Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Akira Dragon469
Hercules
Level 160
God Stats
6W - 4L
1,757 SR
Queue Stats
602W - 616L
1,505 Elo+
Solo
Fafnir
Fafnir
Hooktails
Fafnir
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 78L
1,555 Elo+
Solo
Cthulhu
Cthulhu
RainbowCemetery
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,549 Elo+
Solo
Apollo
Apollo
Slateport
Apollo
Level 159
God Stats
4W - 4L
1,824 SR
Queue Stats
295W - 272L
1,628 Elo+
Solo
Team Averages
Level 130
1,616 SR
1,547 Elo+

VS

Team Averages
Level 142
1,437 SR
1,627 Elo+
Ah Puch
Ah Puch
Deydreys
Ah Puch
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
322W - 308L
1,631 Elo+
Party 1
Artio
Artio
Dull3r-_-
Artio
Level 160
God Stats
7W - 5L
1,621 SR
Queue Stats
467W - 417L
1,656 Elo+
Party 1
Cerberus
Cerberus
Hype_Dot_EXE
Cerberus
Level 144
God Stats
3W - 7L
1,113 SR
Queue Stats
411W - 373L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
Linkzero
Ne Zha
Level 139
God Stats
2W - 3L
1,430 SR
Queue Stats
409W - 368L
1,600 Elo+
Solo
Hel
Hel
trickybeans
Hel
Level 159
God Stats
11W - 3L
1,521 SR
Queue Stats
386W - 304L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 4 / 6
8,192
630
5,657
14,761
12,220
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
15
0 / 5 / 6
8,515
655
16,108
19,374
19,593
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
Hooktails
Fafnir
17
3 / 4 / 7
10,456
804
10,633
16,513
24,242
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 6 / 6
8,722
671
14,867
17,868
20,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Slateport
Apollo
16
7 / 8 / 4
10,449
804
21,617
17,103
8,734
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Deydreys
Ah Puch
18
4 / 2 / 11
10,480
806
18,652
8,234
4,570
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Dull3r-_-
Artio
15
1 / 3 / 19
9,441
726
6,712
20,538
26,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Hype_Dot_EXE
Cerberus
17
3 / 2 / 18
10,980
845
9,733
31,802
42,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Linkzero
Ne Zha
19
12 / 3 / 9
11,624
894
23,931
15,664
9,139
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 2 / 13
10,600
815
18,184
18,122
10,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
12
Kills
27
27
Deaths
12
29
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
6
0.75
L
Hercules
0
5
6
0.6
W
Ah Puch
Deydreys
Ah Puch
4
2
11
4.75
W
Artio
Dull3r-_-
Artio
1
3
19
3.5
L
Fafnir
Hooktails
Fafnir
3
4
7
1.63
W
Cerberus
Hype_Dot_EXE
Cerberus
3
2
18
6
W
Ne Zha
Linkzero
Ne Zha
12
3
9
5.5
L
2
6
6
0.83
L
Apollo
Slateport
Apollo
7
8
4
1.13
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,882
Damage
77,212
85,619
Taken
94,360
84,818
Mitigated
92,918
24,802
Healing
59,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,657
2,742
6,617
2,671
14,761
12,220
0
8,015
6,746
12,959
0
L
Hercules
16,108
5,150
767
4,644
19,374
19,593
0
11,650
7,724
0
31,574
W
Ah Puch
Deydreys
Ah Puch
18,652
471
2,250
454
8,234
4,570
1,656
2,990
5,144
38,239
0
W
Artio
Dull3r-_-
Artio
6,712
975
7,822
7,656
20,538
26,751
1,164
8,445
11,803
12,735
0
L
Fafnir
Hooktails
Fafnir
10,633
3,116
1,263
2,854
16,513
24,242
0
8,552
7,961
20,619
0
W
Cerberus
Hype_Dot_EXE
Cerberus
9,733
1,114
715
11,600
31,802
42,324
848
8,594
22,892
21,669
0
W
Ne Zha
Linkzero
Ne Zha
23,931
5,291
323
3,776
15,664
9,139
1,485
4,681
10,948
0
46,900
L
14,867
1,879
1,188
1,049
17,868
20,029
0
12,167
5,701
21,792
0
L
Apollo
Slateport
Apollo
21,617
14,145
1,178
2,571
17,103
8,734
0
12,897
4,206
0
34,254
W
18,184
2,224
14,505
10,183
18,122
10,134
2,141
5,549
12,416
29,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,334
Gold Earned
53,125
114
Minions Killed
160
0
Camps Cleared
0
1,055,755
Distance Traveled
1,294,301
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,192
630
17
1
0
195,309
1
L
Hercules
8,515
655
34
3
0
255,953
2
W
Ah Puch
10,480
806
55
4
0
246,206
0
W
Artio
9,441
726
9
1
0
254,110
0
L
Fafnir
10,456
804
15
1
0
230,290
2
W
Cerberus
10,980
845
34
3
0
262,506
0
W
Ne Zha
11,624
894
36
3
0
280,465
3
L
Cthulhu
8,722
671
16
1
0
197,481
0
L
Apollo
10,449
804
32
2
0
176,722
0
W
Hel
10,600
815
26
2
0
251,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role