
638
8,673
10,717
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
6
Kills
24
25
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
7
2
0.43
W
1
1
8
5
L
Apollo
Dincked
Apollo
0
1
1
0.5
L
Discordia
Doitlikedis
Discordia
1
7
2
0.29
L
Cabrakan
GameWardZz
Cabrakan
1
6
2
0.33
W
7
0
6
10
W
Fenrir
PiranhaDog
Fenrir
7
4
8
2.75
L
2
4
1
0.63
W
Chronos
SilentBird29
Chronos
7
1
0
7
W
Jing Wei
supportdogsxd
Jing Wei
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,353
Damage
56,968
80,475
Taken
71,557
55,762
Mitigated
44,862
20,078
Healing
37,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,821
4,033
0
1,516
15,634
6,916
0
5,816
9,818
0
66,410
W
5,002
421
0
4,046
14,852
17,764
228
2,641
12,211
35,871
0
L
Apollo
Dincked
Apollo
7,133
4,546
0
4,486
11,091
4,882
0
1,024
10,067
0
89,496
L
Discordia
Doitlikedis
Discordia
6,530
637
0
380
11,286
4,432
0
5,896
5,390
55,473
0
L
Cabrakan
GameWardZz
Cabrakan
4,010
711
0
3,379
19,315
20,845
0
8,814
10,501
11,018
0
W
13,665
5,552
0
8,987
12,101
5,090
3,323
3,397
8,704
96,839
0
W
Fenrir
PiranhaDog
Fenrir
10,106
1,645
0
6,027
16,315
8,842
444
4,821
11,494
0
70,969
L
10,859
4,093
0
10,317
23,149
18,687
0
16,639
6,510
0
80,455
W
Chronos
SilentBird29
Chronos
19,522
7,750
0
11,058
17,572
8,312
583
2,568
15,004
102,930
0
W
Jing Wei
supportdogsxd
Jing Wei
8,673
7,121
0
7,618
10,717
4,854
4,543
729
9,988
0
108,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,985
Gold Earned
55,265
520
Minions Killed
628
0
Camps Cleared
0
1,668,140
Distance Traveled
1,758,573
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,133
452
105
6
0
375,565
1
W
Geb
10,243
569
43
2
0
372,851
6
L
Apollo
9,257
514
161
9
0
332,468
2
L
Discordia
7,399
411
84
5
0
336,243
6
L
Cabrakan
6,686
371
11
1
0
294,582
1
W
Sol
11,092
616
139
8
0
346,492
5
W
Fenrir
10,607
589
92
5
0
363,772
6
L
Chaac
9,510
528
159
9
0
329,282
4
W
Chronos
11,843
658
158
9
0
326,900
4
W
Jing Wei
11,480
638
196
11
0
348,558
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role