Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Drheinz
Charybdis
Level 101
God Stats
3W - 6L
1,295 SR
Queue Stats
405W - 319L
1,547 Elo+
Party 2
Cerberus
Cerberus
Jeisan
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,226 Elo+
Solo
Hun Batz
Hun Batz
Shtaf
Hun Batz
Level 160
God Stats
6W - 7L
1,500 SR
Queue Stats
731W - 707L
1,532 Elo+
Solo
Danzaburou
Danzaburou
seblerxl
Danzaburou
Level 69
God Stats
2W - 0L
1,793 SR
Queue Stats
122W - 89L
1,598 Elo+
Party 2
Team Averages
Level 79
1,518 SR
1,481 Elo+

VS

Team Averages
Level 65
1,467 SR
1,554 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
LeDévoreur
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,892 Elo+
Solo
Achilles
Achilles
Skermer
Achilles
Level 101
God Stats
10W - 15L
1,572 SR
Queue Stats
371W - 333L
1,555 Elo+
Party 1
Vulcan
Vulcan
UriBoy1
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,346 Elo+
Party 3
Neith
Neith
YUNGLOAFS
Neith
Level 26
God Stats
0W - 3L
1,262 SR
Queue Stats
40W - 58L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 5 / 11
9,730
811
11,101
14,141
11,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Drheinz
Charybdis
17
8 / 3 / 6
10,404
867
15,147
8,432
4,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Jeisan
Cerberus
16
4 / 5 / 10
9,382
782
6,741
14,312
13,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Shtaf
Hun Batz
16
2 / 3 / 12
10,202
850
10,950
21,674
12,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
seblerxl
Danzaburou
17
2 / 4 / 11
9,979
832
15,735
9,772
5,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 5 / 12
9,063
755
12,168
17,413
20,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
LeDévoreur
Xing Tian
14
1 / 5 / 10
7,763
647
7,830
16,630
19,830
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Skermer
Achilles
16
8 / 5 / 5
9,464
789
10,339
15,963
18,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
UriBoy1
Vulcan
16
3 / 4 / 6
8,977
748
15,487
8,926
4,120
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
YUNGLOAFS
Neith
16
2 / 2 / 6
8,345
695
7,880
8,672
3,913
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
57
21
Kills
18
20
Deaths
21
50
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
5
11
2.1
L
Chaac
 
Chaac
4
5
12
2
W
Charybdis
Drheinz
Charybdis
8
3
6
3.67
W
Cerberus
Jeisan
Cerberus
4
5
10
1.8
L
Xing Tian
LeDévoreur
Xing Tian
1
5
10
1.2
W
Hun Batz
Shtaf
Hun Batz
2
3
12
2.67
L
Achilles
Skermer
Achilles
8
5
5
2.1
L
Vulcan
UriBoy1
Vulcan
3
4
6
1.5
L
Neith
YUNGLOAFS
Neith
2
2
6
2.5
W
Danzaburou
seblerxl
Danzaburou
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,674
Damage
53,704
68,331
Taken
67,604
46,798
Mitigated
66,816
23,502
Healing
17,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,101
356
778
2,594
14,141
11,630
0
6,093
7,843
24,900
0
L
Chaac
 
Chaac
12,168
1,242
1,856
4,792
17,413
20,728
46
4,683
12,730
604
19,853
W
Charybdis
Drheinz
Charybdis
15,147
8,158
1,266
1,849
8,432
4,080
3,334
2,863
5,473
0
22,804
W
Cerberus
Jeisan
Cerberus
6,741
679
0
1,105
14,312
13,196
715
4,516
9,684
13,038
0
L
Xing Tian
LeDévoreur
Xing Tian
7,830
833
1,094
1,497
16,630
19,830
130
4,639
11,991
11,185
0
W
Hun Batz
Shtaf
Hun Batz
10,950
1,839
3,559
10,268
21,674
12,842
464
7,293
14,219
0
20,975
L
Achilles
Skermer
Achilles
10,339
2,403
570
2,477
15,963
18,225
111
3,231
12,732
0
18,603
L
Vulcan
UriBoy1
Vulcan
15,487
3,925
1,045
1,408
8,926
4,120
332
2,848
6,078
36,002
0
L
Neith
YUNGLOAFS
Neith
7,880
2,966
914
2,248
8,672
3,913
34
2,441
6,231
0
16,640
W
Danzaburou
seblerxl
Danzaburou
15,735
4,806
230
1,853
9,772
5,050
3,030
2,873
6,787
0
33,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,697
Gold Earned
43,612
135
Minions Killed
113
0
Camps Cleared
0
1,119,640
Distance Traveled
1,116,135
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,730
811
35
3
0
208,290
0
L
Chaac
9,063
755
21
2
0
250,475
0
W
Charybdis
10,404
867
19
2
0
214,152
0
W
Cerberus
9,382
782
21
2
0
228,357
4
L
Xing Tian
7,763
647
1
0
0
221,644
4
W
Hun Batz
10,202
850
23
2
0
251,751
1
L
Achilles
9,464
789
22
2
0
202,674
0
L
Vulcan
8,977
748
45
4
0
223,735
0
L
Neith
8,345
695
24
2
0
217,607
0
W
Danzaburou
9,979
832
37
3
0
217,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role