Player Matchup

Sol
Sol
JoeAced
Sol
Level 86
God Stats
0W - 2L
1,791 SR
Queue Stats
103W - 62L
1,717 Elo+
Party 1
Sobek
Sobek
Krazedkilla82
Sobek
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 58L
1,717 Elo+
Party 1
Thanatos
Thanatos
TravingtonIII
Thanatos
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 59L
1,717 Elo+
Party 1
Team Averages
Level 106
1,597 SR
1,717 Elo+

VS

Team Averages
Level 72
1,605 SR
1,610 Elo+
Baron Samedi
Baron Samedi
Brisky4L
Baron Samedi
Level 147
God Stats
3W - 2L
1,883 SR
Queue Stats
54W - 42L
1,761 Elo+
Party 2
Medusa
Medusa
DreadLlama40673
Medusa
Level 62
God Stats
5W - 4L
1,434 SR
Queue Stats
67W - 70L
1,398 Elo+
Solo
Ne Zha
Ne Zha
XVlIZ
Ne Zha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
1 / 5 / 0
5,711
635
4,116
8,127
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
5,877
653
2,506
11,406
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
TravingtonIII
Thanatos
10
0 / 5 / 0
5,543
616
4,263
8,573
4,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brisky4L
Baron Samedi
13
4 / 1 / 10
7,726
858
10,468
7,062
3,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
8 / 0 / 6
8,193
910
9,135
4,603
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
XVlIZ
Ne Zha
11
2 / 0 / 10
7,072
786
5,513
8,551
5,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
14
14
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Brisky4L
Baron Samedi
4
1
10
9
W
8
0
6
11
L
Sol
1
5
0
0.2
L
0
4
0
0
L
Thanatos
TravingtonIII
Thanatos
0
5
0
0
W
Ne Zha
XVlIZ
Ne Zha
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,885
Damage
25,116
28,106
Taken
20,216
15,356
Mitigated
11,512
5,744
Healing
9,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Brisky4L
Baron Samedi
10,468
836
1,912
4,326
7,062
3,562
557
3,017
4,013
31,678
0
W
9,135
4,713
0
1,293
4,603
2,032
1,062
2,027
2,511
0
20,467
L
Sol
4,116
1,975
0
1,542
8,127
2,563
0
4,505
3,622
14,473
0
L
2,506
354
0
1,150
11,406
8,679
0
3,956
7,450
6,592
0
L
Thanatos
TravingtonIII
Thanatos
4,263
1,347
0
3,052
8,573
4,114
0
2,250
6,323
0
11,670
W
Ne Zha
XVlIZ
Ne Zha
5,513
2,228
0
2,228
8,551
5,918
670
2,206
6,149
0
21,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,131
Gold Earned
22,991
57
Minions Killed
87
3
Camps Cleared
5
392,638
Distance Traveled
502,737
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,726
858
44
5
1
153,386
2
W
Medusa
8,193
910
18
2
2
161,897
3
L
Sol
5,711
635
28
3
2
103,985
1
L
Sobek
5,877
653
9
1
0
137,554
1
L
Thanatos
5,543
616
20
2
1
151,099
3
W
Ne Zha
7,072
786
25
3
2
187,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role