Player Matchup

Ne Zha
Ne Zha
FinnMurtoons145
Ne Zha
Level 141
God Stats
6W - 4L
1,500 SR
Queue Stats
163W - 140L
1,587 Elo+
Party 1
Neith
Neith
Olokuny
Neith
Level 113
God Stats
7W - 5L
1,588 SR
Queue Stats
220W - 164L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
cristianhash
Nu Wa
Level 143
God Stats
6W - 3L
1,641 SR
Queue Stats
289W - 317L
1,453 Elo+
Solo
Osiris
Osiris
eatmyviruz
Osiris
Level 109
God Stats
3W - 6L
1,289 SR
Queue Stats
271W - 221L
1,544 Elo+
Party 1
Ares
Ares
kingnoVato
Ares
Level 29
God Stats
19W - 14L
1,583 SR
Queue Stats
306W - 276L
1,554 Elo+
Party 1
Team Averages
Level 107
1,520 SR
1,539 Elo+

VS

Team Averages
Level 108
1,603 SR
1,533 Elo+
Sol
Sol
CannibalLlama17
Sol
Level 123
God Stats
17W - 9L
1,816 SR
Queue Stats
263W - 214L
1,689 Elo+
Party 2
Da Ji
Da Ji
Chewfoot
Da Ji
Level 115
God Stats
10W - 1L
1,745 SR
Queue Stats
234W - 182L
1,616 Elo+
Party 2
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 147
God Stats
561W - 586L
1,460 SR
Queue Stats
599W - 643L
1,392 Elo+
Party 3
Bacchus
Bacchus
FrostiPlops
Bacchus
Level 48
God Stats
3W - 3L
1,575 SR
Queue Stats
12W - 9L
1,572 Elo+
Party 2
Neith
Neith
HopeLessNARC21
Neith
Level 106
God Stats
3W - 3L
1,418 SR
Queue Stats
118W - 134L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,303
487
4,958
12,270
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Olokuny
Neith
12
1 / 2 / 1
7,249
483
6,501
8,808
3,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 7 / 1
5,789
386
3,281
7,513
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
eatmyviruz
Osiris
14
1 / 1 / 0
7,985
532
7,284
15,980
12,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 2
6,882
459
3,940
14,633
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
9,961
664
12,736
11,089
4,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
Chewfoot
Da Ji
12
5 / 0 / 4
8,117
541
5,945
8,631
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 1 / 3
8,557
570
10,240
8,719
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
FrostiPlops
Bacchus
11
0 / 1 / 8
6,508
434
3,227
8,981
6,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 2 / 1
7,684
512
7,130
9,254
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
18
18
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
W
Da Ji
Chewfoot
Da Ji
5
0
4
7
W
0
1
3
1.5
L
1
3
1
0.5
W
Bacchus
FrostiPlops
Bacchus
0
1
8
4
W
3
2
1
1.75
L
Neith
Olokuny
Neith
1
2
1
0.75
L
0
7
1
0.07
L
Osiris
eatmyviruz
Osiris
1
1
0
1
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
39,278
59,204
Taken
46,674
37,524
Mitigated
21,232
15,903
Healing
21,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,736
6,885
0
8,480
11,089
4,853
2,510
2,865
7,930
92,044
12,000
W
Da Ji
Chewfoot
Da Ji
5,945
1,425
0
3,707
8,631
3,373
0
337
8,224
0
46,961
W
10,240
4,781
34
4,352
8,719
3,746
679
101
8,610
74,461
0
L
4,958
1,284
0
1,156
12,270
5,152
0
3,985
8,285
0
56,860
W
Bacchus
FrostiPlops
Bacchus
3,227
389
0
615
8,981
6,179
603
1,619
7,265
14,980
0
W
7,130
2,490
393
3,994
9,254
3,081
891
1,782
7,424
0
55,707
L
Neith
Olokuny
Neith
6,501
2,003
0
4,021
8,808
3,591
1,536
1,259
7,549
0
67,647
L
3,281
514
0
0
7,513
2,900
0
4,481
3,032
29,809
0
L
Osiris
eatmyviruz
Osiris
7,284
1,892
0
8,034
15,980
12,987
0
9,363
6,617
0
76,037
L
3,940
255
0
2,692
14,633
12,894
0
5,557
9,076
22,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,208
Gold Earned
40,827
411
Minions Killed
470
0
Camps Cleared
0
1,330,820
Distance Traveled
1,366,541
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,961
664
155
10
0
283,370
5
W
Da Ji
8,117
541
77
5
0
316,050
5
W
Nu Wa
8,557
570
128
9
0
241,488
5
L
Ne Zha
7,303
487
98
7
0
291,837
0
W
Bacchus
6,508
434
18
1
0
277,315
1
W
Neith
7,684
512
92
6
0
248,318
2
L
Neith
7,249
483
126
8
0
267,955
1
L
Nu Wa
5,789
386
31
2
0
220,258
0
L
Osiris
7,985
532
139
9
0
272,657
0
L
Ares
6,882
459
17
1
0
278,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role